#145 Zapdos
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Zapdos Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Images
D/P/Pt HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Zapdos Thunder
サンダー
National: #145
Johto: #241
Zapdos is Genderless
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Classification Height Weight Capture Rate Base Egg Steps
Electric Pokémon 5'03" 116.0lbs 3 20,480
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Yellow 0
Damage Taken
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
No Hold Item Zapdos cannot breed
Evolutionary Chain
Flavour Text
Diamond A legendary Pokémon that is said to live in thunderclouds. It freely controls lightning bolts.
Pearl
Platinum
HeartGold This legendary bird Pokémon causes savage thunderstorms by flapping its glittering wings.
SoulSilver This legendary bird Pokémon is said to appear only when a thundercloud parts into two halves.

Location (In-Depth Details)
Game Location
Ruby Trade from FireRed/LeafGreen/XD
Sapphire Trade from FireRed/LeafGreen/XD
Emerald Trade from FireRed/LeafGreen/XD
FireRed Power Plant
LeafGreen Power Plant
Colosseum Trade from FireRed/LeafGreen/XD
XD Snagged from Cipher Boss Greevil in Citadark Isle
Diamond Transfer from GBA via Pal Park
Pearl Transfer from GBA via Pal Park
Platinum Roaming Sinnoh (post National Dex) Details
HeartGold Route 10 Details
SoulSilver Route 10 Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck3510035--
The foe is jabbed with a sharply pointed beak or horn.
Thundershock401003010
A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed.
8Thunder Wave--10020--
A weak electric charge is launched at the foe. It causes paralysis if it hits.
15Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
22Pluck6010020--
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
29Ancientpower60100510
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
36Charge----20--
The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat.
43Agility----30--
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
50Discharge801001530
A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
57Roost----10--
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64Light Screen----30--
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
71Drill Peck8010020--
A corkscrewing attack with the sharp beak acting as a drill.
78Thunder120701030
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
85Rain Dance----5--
The user summons a heavy rain that falls for five turns, powering up Water- type moves.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- 100 20 --
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37 Sandstorm -- -- 10 --
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM47 Steel Wing 70 90 25 10
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly 90 95 15 --
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Air Cutter 55 95 25 --
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Heat Wave 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Sky Attack 140 90 5 30
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 90 90 85 125 90 100
Max Stats
Hindering Nature
Lv. 50 150 - 197 85 - 127 81 - 123 117 - 159 85 - 127 94 - 136
Lv. 100 290 - 384 166 - 251 157 - 242 229 - 314 166 - 251 184 - 269
Max Stats
Neutral Nature
Lv. 50 150 - 197 95 - 142 90 - 137 130 - 177 95 - 142 105 - 152
Lv. 100 290 - 384 185 - 279 175 - 269 255 - 349 185 - 279 205 - 299
Max Stats
Beneficial Nature
Lv. 50 150 - 197 104 - 156 99 - 150 143 - 194 104 - 156 115 - 167
Lv. 100 290 - 384 203 - 306 192 - 295 280 - 383 203 - 306 225 - 328

<--- #144
Articuno
#146
Moltres
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