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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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100
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084
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Voltorb
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ビリリダマ Biriridama
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Ability: Soundproof & Static
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Soundproof: Voltorb is unaffected by Sound moves Static: When a Pokémon makes contact with Voltorb, it has a 30% chance of being Paralyzed
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Gender Ratio
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Male: 0 %
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Female: 0 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Ball Pokémon
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1'08"
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23.0 lbs
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Evolution Chain
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 --Lv. 30--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Red
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Flavour Text
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Ruby
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VOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKé BALL remains a mystery.
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Sapphire
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VOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.
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Emerald
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It bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.
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Fire Red
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A life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
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Leaf Green
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Usually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.
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Location
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Game
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Rarity
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Location
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Ruby
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Common
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New Mauville
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Sapphire
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Common
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New Mauville
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Emerald
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Common
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New Mauville
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FireRed
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Common
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Route 10, Power Plant
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LeafGreen
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Common
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Route 10, Power Plant
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen/XD
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XD
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Only One
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Snagged from Miror B in the Cave PokéSpot
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Charge | | -- | 100 | 20 | -- | | Charges power to boost the electric move used next. | | — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 8 | Screech | | -- | 85 | 40 | -- | | Emits a screech to sharply reduce the foe's DEFENSE. | | 15 | Sonicboom | | ?? | 90 | 20 | -- | | Launches shock waves that always inflict 20 HP damage. | | 21 | Spark | | 65 | 100 | 20 | 30 | | An electrified tackle that may paralyze the foe. | | 27 | Selfdestruct | | 200 | 100 | 5 | -- | | Inflicts severe damage but makes the user faint. | | 32 | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | 37 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | 42 | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | 46 | Explosion | | 250 | 100 | 5 | -- | | Inflicts severe damage but makes the user faint. | | 49 | Mirror Coat | | ?? | 100 | 20 | -- | | Counters the foe's special attack at double the power. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Charge | | -- | 100 | 20 | -- | | Charges power to boost the electric move used next. | | — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 8 | Screech | | -- | 85 | 40 | -- | | Emits a screech to sharply reduce the foe's DEFENSE. | | 15 | Sonicboom | | ?? | 90 | 20 | -- | | Launches shock waves that always inflict 20 HP damage. | | 21 | Spark | | 65 | 100 | 20 | 30 | | An electrified tackle that may paralyze the foe. | | 27 | Selfdestruct | | 200 | 100 | 5 | -- | | Inflicts severe damage but makes the user faint. | | 32 | Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | 37 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | 42 | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | 46 | Explosion | | 250 | 100 | 5 | -- | | Inflicts severe damage but makes the user faint. | | 49 | Mirror Coat | | ?? | 100 | 20 | -- | | Counters the foe's special attack at double the power. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM12 | Taunt | | -- | 100 | 20 | -- | | Taunts the foe into only using attack moves. | | TM16 | Light Screen | | -- | -- | 30 | -- | | Creates a wall of light that lowers SP. ATK damage. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM24 | Thunderbolt | | 95 | 100 | 15 | 10 | | A strong electrical attack that may paralyze the foe. | | TM25 | Thunder | | 120 | 70 | 10 | 30 | | A lightning attack that may cause paralysis. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM34 | Shock Wave | | 60 | -- | 20 | -- | | A fast and unavoidable electric attack. | | TM41 | Torment | | -- | 100 | 15 | -- | | Torments the foe and stops successive use of a move. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM46 | Thief | | 40 | 100 | 10 | 100 | | While attacking, it may steal the foe's held item. | | HM05 | Flash | | -- | 70 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Explosion | | 250 | 100 | 5 | -- | | Inflicts severe damage but makes the user faint. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. |
| Special Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Refresh | | -- | 100 | 20 | -- | | Heals poisoning, paralysis, or a burn. | After Purifying in XD |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Speed: 1 Point
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190
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Egg Groups | Lists Of Groups | Group Names | | Mineral |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 40 | 30 | 50 | 55 | 55 | 100 | Max Stats Hindering Nature | 284 | 143 | 179 | 188 | 188 | 269 | Max Stats Neutral Nature | 284 | 159 | 199 | 209 | 209 | 299 | Max Stats Beneficial Nature | 284 | 174 | 218 | 229 | 229 | 328 |
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