Name Type Cat. PP Att. Acc. Effect
Absorb 25 20 100 An attack that absorbs half the damage inflicted.
Acid 30 40 100 Sprays a hide-melting acid. May lower DEFENSE.
Aeroblast 5 100 95 Launches a vacuumed blast. High critical-hit ratio.
Air Cutter 25 55 95 Hacks with razorlike wind. High critical-hit ratio.
Air Slash 20 75 95 May cause opponent to flinch
Ancientpower 5 60 100 An attack that may raise all stats.
Aura Sphere 20 90 -- Cannot miss
Aurora Beam 20 65 100 Fires a rainbow-colored beam that may lower ATTACK.
Blast Burn 5 150 90 Powerful, but leaves the user immobile the next turn.
Blizzard 5 120 70 Hits the foe with an icy storm that may freeze it.
Brine 10 65 100 Power doubles if foe's HP is less than half
Bubble 30 20 100 An attack using bubbles. May lower the foe's SPEED.
Bubblebeam 20 65 100 Forcefully sprays bubbles that may lower SPEED.
Bug Buzz 10 90 100 May lower opponent's SP.DEF one stage
Charge Beam 10 50 90 High chance of raising user's SP.ATT one stage
Chatter 20 60 100 Confuses foe
Confusion 25 50 100 A psychic attack that may cause confusion.
Dark Pulse 15 80 100 May cause foe to flinch
Discharge 15 80 100 May induce paralysis
Doom Desire 5 120 85 Summons strong sunlight to attack 2 turns later.
Draco Meteor 5 140 90 Lowers users SP.ATT two stages
Dragon Pulse 10 90 100 No Added Effect
Dragon Rage 10 -- 100 Launches shock waves that always inflict 40 HP damage.
Dragonbreath 20 60 100 Strikes the foe with an incredible blast of breath.
Dream Eater 15 100 100 Takes one half the damage inflicted on a sleeping foe.
Earth Power 10 90 100 May lower foe's SP.DEF one stage
Ember 25 40 100 A weak fire attack that may inflict a burn.
Energy Ball 10 80 100 May lower foe's SP.DEF one stage
Eruption 5 150 100 The higher the user's HP, the more damage caused.
Extrasensory 30 80 100 Attacks with a peculiar power. May cause flinching.
Fire Blast 5 120 85 A fiery blast that scorches all. May cause a burn.
Fire Spin 15 15 70 Traps the foe in a ring of fire for 2 to 5 turns.
Flamethrower 15 95 100 A powerful fire attack that may inflict a burn.
Flash Cannon 10 80 100 May lower foe's SP.ATT one stage
Focus Blast 5 120 70 May lower foe's SP.DEF one stage
Frenzy Plant 5 150 90 Powerful, but leaves the user immobile the next turn.
Future Sight 15 80 90 Heightens inner power to strike 2 turns later.
Giga Drain 10 60 100 An attack that steals half the damage inflicted.
Grass Knot 20 -- 100 Power increases if foe is heavy
Gust 35 40 100 Strikes the foe with a gust of wind whipped up by wings.
Heat Wave 10 100 90 Exhales a hot breath on the foe. May inflict a burn.
Hidden Power 15 -- 100 The effectiveness varies with the user.
Hydro Cannon 5 150 90 Powerful, but leaves the user immobile the next turn.
Hydro Pump 5 120 80 Blasts water at high power to strike the foe.
Hyper Beam 5 150 90 Powerful, but leaves the user immobile the next turn.
Hyper Voice 10 90 100 A loud attack that uses sound waves to injure.
Ice Beam 10 95 100 Blasts the foe with an icy beam that may freeze it.
Icy Wind 15 55 95 A chilling attack that lowers the foe's SPEED.
Judgment 10 100 100 Type changes depending on plate held
Lava Plume 15 80 100 May induce burn
Leaf Storm 5 140 90 Lowers users SP.ATT two stages
Luster Purge 5 70 100 Attacks with a burst of light. May lower SP. DEF.
Magical Leaf 20 60 -- Attacks with a strange leaf that cannot be evaded.
Magma Storm 5 120 70 Traps foe
Mega Drain 15 40 100 An attack that absorbs half the damage inflicted.
Mirror Coat 20 -- 100 Counters the foe's special attack at double the power.
Mirror Shot 10 65 85 May lower opponent's accuracy one stage
Mist Ball 5 70 100 Attacks with a flurry of down. May lower SP. ATK.
Mud Bomb 10 65 85 May lower foe's accuracy one stage
Mud Shot 15 55 95 Hurls mud at the foe and reduces SPEED.
Mud-slap 10 20 100 Hurls mud in the foe's face to reduce its accuracy.
Muddy Water 10 95 85 Attacks with muddy water. May lower accuracy.
Night Shade 15 -- 100 Inflicts damage identical to the user's level.
Octazooka 10 65 85 Fires a lump of ink to damage and cut accuracy.
Ominous Wind 5 60 100 May raise all user's stats one stage
Overheat 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
Petal Dance 20 90 100 A rampage of 2 to 3 turns that confuses the user.
Powder Snow 25 40 100 Blasts the foe with a snowy gust. May cause freezing.
Power Gem 20 70 100 No Added Effect
Psybeam 20 65 100 Fires a peculiar ray that may confuse the foe.
Psychic 10 90 100 A powerful psychic attack that may lower SP. DEF.
Psycho Boost 5 140 90 Allows a full-power attack, but sharply lowers SP. ATK.
Psywave 15 -- 80 Attacks with a psychic wave of varying intensity.
Razor Wind 10 80 100 A 2-turn move that strikes the foe on the 2nd turn.
Roar Of Time 5 150 90 User is unable to attack the next turn
Seed Flare 5 120 85 Lowers foe's SP.DEF
Shadow Ball 15 80 100 Hurls a black blob that may lower the foe's SP. DEF.
Sheer Cold 5 -- 30 A chilling attack that causes fainting if it hits.
Shock Wave 20 60 -- A fast and unavoidable electric attack.
Signal Beam 15 75 100 A strange beam attack that may confuse the foe.
Silver Wind 5 60 100 A powdery attack that may raise abilities.
Sludge 20 65 100 Sludge is hurled to inflict damage. May also poison.
Sludge Bomb 10 90 100 Sludge is hurled to inflict damage. May also poison.
Smog 20 20 70 An exhaust-gas attack that may also poison.
Snore 15 40 100 A loud attack that can be used only while asleep.
Solarbeam 10 120 100 Absorbs light in one turn, then attacks next turn.
Sonicboom 20 -- 90 Launches shock waves that always inflict 20 HP damage.
Spacial Rend 5 100 95 High critical hit ratio
Spit Up 10 -- 100 Releases stockpiled power (the more the better).
Surf 15 95 100 Creates a huge wave, then crashes it down on the foe.
Swift 20 60 -- Sprays star-shaped rays that never miss.
Thunder 10 120 70 A lightning attack that may cause paralysis.
Thunderbolt 15 95 100 A strong electrical attack that may paralyze the foe.
Thundershock 30 40 100 An electrical attack that may paralyze the foe.
Tri Attack 10 80 100 Fires three types of beams at the same time.
Trump Card 5 -- -- Power increases when PP drops
Twister 20 40 100 Whips up a vicious twister to tear at the foe.
Uproar 10 50 100 Causes an uproar for 2 to 5 turns and prevents sleep.
Vacuum Wave 30 40 100 Always strikes first
Water Gun 25 40 100 Squirts water to attack the foe.
Water Pulse 20 60 100 Attacks with ultrasonic waves. May confuse the foe
Water Spout 5 150 100 Inflicts more damage if the user's HP is high.
Weather Ball 10 50 100 The move's type and power change with the weather.
Whirlpool 15 15 70 Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Wring Out 5 -- 100 Power depends on foe's remaining HP
Zap Cannon 5 120 50 Powerful and sure to cause paralysis, but inaccurate.
 
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