#780 Drampa
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Drampa
Japan: Jij?ron
ジジーロン
French: Draïeul
German: Sen-Long
Korean: 할비롱
National: #780
Alola: #244
Melemele: #---
Akala: #---
Ula'ula: #116
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Placid Pokémon 9'10"
3.0m
407.8lbs
185.0kg
705,120
Abilities: Berserk - Sap Sipper - Cloud Nine (Hidden Ability)
Berserk: Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to become half or less.
Sap Sipper: Attack is raised by one stage when the Pokémon is hit by a Grass-type move. User receives no damage from Grass-type attacks.
Hidden Ability (Available):
Cloud Nine: All weather effects are negated while the Pokémon is on the field.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Sp. Attack Point(s)
Rare
Damage Taken
*1 *0.5 *0.5 *0.5 *0.5 *2 *2 *1 *1 *1 *1 *1 *1 *0 *2 *1 *1 *2
Wild Hold Item Egg Groups
 
Persim Berry
- 5%
Monster
Dragon
Evolutionary Chain
Locations - In-Depth Details
Sun Trade from Moon
Moon Mount LanakilaDetails
Trainer Locations  Details
Flavor Text
Sun It has a compassionate personality, but if it is angered, it completely destroys its surroundings with its intense breath.
Moon This Pokémon is friendly to people and loves children most of all. It comes from deep in the mountains to play with children it likes in town.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
5 Twister 40 100 20 20
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
9 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Glare -- 100 30 --
The user intimidates the target with the pattern on its belly to cause paralysis.
17 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
21 Dragon Rage ?? 100 10 --
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
25 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
29 Dragon Breath 60 100 20 30
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
33 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
37 Extrasensory 80 100 20 10
The user attacks with an odd, unseeable power. This may also make the target flinch.
41 Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
45 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
49 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
53 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM76 Fly 90 95 15 --
The user soars and then strikes its target on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Hurricane 110 70 10 30 Details
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Dragon Rush 100 75 10 20 Details
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Razor Wind 80 100 10 -- Details
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Mist -- -- 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Play Rough 90 90 10 10 Details
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike 175(Phy)/185(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 190(Phy)/195(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 100(Phy)/100(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 78 60 85 135 91 36
Max Stats
Hindering Nature
Lv. 50 138 - 185 58 - 100 81 - 123 126 - 168 86 - 128 36 - 79
Lv. 100 266 - 360 112 - 197 157 - 242 247 - 332 168 - 252 69 - 153
Max Stats
Neutral Nature
Lv. 50 138 - 185 65 - 112 90 - 137 140 - 187 96 - 143 41 - 88
Lv. 100 266 - 360 125 - 219 175 - 269 275 - 369 187 - 281 77 - 171
Max Stats
Beneficial Nature
Lv. 50 138 - 185 71 - 123 99 - 150 154 - 205 105 - 157 45 - 96
Lv. 100 266 - 360 137 - 240 192 - 295 302 - 405 205 - 309 84 - 188

<--- #779
Bruxish
#781
Dhelmise
--->

 
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