|
Name
|
Type
|
Cat.
|
PP
|
Att.
|
Acc.
|
Effect
|
|
Aerial Ace
|
|
|
20
|
60
|
--
|
An extremely speedy and unavoidable attack.
|
|
Aqua Jet
|
|
|
20
|
40
|
100
|
Always strikes first
|
|
Aqua Tail
|
|
|
10
|
90
|
90
|
No Added Effect
|
|
Arm Thrust
|
|
|
20
|
15
|
100
|
Straight-arm punches that strike the foe 2 to 5 times.
|
|
Assurance
|
|
|
10
|
50
|
100
|
Power doubles if foe already receives damage that turn
|
|
Astonish
|
|
|
15
|
30
|
100
|
An attack that may shock the foe into flinching.
|
|
Attack Order
|
|
|
15
|
90
|
100
|
High critical hit ratio
|
|
Avalanche
|
|
|
10
|
60
|
100
|
Power doubles if user receives damage first
|
|
Barrage
|
|
|
20
|
15
|
85
|
Hurls round objects at the foe 2 to 5 times.
|
|
Beat Up
|
|
|
10
|
10
|
100
|
Summons party POKéMON to join in the attack.
|
|
Bide
|
|
|
10
|
--
|
--
|
Endures attack for 2 turns to retaliate double.
|
|
Bind
|
|
|
20
|
15
|
75
|
Binds and squeezes the foe for 2 to 5 turns.
|
|
Bite
|
|
|
25
|
60
|
100
|
Bites with vicious fangs. May cause flinching.
|
|
Blaze Kick
|
|
|
10
|
85
|
90
|
A kick with a high critical- hit ratio. May cause a burn.
|
|
Body Slam
|
|
|
15
|
85
|
100
|
A full-body slam that may cause paralysis.
|
|
Bone Club
|
|
|
20
|
65
|
85
|
Clubs the foe with a bone. May cause flinching.
|
|
Bone Rush
|
|
|
10
|
25
|
80
|
Strikes the foe with a bone in hand 2 to 5 times.
|
|
Bonemerang
|
|
|
10
|
50
|
90
|
Throws a bone boomerang that strikes twice.
|
|
Bounce
|
|
|
5
|
85
|
85
|
Bounces up, then down the next turn. May paralyze.
|
|
Brave Bird
|
|
|
15
|
120
|
100
|
User takes recoil damage
|
|
Brick Break
|
|
|
15
|
75
|
100
|
Destroys barriers such as REFLECT and causes damage.
|
|
Bug Bite
|
|
|
20
|
60
|
100
|
Receives effect from foe's held berry
|
|
Bullet Punch
|
|
|
30
|
40
|
100
|
Always strikes first
|
|
Bullet Seed
|
|
|
30
|
10
|
100
|
Shoots 2 to 5 seeds in a row to strike the foe.
|
|
Clamp
|
|
|
10
|
35
|
75
|
Traps and squeezes the foe for 2 to 5 turns.
|
|
Close Combat
|
|
|
5
|
120
|
100
|
Lowers user's DEFENSE and SP.DEF
|
|
Comet Punch
|
|
|
15
|
18
|
85
|
Repeatedly punches the foe 2 to 5 times.
|
|
Constrict
|
|
|
35
|
10
|
100
|
Constricts to inflict pain. May lower SPEED.
|
|
Counter
|
|
|
20
|
--
|
100
|
Retaliates any physical hit with double the power.
|
|
Covet
|
|
|
40
|
40
|
100
|
Cutely begs to obtain an item held by the foe.
|
|
Crabhammer
|
|
|
10
|
90
|
85
|
Hammers with a pincer. Has a high critical-hit ratio.
|
|
Cross Chop
|
|
|
5
|
100
|
80
|
A double-chopping attack. High critical-hit ratio.
|
|
Cross Poison
|
|
|
20
|
70
|
100
|
High chance of critical hit, may poison foe
|
|
Crunch
|
|
|
15
|
80
|
100
|
Crunches with sharp fangs. May lower DEF.
|
|
Crush Claw
|
|
|
10
|
75
|
95
|
Tears at the foe with sharp claws. May lower DEFENSE.
|
|
Crush Grip
|
|
|
5
|
--
|
100
|
Power depends on foe's remaining HP
|
|
Cut
|
|
|
30
|
50
|
95
|
Cuts the foe with sharp scythes, claws, etc.
|
|
Dig
|
|
|
10
|
80
|
100
|
Digs underground the first turn and strikes next turn.
|
|
Dive
|
|
|
10
|
80
|
100
|
Dives underwater the first turn and strikes next turn.
|
|
Dizzy Punch
|
|
|
10
|
70
|
100
|
A rhythmic punch that may confuse the foe.
|
|
Double Hit
|
|
|
10
|
35
|
90
|
Strikes twice
|
|
Double Kick
|
|
|
30
|
30
|
100
|
A double-kicking attack that strikes the foe twice.
|
|
Double-edge
|
|
|
15
|
120
|
100
|
A life-risking tackle that also hurts the user.
|
|
Doubleslap
|
|
|
10
|
15
|
85
|
Repeatedly slaps the foe 2 to 5 times.
|
|
Dragon Claw
|
|
|
15
|
80
|
100
|
Slashes the foe with sharp claws.
|
|
Dragon Rush
|
|
|
10
|
100
|
75
|
May cause foe to flinch
|
|
Drain Punch
|
|
|
5
|
60
|
100
|
User recovers half the damage inflicted
|
|
Drill Peck
|
|
|
20
|
80
|
100
|
A corkscrewing attack with the beak acting as a drill.
|
|
Dynamicpunch
|
|
|
5
|
100
|
50
|
Powerful and sure to cause confusion, but inaccurate.
|
|
Earthquake
|
|
|
10
|
100
|
100
|
A powerful quake, but has no effect on flying foes.
|
|
Egg Bomb
|
|
|
10
|
100
|
75
|
An egg is forcibly hurled at the foe.
|
|
Endeavor
|
|
|
5
|
--
|
100
|
Gains power if the user's HP is lower than the foe's HP.
|
|
Explosion
|
|
|
5
|
250
|
100
|
Inflicts severe damage but makes the user faint.
|
|
Extremespeed
|
|
|
5
|
80
|
100
|
An extremely fast and powerful attack.
|
|
Facade
|
|
|
20
|
70
|
100
|
Boosts ATTACK when burned, paralyzed, or poisoned.
|
|
Faint Attack
|
|
|
20
|
60
|
--
|
Draws the foe close, then strikes without fail.
|
|
Fake Out
|
|
|
10
|
40
|
100
|
A 1st-turn, 1st-strike move that causes flinching.
|
|
False Swipe
|
|
|
40
|
40
|
100
|
An attack that leaves the foe with at least 1 HP.
|
|
Feint
|
|
|
10
|
50
|
100
|
Only works when foe uses Protect or Detect
|
|
Fire Fang
|
|
|
15
|
65
|
95
|
Has a chance of burning and flinching the foe
|
|
Fire Punch
|
|
|
15
|
75
|
100
|
A fiery punch that may burn the foe.
|
|
Fissure
|
|
|
5
|
--
|
30
|
A one-hit KO move that drops the foe in a fissure.
|
|
Flail
|
|
|
15
|
--
|
100
|
Inflicts more damage when the user's HP is down.
|
|
Flame Wheel
|
|
|
25
|
60
|
100
|
A fiery charge attack that may inflict a burn.
|
|
Flare Blitz
|
|
|
15
|
120
|
100
|
User takes recoil damage
|
|
Fling
|
|
|
10
|
--
|
100
|
Hurls out held item, power depends on held item
|
|
Fly
|
|
|
15
|
90
|
95
|
Flies up on the first turn, then strikes the next turn.
|
|
Focus Punch
|
|
|
20
|
150
|
100
|
A powerful loyalty attack. The user flinches if hit.
|
|
Force Palm
|
|
|
10
|
60
|
100
|
May induce paralysis
|
|
Frustration
|
|
|
20
|
--
|
100
|
An attack that is stronger if the TRAINER is disliked.
|
|
Fury Attack
|
|
|
20
|
15
|
85
|
Jabs the foe 2 to 5 times with sharp horns, etc.
|
|
Fury Cutter
|
|
|
20
|
10
|
95
|
An attack that intensifies on each successive hit.
|
|
Fury Swipes
|
|
|
15
|
18
|
80
|
Rakes the foe with sharp claws, etc., 2 to 5 times.
|
|
Giga Impact
|
|
|
5
|
150
|
90
|
User cannot attack next turn
|
|
Guillotine
|
|
|
5
|
--
|
30
|
A powerful pincer attack that may cause fainting.
|
|
Gunk Shot
|
|
|
5
|
120
|
70
|
May poison foe
|
|
Gyro Ball
|
|
|
5
|
--
|
100
|
Power depends on foe's SPEED
|
|
Hammer Arm
|
|
|
10
|
100
|
90
|
Lowers users SPEED one stage
|
|
Head Smash
|
|
|
5
|
150
|
80
|
User takes recoil damage
|
|
Headbutt
|
|
|
15
|
70
|
100
|
A ramming attack that may cause flinching.
|
|
Hi Jump Kick
|
|
|
20
|
100
|
90
|
A jumping knee kick. If it misses, the user is hurt.
|
|
Horn Attack
|
|
|
25
|
65
|
100
|
Jabs the foe with sharp horns.
|
|
Horn Drill
|
|
|
5
|
--
|
30
|
A one-hit KO attack that uses a horn like a drill.
|
|
Hyper Fang
|
|
|
15
|
80
|
90
|
Attacks with sharp fangs. May cause flinching.
|
|
Ice Ball
|
|
|
20
|
30
|
90
|
A 5-turn attack that gains power on successive hits.
|
|
Ice Fang
|
|
|
15
|
65
|
95
|
Has a chance of freezing and flinching the foe
|
|
Ice Punch
|
|
|
15
|
75
|
100
|
An icy punch that may freeze the foe.
|
|
Ice Shard
|
|
|
30
|
40
|
100
|
Always strikes first
|
|
Icicle Spear
|
|
|
30
|
10
|
100
|
Attacks the foe by firing 2 to 5 icicles in a row.
|
|
Iron Head
|
|
|
15
|
80
|
100
|
May cause opponent to flinch
|
|
Iron Tail
|
|
|
15
|
100
|
75
|
Attacks with a rock-hard tail. May lower DEFENSE.
|
|
Jump Kick
|
|
|
25
|
85
|
95
|
A strong jumping kick. May miss and hurt the kicker.
|
|
Karate Chop
|
|
|
25
|
50
|
100
|
A chopping attack with a high critical-hit ratio.
|
|
Knock Off
|
|
|
20
|
20
|
100
|
Knocks down the foe's held item to prevent its use.
|
|
Last Resort
|
|
|
5
|
130
|
100
|
Only usable when all other attacks have been used
|
|
Leaf Blade
|
|
|
15
|
90
|
100
|
Slashes with a sharp leaf. High critical-hit ratio.
|
|
Leech Life
|
|
|
15
|
20
|
100
|
An attack that steals half the damage inflicted.
|
|
Lick
|
|
|
30
|
20
|
100
|
Licks with a long tongue to injure. May also paralyze.
|
|
Low Kick
|
|
|
20
|
--
|
100
|
A kick that inflicts more damage on heavier foes.
|
|
Mach Punch
|
|
|
30
|
40
|
100
|
A punch is thrown at wicked speed to strike first.
|
|
Magnet Bomb
|
|
|
20
|
60
|
--
|
Cannot miss
|
|
Magnitude
|
|
|
30
|
--
|
100
|
A ground-shaking attack of random intensity.
|
|
Mega Kick
|
|
|
5
|
120
|
75
|
An extremely powerful kick with intense force.
|
|
Mega Punch
|
|
|
20
|
80
|
85
|
A strong punch thrown with incredible power.
|
|
Megahorn
|
|
|
10
|
120
|
85
|
A brutal ramming attack using out-thrust horns.
|
|
Metal Burst
|
|
|
10
|
--
|
100
|
Returns double damage done by foe
|
|
Metal Claw
|
|
|
35
|
50
|
95
|
A claw attack that may raise the user's ATTACK.
|
|
Meteor Mash
|
|
|
10
|
100
|
85
|
Fires a meteor-like punch. May raise ATTACK.
|
|
Natural Gift
|
|
|
15
|
--
|
100
|
Power and type of move depends on the held berry
|
|
Needle Arm
|
|
|
15
|
60
|
100
|
Attacks with thorny arms. May cause flinching.
|
|
Night Slash
|
|
|
15
|
70
|
100
|
High critical hit ratio
|
|
Outrage
|
|
|
15
|
120
|
100
|
A rampage of 2 to 3 turns that confuses the user.
|
|
Pay Day
|
|
|
20
|
40
|
100
|
Throws coins at the foe. Money is recovered after.
|
|
Payback
|
|
|
10
|
50
|
100
|
Power doubles if user receives damage first
|
|
Peck
|
|
|
35
|
35
|
100
|
Attacks the foe with a jabbing beak, etc.
|
|
Pin Missile
|
|
|
20
|
14
|
85
|
Sharp pins are fired to strike 2 to 5 times.
|
|
Pluck
|
|
|
20
|
60
|
100
|
Power doubles if foe is holding a berry
|
|
Poison Fang
|
|
|
15
|
50
|
100
|
A sharp-fanged attack. May badly poison the foe.
|
|
Poison Jab
|
|
|
20
|
80
|
100
|
May poison foe
|
|
Poison Sting
|
|
|
35
|
15
|
100
|
A toxic attack with barbs, etc., that may poison.
|
|
Poison Tail
|
|
|
25
|
50
|
100
|
Has a high critical-hit ratio. May also poison.
|
|
Pound
|
|
|
35
|
40
|
100
|
Pounds the foe with forelegs or tail.
|
|
Power Whip
|
|
|
10
|
120
|
85
|
No Added Effect
|
|
Present
|
|
|
15
|
--
|
90
|
A gift in the form of a bomb. May restore HP.
|
|
Psycho Cut
|
|
|
20
|
70
|
100
|
high critical hit ratio
|
|
Punishment
|
|
|
5
|
--
|
100
|
Power depends on foe's stat
|
|
Pursuit
|
|
|
20
|
40
|
100
|
Inflicts bad damage if used on a foe switching out.
|
|
Quick Attack
|
|
|
30
|
40
|
100
|
An extremely fast attack that always strikes first.
|
|
Rage
|
|
|
20
|
20
|
100
|
Raises the user's ATTACK every time it is hit.
|
|
Rapid Spin
|
|
|
40
|
20
|
100
|
Spins the body at high speed to strike the foe.
|
|
Razor Leaf
|
|
|
25
|
55
|
95
|
Cuts the enemy with leaves. High critical-hit ratio.
|
|
Return
|
|
|
20
|
--
|
100
|
An attack that increases in power with friendship.
|
|
Revenge
|
|
|
10
|
60
|
100
|
An attack that gains power if injured by the foe.
|
|
Reversal
|
|
|
15
|
--
|
100
|
Inflicts more damage when the user's HP is down.
|
|
Rock Blast
|
|
|
10
|
25
|
80
|
Hurls boulders at the foe 2 to 5 times in a row.
|
|
Rock Climb
|
|
|
20
|
90
|
85
|
May induce confusion
|
|
Rock Slide
|
|
|
10
|
75
|
90
|
Large boulders are hurled. May cause flinching.
|
|
Rock Smash
|
|
|
15
|
40
|
100
|
A rock-crushing attack that may lower DEFENSE.
|
|
Rock Throw
|
|
|
15
|
50
|
90
|
Throws small rocks to strike the foe.
|
|
Rock Tomb
|
|
|
10
|
50
|
80
|
Stops the foe from moving with rocks and cuts SPEED.
|
|
Rock Wrecker
|
|
|
5
|
150
|
90
|
User cannot attack next turn
|
|
Rolling Kick
|
|
|
15
|
60
|
85
|
A fast kick delivered from a rapid spin.
|
|
Rollout
|
|
|
20
|
30
|
90
|
An attack lasting 5 turns with rising intensity.
|
|
Sacred Fire
|
|
|
5
|
100
|
95
|
A mystical fire attack that may inflict a burn.
|
|
Sand Tomb
|
|
|
15
|
15
|
70
|
Traps and hurts the foe in quicksand for 2 to 5 turns.
|
|
Scratch
|
|
|
35
|
40
|
100
|
Scratches the foe with sharp claws.
|
|
Secret Power
|
|
|
20
|
70
|
100
|
An attack with effects that vary by location.
|
|
Seed Bomb
|
|
|
15
|
80
|
100
|
No Added Effect
|
|
Seismic Toss
|
|
|
20
|
--
|
100
|
Inflicts damage identical to the user's level.
|
|
Selfdestruct
|
|
|
5
|
200
|
100
|
Inflicts severe damage but makes the user faint.
|
|
Shadow Claw
|
|
|
15
|
70
|
100
|
High critical hit ratio
|
|
Shadow Force
|
|
|
5
|
120
|
100
|
Disappears the first turn and attacks the second, foe cannot protect
|
|
Shadow Punch
|
|
|
20
|
60
|
--
|
An unavoidable punch that is thrown from shadows.
|
|
Shadow Sneak
|
|
|
30
|
40
|
100
|
Always strikes first
|
|
Skull Bash
|
|
|
15
|
100
|
100
|
Tucks in the head, then attacks on the next turn.
|
|
Sky Attack
|
|
|
5
|
140
|
90
|
Searches out weak spots, then strikes the next turn.
|
|
Sky Uppercut
|
|
|
15
|
85
|
90
|
An uppercut thrown as if leaping into the sky.
|
|
Slam
|
|
|
20
|
80
|
75
|
Slams the foe with a long tail, vine, etc.
|
|
Slash
|
|
|
20
|
70
|
100
|
Slashes with claws, etc. Has a high critical-hit ratio.
|
|
Smellingsalt
|
|
|
10
|
60
|
100
|
Powerful against paralyzed foes, but also heals them.
|
|
Spark
|
|
|
20
|
65
|
100
|
An electrified tackle that may paralyze the foe.
|
|
Spike Cannon
|
|
|
15
|
20
|
100
|
Launches sharp spikes that strike 2 to 5 times.
|
|
Steel Wing
|
|
|
25
|
70
|
90
|
Strikes the foe with hard wings spread wide.
|
|
Stomp
|
|
|
20
|
65
|
100
|
Stomps the enemy with a big foot. May cause flinching.
|
|
Stone Edge
|
|
|
5
|
100
|
80
|
High critical hit ratio
|
|
Strength
|
|
|
15
|
80
|
100
|
Builds enormous power, then slams the foe.
|
|
Struggle
|
|
|
1
|
50
|
--
|
Used only if all PP are gone. Also hurts the user a little.
|
|
Submission
|
|
|
25
|
80
|
80
|
A reckless body slam that also hurts the user.
|
|
Sucker Punch
|
|
|
5
|
80
|
100
|
Always strikes first, but fails if foe is not using attacking move
|
|
Super Fang
|
|
|
10
|
--
|
90
|
Attacks with sharp fangs and cuts half the foe's HP.
|
|
Superpower
|
|
|
5
|
120
|
100
|
Boosts strength sharply, but lowers abilities.
|
|
Tackle
|
|
|
35
|
35
|
95
|
Charges the foe with a full- body tackle.
|
|
Take Down
|
|
|
20
|
90
|
85
|
A reckless charge attack that also hurts the user.
|
|
Thief
|
|
|
10
|
40
|
100
|
While attacking, it may steal the foe's held item.
|
|
Thrash
|
|
|
20
|
90
|
100
|
A rampage of 2 to 3 turns that confuses the user.
|
|
Thunder Fang
|
|
|
15
|
65
|
95
|
Has a chance of paralyzing and flinching the foe
|
|
Thunderpunch
|
|
|
15
|
75
|
100
|
An electrified punch that may paralyze the foe.
|
|
Triple Kick
|
|
|
10
|
10
|
90
|
Kicks the foe 3 times in a row with rising intensity.
|
|
Twineedle
|
|
|
20
|
25
|
100
|
Stingers on the forelegs jab the foe twice.
|
|
U-turn
|
|
|
20
|
70
|
100
|
User switches out automatically after attack
|
|
Vicegrip
|
|
|
30
|
55
|
100
|
Grips the foe with large and powerful pincers.
|
|
Vine Whip
|
|
|
15
|
35
|
100
|
Strikes the foe with slender, whiplike vines.
|
|
Vital Throw
|
|
|
10
|
70
|
--
|
Makes the user's move last, but it never misses.
|
|
Volt Tackle
|
|
|
15
|
120
|
100
|
A life-risking tackle that slightly hurts the user.
|
|
Wake-up Slap
|
|
|
10
|
60
|
100
|
Power doubles if foe is asleep, cures sleep status
|
|
Waterfall
|
|
|
15
|
80
|
100
|
Charges the foe with speed to climb waterfalls.
|
|
Wing Attack
|
|
|
35
|
60
|
100
|
Strikes the foe with wings spread wide.
|
|
Wood Hammer
|
|
|
15
|
120
|
100
|
User takes recoil damage
|
|
Wrap
|
|
|
20
|
15
|
85
|
Wraps and squeezes the foe 2 to 5 times with vines, etc.
|
|
X-scissor
|
|
|
15
|
80
|
100
|
No Added Effect
|
|
Zen Headbutt
|
|
|
15
|
80
|
90
|
May cause foe to flinch
|