#751 Dewpider
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Dewpider
Japan: Shizukumo
シズクモ
French: Araqua
German: Araqua
Korean: 물거미
National: #751
Alola: #141
Melemele: #---
Akala: #068
Ula'ula: #062
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Water Bubble Pokémon 1'00"
0.3m
8.8lbs
4.0kg
2003,840
Abilities: Water Bubble - Water Absorb (Hidden Ability)
Water Bubble: Decreases Fire-type move power on the Pokémon by 50%. Increases power of Water-type moves used by the Pokémon by 100% before adding STAB. Prevents Burn
Hidden Ability (Available):
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Likely
Damage Taken
*1 *1 *0.5 *2 *1 *0.5 *0.5 *1 *0.5 *2 *1 *1 *2 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Mystic Water
- 5%
Water 1
Bug
Evolutionary Chain
Locations - In-Depth Details
Sun Brooklet HillDetails
Moon Brooklet HillDetails
Trainer Locations  Details
Flavor Text
Sun It crawls onto the land in search of food. Its water bubble allows it to breathe and protects its soft head.
Moon When it comes across enemies or potential prey, this Pokémon smashes its water-bubble-covered head into them.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Water Sport -- -- 15 --
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
Bubble 40 100 30 10
A spray of countless bubbles is jetted at the opposing Pokémon. This may also lower their Speed stat.
5 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
8 Spider Web -- -- 10 --
The user ensnares the target with thin, gooey silk so it can't flee from battle.
13 Bug Bite 60 100 20 --
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
16 Bubble Beam 65 100 20 10
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
21 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
24 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
29 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
32 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
37 Lunge 80 100 15 100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
40 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
45 Liquidation 85 100 10 20
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
48 Entrainment -- 100 15 --
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM28 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM83 Infestation 20 100 20 100
The target is infested and attacked for four to five turns. The target can't flee during this time.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Power Split -- -- 10 -- Details
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
Aurora Beam 65 100 20 10 Details
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 160(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Savage Spin-Out 160(Phy)/100(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/175(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Shattered Psyche 100 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 269 38 40 52 40 72 27
Max Stats
Hindering Nature
Lv. 50 98 - 145 40 - 82 51 - 93 40 - 82 69 - 111 28 - 71
Lv. 100 186 - 280 76 - 161 98 - 182 76 - 161 134 - 218 53 - 137
Max Stats
Neutral Nature
Lv. 50 98 - 145 45 - 92 57 - 104 45 - 92 77 - 124 32 - 79
Lv. 100 186 - 280 85 - 179 109 - 203 85 - 179 149 - 243 59 - 153
Max Stats
Beneficial Nature
Lv. 50 98 - 145 49 - 101 62 - 114 49 - 101 84 - 136 35 - 86
Lv. 100 186 - 280 93 - 196 119 - 223 93 - 196 163 - 267 64 - 168

<--- #750
Mudsdale
#752
Araquanid
--->

 
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