#131 Lapras
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Lapras Laplace
ラプラス
National: #131
Johto: #224
Male :50%
Female :50%
Ability: Water Absorb & Shell Armor
Water Absorb: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
Shell Armor: Opponent’s moves cannot Critical Hit.
Classification Height Weight Capture Rate Base Egg Steps
Transport Pokémon 8'02" 485lbs 45 10,240
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
70 2 HP Point(s)
Blue 60
Damage Taken
*1 *1 *0.5 *2 *2 *0.25 *2 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Monster
Water 1
Evolutionary Chain
Flavour Text
Diamond It loves crossing the sea with people and Pokémon on its back. It understands human speech.
Pearl
Platinum
HeartGold They have gentle hearts. Because they rarely fight, many have been caught. Their number has dwindled.
SoulSilver It ferries people across the sea on its back. It may sing an enchanting cry if it is in a good mood.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Icefall Cave Floor 1 Inner
LeafGreen Icefall Cave Floor 1 Inner
Colosseum Trade from FireRed/LeafGreen/XD
XD Snagged from Cipher Admin Eldes in Citadark Isle
Diamond Victory Road Details
Pearl Victory Road Details
Platinum Victory Road (surf in exit cave to Route 224) Details
HeartGold Union Cave
Safari Zone
Details
SoulSilver Union Cave
Safari Zone
Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sing--5515--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Water Gun4010025--
The foe is blasted with a forceful shot of water.
4Mist----30--
The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
7Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
10Ice Shard4010030--
The user flash freezes chunks of ice and hurls them. This move always goes first.
14Water Pulse601002020
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
18Body Slam851001530
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
22Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
27Perish Song----5--
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
32Ice Beam951001010
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
37Brine6510010--
If the foe's HP is down to about half, this attack will hit with double the power.
43Safeguard----25--
The user creates a protective field that prevents status problems for five turns.
49Hydro Pump120805--
The foe is blasted by a huge volume of water launched under great pressure.
55Sheer Cold??305--
The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM55 Brine 65 100 10 --
If the foe's HP is down to about half, this attack will hit with double the power.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse 90 100 10 --
The foe is attacked with a shock wave generated by the user's gaping mouth.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Dive 80 100 10 --
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Aqua Tail 90 90 10 --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Iron Head 80 100 15 30
The foe slams the target with its steel-hard head. It may also make the target flinch.
Outrage 120 100 15 --
The user rampages and attacks for two to three turns. However, it then becomes confused.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Dragon Dance----20--Details
The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
Curse----10--Details
A move that works differently for the Ghost type than for all the other types.
Sleep Talk----10--Details
While it is asleep, the user randomly uses one of the moves it knows.
Horn Drill??305--Details
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Ancientpower60100510Details
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Whirlpool157015--Details
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
Fissure??305--Details
The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 130 85 80 85 95 60
Max Stats
Hindering Nature
Lv. 50 190 - 237 81 - 123 76 - 118 81 - 123 90 - 132 58 - 100
Lv. 100 370 - 464 157 - 242 148 - 233 157 - 242 175 - 260 112 - 197
Max Stats
Neutral Nature
Lv. 50 190 - 237 90 - 137 85 - 132 90 - 137 100 - 147 65 - 112
Lv. 100 370 - 464 175 - 269 165 - 259 175 - 269 195 - 289 125 - 219
Max Stats
Beneficial Nature
Lv. 50 190 - 237 99 - 150 93 - 145 99 - 150 110 - 161 71 - 123
Lv. 100 370 - 464 192 - 295 181 - 284 192 - 295 214 - 317 137 - 240

<--- #130
Gyarados
#132
Ditto
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014