#716 Xerneas
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex

Picture Name Other Names No. Gender Ratio Type
Normal Mode Active Mode
Xerneas
Japan: Xerneas
ゼルネアス
French: Xerneas
German: Xerneas
Korean: 제르네아스
National: #716
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Xerneas is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Life Pokémon 9'10"
3.0m
474.0lbs
215.0kg
4530,720
Abilities: Fairy Aura
Fairy Aura: Powers up every Pokémon in play's Fairy-type moves by 33.3%
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 HP Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
  Xerneas cannot breed
Evolutionary Chain
Alternate Forms
Neutral ModeActive Mode
Xerneas' form change is largely aesthetic. When out of battle, it appears in Neutral Mode, but when you send it out, it changes to Active Mode
Locations
Sun Transfer required
Moon Transfer required
Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Heal Pulse -- -- 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Aromatherapy -- -- 5 --
The user releases a soothing scent that heals all status conditions affecting the user's party.
Ingrain -- -- 20 --
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
5 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
10 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
18 Gravity -- -- 5 --
Enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Flying moves can't be used.
26 Geomancy -- -- 10 --
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
35 Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
44 Megahorn 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
51 Night Slash 70 100 15 --
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
55 Horn Leech 75 100 10 --
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
59 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
63 Misty Terrain -- -- 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
72 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
80 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
88 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
93 Outrage 120 100 10 --
The user rampages and attacks for two to three turns. The user then becomes confused.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Psyshock 80 100 10 --
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 190(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 190 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 140(Phy)/160(Spe) -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 120 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 190 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 140 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Cut 50 95 30 -- Gen VI HM01
The target is cut with a scythe or claw.
Block -- -- 5 -- Move Tutor - ORAS
The user blocks the target's way with arms spread wide to prevent escape.
Endeavor ?? 100 5 -- Move Tutor - ORAS
This attack move cuts down the target's HP to equal the user's HP.
Hyper Voice 90 100 10 -- Move Tutor - ORAS
The user lets loose a horribly echoing shout with the power to inflict damage.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Wonder Room -- -- 10 -- Move Tutor - ORAS
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Zen Headbutt 80 90 15 20 Move Tutor - ORAS
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 680 126 131 95 131 98 99
Max Stats
Hindering Nature
Lv. 50 186 - 233 122 - 164 90 - 132 122 - 164 92 - 135 93 - 135
Lv. 100 362 - 456 240 - 324 175 - 260 240 - 324 180 - 265 182 - 267
Max Stats
Neutral Nature
Lv. 50 186 - 233 136 - 183 100 - 147 136 - 183 103 - 150 104 - 151
Lv. 100 362 - 456 267 - 361 195 - 289 267 - 361 201 - 295 203 - 297
Max Stats
Beneficial Nature
Lv. 50 186 - 233 149 - 201 110 - 161 149 - 201 113 - 165 114 - 166
Lv. 100 362 - 456 293 - 397 214 - 317 293 - 397 221 - 324 223 - 326

<--- #715
Noivern
#717
Yveltal
--->

 
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