Name Type Cat. PP Att. Acc. Effect
Aerial Ace 20 60 -- An extremely speedy and unavoidable attack.
Aqua Jet 20 40 100 Always strikes first
Aqua Tail 10 90 90 No Added Effect
Arm Thrust 20 15 100 Straight-arm punches that strike the foe 2 to 5 times.
Assurance 10 50 100 Power doubles if foe already receives damage that turn
Astonish 15 30 100 An attack that may shock the foe into flinching.
Attack Order 15 90 100 High critical hit ratio
Avalanche 10 60 100 Power doubles if user receives damage first
Barrage 20 15 85 Hurls round objects at the foe 2 to 5 times.
Beat Up 10 10 100 Summons party POKéMON to join in the attack.
Bide 10 -- -- Endures attack for 2 turns to retaliate double.
Bind 20 15 75 Binds and squeezes the foe for 2 to 5 turns.
Bite 25 60 100 Bites with vicious fangs. May cause flinching.
Blaze Kick 10 85 90 A kick with a high critical- hit ratio. May cause a burn.
Body Slam 15 85 100 A full-body slam that may cause paralysis.
Bone Club 20 65 85 Clubs the foe with a bone. May cause flinching.
Bone Rush 10 25 80 Strikes the foe with a bone in hand 2 to 5 times.
Bonemerang 10 50 90 Throws a bone boomerang that strikes twice.
Bounce 5 85 85 Bounces up, then down the next turn. May paralyze.
Brave Bird 15 120 100 User takes recoil damage
Brick Break 15 75 100 Destroys barriers such as REFLECT and causes damage.
Bug Bite 20 60 100 Receives effect from foe's held berry
Bullet Punch 30 40 100 Always strikes first
Bullet Seed 30 10 100 Shoots 2 to 5 seeds in a row to strike the foe.
Clamp 10 35 75 Traps and squeezes the foe for 2 to 5 turns.
Close Combat 5 120 100 Lowers user's DEFENSE and SP.DEF
Comet Punch 15 18 85 Repeatedly punches the foe 2 to 5 times.
Constrict 35 10 100 Constricts to inflict pain. May lower SPEED.
Counter 20 -- 100 Retaliates any physical hit with double the power.
Covet 40 40 100 Cutely begs to obtain an item held by the foe.
Crabhammer 10 90 85 Hammers with a pincer. Has a high critical-hit ratio.
Cross Chop 5 100 80 A double-chopping attack. High critical-hit ratio.
Cross Poison 20 70 100 High chance of critical hit, may poison foe
Crunch 15 80 100 Crunches with sharp fangs. May lower DEF.
Crush Claw 10 75 95 Tears at the foe with sharp claws. May lower DEFENSE.
Crush Grip 5 -- 100 Power depends on foe's remaining HP
Cut 30 50 95 Cuts the foe with sharp scythes, claws, etc.
Dig 10 80 100 Digs underground the first turn and strikes next turn.
Dive 10 80 100 Dives underwater the first turn and strikes next turn.
Dizzy Punch 10 70 100 A rhythmic punch that may confuse the foe.
Double Hit 10 35 90 Strikes twice
Double Kick 30 30 100 A double-kicking attack that strikes the foe twice.
Double-edge 15 120 100 A life-risking tackle that also hurts the user.
Doubleslap 10 15 85 Repeatedly slaps the foe 2 to 5 times.
Dragon Claw 15 80 100 Slashes the foe with sharp claws.
Dragon Rush 10 100 75 May cause foe to flinch
Drain Punch 5 60 100 User recovers half the damage inflicted
Drill Peck 20 80 100 A corkscrewing attack with the beak acting as a drill.
Dynamicpunch 5 100 50 Powerful and sure to cause confusion, but inaccurate.
Earthquake 10 100 100 A powerful quake, but has no effect on flying foes.
Egg Bomb 10 100 75 An egg is forcibly hurled at the foe.
Endeavor 5 -- 100 Gains power if the user's HP is lower than the foe's HP.
Explosion 5 250 100 Inflicts severe damage but makes the user faint.
Extremespeed 5 80 100 An extremely fast and powerful attack.
Facade 20 70 100 Boosts ATTACK when burned, paralyzed, or poisoned.
Faint Attack 20 60 -- Draws the foe close, then strikes without fail.
Fake Out 10 40 100 A 1st-turn, 1st-strike move that causes flinching.
False Swipe 40 40 100 An attack that leaves the foe with at least 1 HP.
Feint 10 50 100 Only works when foe uses Protect or Detect
Fire Fang 15 65 95 Has a chance of burning and flinching the foe
Fire Punch 15 75 100 A fiery punch that may burn the foe.
Fissure 5 -- 30 A one-hit KO move that drops the foe in a fissure.
Flail 15 -- 100 Inflicts more damage when the user's HP is down.
Flame Wheel 25 60 100 A fiery charge attack that may inflict a burn.
Flare Blitz 15 120 100 User takes recoil damage
Fling 10 -- 100 Hurls out held item, power depends on held item
Fly 15 90 95 Flies up on the first turn, then strikes the next turn.
Focus Punch 20 150 100 A powerful loyalty attack. The user flinches if hit.
Force Palm 10 60 100 May induce paralysis
Frustration 20 -- 100 An attack that is stronger if the TRAINER is disliked.
Fury Attack 20 15 85 Jabs the foe 2 to 5 times with sharp horns, etc.
Fury Cutter 20 10 95 An attack that intensifies on each successive hit.
Fury Swipes 15 18 80 Rakes the foe with sharp claws, etc., 2 to 5 times.
Giga Impact 5 150 90 User cannot attack next turn
Guillotine 5 -- 30 A powerful pincer attack that may cause fainting.
Gunk Shot 5 120 70 May poison foe
Gyro Ball 5 -- 100 Power depends on foe's SPEED
Hammer Arm 10 100 90 Lowers users SPEED one stage
Head Smash 5 150 80 User takes recoil damage
Headbutt 15 70 100 A ramming attack that may cause flinching.
Hi Jump Kick 20 100 90 A jumping knee kick. If it misses, the user is hurt.
Horn Attack 25 65 100 Jabs the foe with sharp horns.
Horn Drill 5 -- 30 A one-hit KO attack that uses a horn like a drill.
Hyper Fang 15 80 90 Attacks with sharp fangs. May cause flinching.
Ice Ball 20 30 90 A 5-turn attack that gains power on successive hits.
Ice Fang 15 65 95 Has a chance of freezing and flinching the foe
Ice Punch 15 75 100 An icy punch that may freeze the foe.
Ice Shard 30 40 100 Always strikes first
Icicle Spear 30 10 100 Attacks the foe by firing 2 to 5 icicles in a row.
Iron Head 15 80 100 May cause opponent to flinch
Iron Tail 15 100 75 Attacks with a rock-hard tail. May lower DEFENSE.
Jump Kick 25 85 95 A strong jumping kick. May miss and hurt the kicker.
Karate Chop 25 50 100 A chopping attack with a high critical-hit ratio.
Knock Off 20 20 100 Knocks down the foe's held item to prevent its use.
Last Resort 5 130 100 Only usable when all other attacks have been used
Leaf Blade 15 90 100 Slashes with a sharp leaf. High critical-hit ratio.
Leech Life 15 20 100 An attack that steals half the damage inflicted.
Lick 30 20 100 Licks with a long tongue to injure. May also paralyze.
Low Kick 20 -- 100 A kick that inflicts more damage on heavier foes.
Mach Punch 30 40 100 A punch is thrown at wicked speed to strike first.
Magnet Bomb 20 60 -- Cannot miss
Magnitude 30 -- 100 A ground-shaking attack of random intensity.
Mega Kick 5 120 75 An extremely powerful kick with intense force.
Mega Punch 20 80 85 A strong punch thrown with incredible power.
Megahorn 10 120 85 A brutal ramming attack using out-thrust horns.
Metal Burst 10 -- 100 Returns double damage done by foe
Metal Claw 35 50 95 A claw attack that may raise the user's ATTACK.
Meteor Mash 10 100 85 Fires a meteor-like punch. May raise ATTACK.
Natural Gift 15 -- 100 Power and type of move depends on the held berry
Needle Arm 15 60 100 Attacks with thorny arms. May cause flinching.
Night Slash 15 70 100 High critical hit ratio
Outrage 15 120 100 A rampage of 2 to 3 turns that confuses the user.
Pay Day 20 40 100 Throws coins at the foe. Money is recovered after.
Payback 10 50 100 Power doubles if user receives damage first
Peck 35 35 100 Attacks the foe with a jabbing beak, etc.
Pin Missile 20 14 85 Sharp pins are fired to strike 2 to 5 times.
Pluck 20 60 100 Power doubles if foe is holding a berry
Poison Fang 15 50 100 A sharp-fanged attack. May badly poison the foe.
Poison Jab 20 80 100 May poison foe
Poison Sting 35 15 100 A toxic attack with barbs, etc., that may poison.
Poison Tail 25 50 100 Has a high critical-hit ratio. May also poison.
Pound 35 40 100 Pounds the foe with forelegs or tail.
Power Whip 10 120 85 No Added Effect
Present 15 -- 90 A gift in the form of a bomb. May restore HP.
Psycho Cut 20 70 100 high critical hit ratio
Punishment 5 -- 100 Power depends on foe's stat
Pursuit 20 40 100 Inflicts bad damage if used on a foe switching out.
Quick Attack 30 40 100 An extremely fast attack that always strikes first.
Rage 20 20 100 Raises the user's ATTACK every time it is hit.
Rapid Spin 40 20 100 Spins the body at high speed to strike the foe.
Razor Leaf 25 55 95 Cuts the enemy with leaves. High critical-hit ratio.
Return 20 -- 100 An attack that increases in power with friendship.
Revenge 10 60 100 An attack that gains power if injured by the foe.
Reversal 15 -- 100 Inflicts more damage when the user's HP is down.
Rock Blast 10 25 80 Hurls boulders at the foe 2 to 5 times in a row.
Rock Climb 20 90 85 May induce confusion
Rock Slide 10 75 90 Large boulders are hurled. May cause flinching.
Rock Smash 15 40 100 A rock-crushing attack that may lower DEFENSE.
Rock Throw 15 50 90 Throws small rocks to strike the foe.
Rock Tomb 10 50 80 Stops the foe from moving with rocks and cuts SPEED.
Rock Wrecker 5 150 90 User cannot attack next turn
Rolling Kick 15 60 85 A fast kick delivered from a rapid spin.
Rollout 20 30 90 An attack lasting 5 turns with rising intensity.
Sacred Fire 5 100 95 A mystical fire attack that may inflict a burn.
Sand Tomb 15 15 70 Traps and hurts the foe in quicksand for 2 to 5 turns.
Scratch 35 40 100 Scratches the foe with sharp claws.
Secret Power 20 70 100 An attack with effects that vary by location.
Seed Bomb 15 80 100 No Added Effect
Seismic Toss 20 -- 100 Inflicts damage identical to the user's level.
Selfdestruct 5 200 100 Inflicts severe damage but makes the user faint.
Shadow Claw 15 70 100 High critical hit ratio
Shadow Force 5 120 100 Disappears the first turn and attacks the second, foe cannot protect
Shadow Punch 20 60 -- An unavoidable punch that is thrown from shadows.
Shadow Sneak 30 40 100 Always strikes first
Skull Bash 15 100 100 Tucks in the head, then attacks on the next turn.
Sky Attack 5 140 90 Searches out weak spots, then strikes the next turn.
Sky Uppercut 15 85 90 An uppercut thrown as if leaping into the sky.
Slam 20 80 75 Slams the foe with a long tail, vine, etc.
Slash 20 70 100 Slashes with claws, etc. Has a high critical-hit ratio.
Smellingsalt 10 60 100 Powerful against paralyzed foes, but also heals them.
Spark 20 65 100 An electrified tackle that may paralyze the foe.
Spike Cannon 15 20 100 Launches sharp spikes that strike 2 to 5 times.
Steel Wing 25 70 90 Strikes the foe with hard wings spread wide.
Stomp 20 65 100 Stomps the enemy with a big foot. May cause flinching.
Stone Edge 5 100 80 High critical hit ratio
Strength 15 80 100 Builds enormous power, then slams the foe.
Struggle 1 50 -- Used only if all PP are gone. Also hurts the user a little.
Submission 25 80 80 A reckless body slam that also hurts the user.
Sucker Punch 5 80 100 Always strikes first, but fails if foe is not using attacking move
Super Fang 10 -- 90 Attacks with sharp fangs and cuts half the foe's HP.
Superpower 5 120 100 Boosts strength sharply, but lowers abilities.
Tackle 35 35 95 Charges the foe with a full- body tackle.
Take Down 20 90 85 A reckless charge attack that also hurts the user.
Thief 10 40 100 While attacking, it may steal the foe's held item.
Thrash 20 90 100 A rampage of 2 to 3 turns that confuses the user.
Thunder Fang 15 65 95 Has a chance of paralyzing and flinching the foe
Thunderpunch 15 75 100 An electrified punch that may paralyze the foe.
Triple Kick 10 10 90 Kicks the foe 3 times in a row with rising intensity.
Twineedle 20 25 100 Stingers on the forelegs jab the foe twice.
U-turn 20 70 100 User switches out automatically after attack
Vicegrip 30 55 100 Grips the foe with large and powerful pincers.
Vine Whip 15 35 100 Strikes the foe with slender, whiplike vines.
Vital Throw 10 70 -- Makes the user's move last, but it never misses.
Volt Tackle 15 120 100 A life-risking tackle that slightly hurts the user.
Wake-up Slap 10 60 100 Power doubles if foe is asleep, cures sleep status
Waterfall 15 80 100 Charges the foe with speed to climb waterfalls.
Wing Attack 35 60 100 Strikes the foe with wings spread wide.
Wood Hammer 15 120 100 User takes recoil damage
Wrap 20 15 85 Wraps and squeezes the foe 2 to 5 times with vines, etc.
X-scissor 15 80 100 No Added Effect
Zen Headbutt 15 80 90 May cause foe to flinch
 
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