#794 Buzzwole
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Buzzwole
Japan: Masshib?n
マッシブーン
French: Mouscoto
German: Masskito
Korean: 매시붕
National: #794
Alola: #294
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Buzzwole is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Swollen Pokémon 7'10"
2.4m
735.5lbs
333.6kg
2530,720
Abilities: Beast Boost
Beast Boost: Increases the Pokémon's highest stat when it knocks out a Pokémon
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 1 Attack Point(s)
2 Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *4 *2 *0.5 *1 *1 *1 *0.5 *1 *2
Wild Hold Item Egg Groups
  Buzzwole cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Melemele MeadowDetails
Moon Trade from Sun
Flavor Text
Sun This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear.
Moon A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fell Stinger 50 100 25 --
When the user knocks out a target with this move, the user's Attack stat rises drastically.
Thunder Punch 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Ice Punch 75 100 15 10
The target is punched with an icy fist. This may also leave the target frozen.
Reversal ?? 100 15 --
An all-out attack that becomes more powerful the less HP the user has.
Harden -- -- 30 --
The user stiffens all the muscles in its body to raise its Defense stat.
Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Focus Energy -- -- 30 --
The user takes a deep breath and focuses so that critical hits land more easily.
7 Comet Punch 18 85 15 --
The target is hit with a flurry of punches that strike two to five times in a row.
13 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
19 Vital Throw 70 -- 10 --
The user attacks last. In return, this throw move never misses.
23 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
29 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
31 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
37 Mega Punch 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
43 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
47 Hammer Arm 100 90 10 100
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
53 Lunge 80 100 15 100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
59 Dynamic Punch 100 50 5 100
The user punches the target with full, concentrated power. This confuses the target if it hits.
67 Superpower 120 100 5 100
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
73 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM19 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM28 Leech Life 80 100 10 --
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 160 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 107 139 139 53 53 79
Max Stats
Hindering Nature
Lv. 50 167 - 214 129 - 171 129 - 171 52 - 94 52 - 94 75 - 117
Lv. 100 324 - 418 254 - 339 254 - 339 99 - 184 99 - 184 146 - 231
Max Stats
Neutral Nature
Lv. 50 167 - 214 144 - 191 144 - 191 58 - 105 58 - 105 84 - 131
Lv. 100 324 - 418 283 - 377 283 - 377 111 - 205 111 - 205 163 - 257
Max Stats
Beneficial Nature
Lv. 50 167 - 214 158 - 210 158 - 210 63 - 115 63 - 115 92 - 144
Lv. 100 324 - 418 311 - 414 311 - 414 122 - 225 122 - 225 179 - 282

<--- #793
Nihilego
#795
Pheromosa
--->

 
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