#131 Lapras
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Lapras
Japan: Laplace
ラプラス
French: Lokhlass
German: Lapras
Korean: 라프라스
National: #131
Alola: #268
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #083
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Transport Pokémon 8'02"
2.5m
485.0lbs
220.0kg
4510,240
Abilities: Water Absorb - Shell Armor - Hydration (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 2 HP Point(s)
Rare
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Mystic Water
- 100%
Monster
Water 1
Evolutionary Chain
Locations - In-Depth Details
Sun Poni WildsDetails
Moon Poni WildsDetails
Trainer Locations  Details
Flavor Text
Sun Its high intelligence enables it to comprehend human speech. When it’s in a good mood, it sings in its beautiful voice.
Moon These Pokémon were once near extinction due to poaching. Following protective regulations, there is now an overabundance of them.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
4 Mist -- -- 30 --
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
7 Confuse Ray -- 100 10 --
The target is exposed to a sinister ray that triggers confusion.
10 Ice Shard 40 100 30 --
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
14 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
18 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
22 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
27 Perish Song -- -- 5 --
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
37 Brine 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
43 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
47 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
50 Sheer Cold ?? 30 5 --
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM67 Smart Strike 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM79 Frost Breath 60 90 10 100
The user blows its cold breath on the target. This attack always results in a critical hit.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal its own HP.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Foresight -- -- 40 -- Details
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Refresh -- -- 20 -- Details
The user rests to cure itself of poisoning, a burn, or paralysis.
Dragon Dance -- -- 20 -- Details
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Horn Drill ?? 30 5 -- Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Ancient Power 60 100 5 10 Details
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
Whirlpool 35 85 15 100 Details
The user traps the target in a violent swirling whirlpool for four to five turns.
Fissure ?? 30 5 -- Details
The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
Dragon Pulse 85 100 10 -- Details
The target is attacked with a shock wave generated by the user's gaping mouth.
Avalanche 60 100 10 -- Details
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
Future Sight 120 100 10 -- Details
Two turns after this move is used, a hunk of psychic energy attacks the target.
Freeze-Dry 70 100 20 10 Details
The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 120(Phy)/185(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 160 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Savage Spin-Out 140 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom
Gen I Only
190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drake 190 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Dive 80 100 10 -- Gen VI HM07 (ΩRαS)
Diving on the first turn, the user floats up and attacks on the next turn.
Aqua Tail 90 90 10 -- Move Tutor - ORAS
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block -- -- 5 -- Move Tutor - ORAS
The user blocks the target's way with arms spread wide to prevent escape.
Drill Run 80 95 10 -- Move Tutor - ORAS
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Heal Bell -- -- 5 -- Move Tutor - ORAS
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Hyper Voice 90 100 10 -- Move Tutor - ORAS
The user lets loose a horribly echoing shout with the power to inflict damage.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Iron Head 80 100 15 30 Move Tutor - ORAS
The user slams the target with its steel-hard head. This may also make the target flinch.
Iron Tail 100 75 15 30 Move Tutor - ORAS
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Outrage 120 100 10 -- Move Tutor - ORAS
The user rampages and attacks for two to three turns. The user then becomes confused.
Shock Wave 60 -- 20 -- Move Tutor - ORAS
The user strikes the target with a quick jolt of electricity. This attack never misses.
Signal Beam 75 100 15 10 Move Tutor - ORAS
The user attacks with a sinister beam of light. This may also confuse the target.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Zen Headbutt 80 90 15 20 Move Tutor - ORAS
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Nightmare -- 100 15 -- Move Tutor - XD
A sleeping target sees a nightmare that inflicts some damage every turn.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 20 10 Gen I TM11
A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Solar Beam 120 100 10 -- Gen I TM22
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
Dragon Rage ?? 100 10 -- Gen I TM23
This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
Psywave ?? 100 15 -- Gen I TM46
The target is attacked with an odd psychic wave. The attack varies in intensity.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 130 85 80 85 95 60
Max Stats
Hindering Nature
Lv. 50 190 - 237 81 - 123 76 - 118 81 - 123 90 - 132 58 - 100
Lv. 100 370 - 464 157 - 242 148 - 233 157 - 242 175 - 260 112 - 197
Max Stats
Neutral Nature
Lv. 50 190 - 237 90 - 137 85 - 132 90 - 137 100 - 147 65 - 112
Lv. 100 370 - 464 175 - 269 165 - 259 175 - 269 195 - 289 125 - 219
Max Stats
Beneficial Nature
Lv. 50 190 - 237 99 - 150 93 - 145 99 - 150 110 - 161 71 - 123
Lv. 100 370 - 464 192 - 295 181 - 284 192 - 295 214 - 317 137 - 240

<--- #130
Gyarados
#132
Ditto
--->

 
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