#131 Lapras
General Location Attacks Stats Egg Moves SpinOff Dex
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
Normal Sprite Shiny Sprite
Name Other Names No. Gender Ratio Type
Lapras
Japan: Laplace
ラプラス
French: Lokhlass
German: Lapras
Korean: 라프라스
National: #131
BW Unova: #---
B2W2 Unova: #242
Male :50%
Female :50%
Abilities: Water Absorb - Shell Armor - Hydration (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Classification Height Weight Capture Rate Base Egg Steps
Transport Pokémon 8’02”
2.5m
485.0lbs
220kg
45 10,240
Experience Growth Base Happiness Effort Values Earned Flee FlagEntree Forest Level
1,250,000 Points
Slow
70 2 HP Point(s)
93 Level 10
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
Monster
Water 1
Evolutionary Chain
Locations - In-Depth Details
Black Village Bridge (Surf)Details
White Village Bridge (Surf)Details
Black 2 Village BridgeDetails
White 2 Village BridgeDetails
Dream World Sparkling Sea - Over 10,000 Dream Points Details
Trainer Locations  Details

Flavor Text
Black It loves crossing the sea with people and Pokémon on its back. It understands human speech.
White
Black 2 Able to understand human speech and very intelligent, it loves to swim in the sea with people on its back.
White 2

Black/White/Black 2/White 2 Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Growl -- 100 40 --
The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
4 Mist -- -- 30 --
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
7 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
10 Ice Shard 40 100 30 --
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
14 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. It may also confuse the target.
18 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
22 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
27 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
37 Brine 65 100 10 --
If the target's HP is down to about half, this attack will hit with double the power.
43 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
49 Hydro Pump 120 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
55 Sheer Cold ?? 30 5 --
The target is attacked with a blast of absolute-zero cold. The target instantly faints if it hits.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 --
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM78 Bulldoze 60 100 20 --
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM79 Frost Breath 40 90 10 100
The user blows a cold breath on the target. This attack always results in a critical hit.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Rock Smash 40 100 15 --
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
HM03 Surf 95 100 15 --
It swamps the area around the user with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
HM05 Waterfall 80 100 15 --
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
HM06 Dive 80 100 10 --
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Refresh -- -- 20 -- Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Dragon Dance -- -- 20 -- Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Horn Drill ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Ancientpower 60 100 5 -- Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool 35 85 15 100 Details
Traps foes in a violent swirling whirlpool for four to five turns.
Fissure ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Dragon Pulse 90 100 10 -- Details
The target is attacked with a shock wave generated by the user's gaping mouth.
Avalanche 60 100 10 -- Details
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
Future Sight 100 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.

Black 2/White 2 Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Aqua Tail909010--
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Dragon Pulse9010010--
The target is attacked with a shock wave generated by the user's gaping mouth.
Drill Run809510--
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Hyper Voice9010010--
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Iron Head8010015--
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail1007515--
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Signal Beam751001510
The user attacks with a sinister beam of light. It may also confuse the target.
Sleep Talk----10--
While it is asleep, the user randomly uses one of the moves it knows.
Snore4010015--
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Zen Headbutt809015--
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind559515--
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.Dream World

Gen III & IV Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Headbutt 70 100 15 -- Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 130 85 80 85 95 60
Max Stats
Hindering Nature
Lv. 50 190 - 237 81 - 123 76 - 118 81 - 123 90 - 132 58 - 100
Lv. 100 370 - 464 157 - 242 148 - 233 157 - 242 175 - 260 112 - 197
Max Stats
Neutral Nature
Lv. 50 190 - 237 90 - 137 85 - 132 90 - 137 100 - 147 65 - 112
Lv. 100 370 - 464 175 - 269 165 - 259 175 - 269 195 - 289 125 - 219
Max Stats
Beneficial Nature
Lv. 50 190 - 237 99 - 150 93 - 145 99 - 150 110 - 161 71 - 123
Lv. 100 370 - 464 192 - 295 181 - 284 192 - 295 214 - 317 137 - 240

<--- #130
Gyarados
#132
Ditto
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