#796 Xurkitree
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Xurkitree
Japan: Denjumoku
デンジュモク
French: Câblifère
German: Voltriant
Korean: 전수목
National: #796
Alola: #296
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Xurkitree is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Glowing Pokémon 12'06"
3.8m
220.5lbs
100.0kg
3030,720
Abilities: Beast Boost
Beast Boost: Increases the Pokémon's highest stat when it knocks out a Pokémon
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
  Xurkitree cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Lush Jungle, Memorial HillDetails
Moon Lush Jungle, Memorial HillDetails
Flavor Text
Sun One of the mysterious life-forms known as Ultra Beasts. Astonishing electric shocks emanate from its entire body, according to witnesses.
Moon It appeared from the Ultra Wormhole. It raided a power plant, so people think it energizes itself with electricity.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Tail Glow -- -- 20 --
The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Spark 65 100 20 30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Wrap 15 90 20 100
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Thunder Shock 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
7 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
13 Shock Wave 60 -- 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
19 Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
23 Thunder Punch 75 100 15 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
29 Eerie Impulse -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
31 Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. This may also confuse the target.
37 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
43 Hypnosis -- 60 20 --
The user employs hypnotic suggestion to make the target fall into a deep sleep.
47 Discharge 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
53 Electric Terrain -- -- 10 --
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
59 Power Whip 120 85 10 --
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
67 Ion Deluge -- -- 25 --
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
73 Zap Cannon 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Bloom Doom 190(Phy)/190(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175(Phy)/190(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 160 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 83 89 71 173 71 83
Max Stats
Hindering Nature
Lv. 50 143 - 190 84 - 126 68 - 110 160 - 202 68 - 110 79 - 121
Lv. 100 276 - 370 164 - 249 132 - 216 315 - 400 132 - 216 153 - 238
Max Stats
Neutral Nature
Lv. 50 143 - 190 94 - 141 76 - 123 178 - 225 76 - 123 88 - 135
Lv. 100 276 - 370 183 - 277 147 - 241 351 - 445 147 - 241 171 - 265
Max Stats
Beneficial Nature
Lv. 50 143 - 190 103 - 155 83 - 135 195 - 247 83 - 135 96 - 148
Lv. 100 276 - 370 201 - 304 161 - 265 386 - 489 161 - 265 188 - 291

<--- #795
Pheromosa
#797
Celesteela
--->

 
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