#100 Voltorb
General Location Attacks Stats Egg Moves Contests
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This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Voltorb Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Voltorb
Japan: Biriridama
ビリリダマ
French: Voltorbe
German: Voltobal
Korean: 찌리리공
National: #100
Central: #---
Coastal: #---
Mountain: #072
Hoenn: #087
Voltorb is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Ball Pokémon 1'08"
0.5m
22.9lbs
10.4kg
1905,120
Abilities: Soundproof - Static - Aftermath (Hidden Ability)
Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Hidden Ability (Available):
Aftermath: The foe that dealt the final hit loses 1/4 of its maximum HP if the move made physical contact.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Speed Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *0.5 *1 *1 *1 *1 *2 *0.5 *1 *1 *1 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
X Breed ElectrodeDetails
Y Breed ElectrodeDetails
Omega Ruby Route 110, New MauvilleDetails
Alpha Sapphire Route 110, New MauvilleDetails
Trainer Locations  Details
Flavor Text
X It was discovered when Poké Balls were introduced. It is said that there is some connection.
Y Usually found in power plants. Easily mistaken for a Poké Ball, it has zapped many people.
Omega Ruby Voltorb was first sighted at a company that manufactures Poké Balls. The link between that sighting and the fact that this Pokémon looks very similar to a Poké Ball remains a mystery.
Alpha Sapphire Voltorb is extremely sensitive-it explodes at the slightest of shocks. It is rumored that it was first created when a Poké Ball was exposed to a powerful pulse of energy.

Level Up Anchors X & Y ΩRαS
X & Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
5 Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
8 Sonic Boom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
10 Eerie Impulse -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
12 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
15 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
19 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
22 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
26 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
29 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
33 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
36 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
40 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
43 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
47 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
50 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.

ΩRαS Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Charge -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Sonic Boom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
6 Eerie Impulse -- 100 15 --
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
9 Spark 65 100 20 30
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
11 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
13 Screech -- 85 40 --
An earsplitting screech harshly reduces the target's Defense stat.
16 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
20 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing team. This attack never misses.
22 Electro Ball ?? 100 10 --
The user hurls an electric orb at the target. The faster the user is than the target, the greater the damage.
26 Self-Destruct 200 100 5 --
The user attacks everything around it by causing an explosion. The user faints upon using this move.
29 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
34 Magnet Rise -- -- 10 --
The user levitates using electrically generated magnetism for five turns.
37 Discharge 80 100 15 30
A flare of electricity is loosed to strike the area around the user. It may also cause paralysis.
41 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
46 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
48 Mirror Coat ?? 100 20 --
A retaliation move that counters any special attack, inflicting double the damage taken.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM46 Thief 60 100 25 --
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM64 Explosion 250 100 5 --
The user explodes to inflict damage on those around it. The user faints upon using this move.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Foul Play9510015--
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Magic Coat----15--
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magnet Rise----10--
The user levitates using electrically generated magnetism for five turns.
Shock Wave60--20--
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Sucker Punch 80 100 5 -- Move Tutor - PtHGSS
This move enables the user to attack first. It fails if the target is not readying an attack, however.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Endure -- -- 10 -- Move Tutor - Emerald
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 330 40 30 50 55 55 100
Max Stats
Hindering Nature
Lv. 50 100 - 147 31 - 73 49 - 91 54 - 96 54 - 96 94 - 136
Lv. 100 190 - 284 58 - 143 94 - 179 103 - 188 103 - 188 184 - 269
Max Stats
Neutral Nature
Lv. 50 100 - 147 35 - 82 55 - 102 60 - 107 60 - 107 105 - 152
Lv. 100 190 - 284 65 - 159 105 - 199 115 - 209 115 - 209 205 - 299
Max Stats
Beneficial Nature
Lv. 50 100 - 147 38 - 90 60 - 112 66 - 117 66 - 117 115 - 167
Lv. 100 190 - 284 71 - 174 115 - 218 126 - 229 126 - 229 225 - 328

<--- #099
Kingler
#101
Electrode
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