#145 Zapdos

General Location Attacks Stats Egg Moves
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Zapdos Pokémon Scarlet & Violet data
Picture
Normal SpriteShiny Sprite
Name Other Names No. Gender Ratio Type
Zapdos
Japan: Thunder
サンダー
French: Électhor
German: Zapdos
Korean: 썬더
National: #145
Alola: #---
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Kanto: #145
Zapdos is Genderless Electric-type Flying-type
Classification Height Weight Capture Rate Base Egg Steps
Electric Pokémon 5'03"
1.6m
116.0lbs
52.6kg
320,480
Abilities: Pressure - Static (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1. Opponents in S.O.S. Battles are more likely to call for help.
Hidden Ability (Available through transfer):
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Can't call S.O.S. Partners

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *1 *1 *1 *0.5 *2 *0.5 *1 *0 *0.5 *1 *0.5 *2 *1 *1 *1 *0.5 *1
Wild Hold ItemCatch/Transfer Candy Egg Groups
 
Smart Candy RewardSmart Candy L RewardSmart Candy XL RewardZapdos Candy Reward
Smart CandySmart Candy LSmart Candy XLZapdos Candy
Zapdos cannot breed
Evolutionary Chain
Zapdos

Locations

- In-Depth Details
Sun Trade from Ultra Sun/Ultra Moon
Moon Trade from Ultra Sun/Ultra Moon
Ultra Sun Ultra Space WildsDetails
Ultra Moon Ultra Space WildsDetails
Let's Go, Pikachu! Power Plant
Rare Spawn: Route 1, Route 2, Route 3, Route 4, Route 6,, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25
Details
Let's Go, Eevee! Power Plant
Rare Spawn: Route 1, Route 2, Route 3, Route 4, Route 7, Route 8, Route 10, Route 11, Route 12, Route 13, Route 14, Route 15, Route 16, Route 17, Route 18, Route 19, Route 21, Route 22, Route 23, Route 24, Route 25
Details

Flavor Text

Let's Go, Pikachu! This legendary bird Pokémon is said to appear when the sky turns dark and lightning showers down.
Let's Go, Eevee!


Attacks


Generation VII Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
8 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
15 Detect Detect - Fighting-type Detect: Other Move -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
22 Pluck Pluck - Flying-type Pluck: Physical Move 60 100 20 --
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
29 Ancient Power Ancient Power - Rock-type Ancient Power: Special Move 60 100 5 10
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
36 Charge Charge - Electric-type Charge: Other Move -- -- 20 --
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
43 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
50 Discharge Discharge - Electric-type Discharge: Special Move 80 100 15 30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
57 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
64 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
71 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
A corkscrewing attack with a sharp beak acting as a drill.
78 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
85 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
92 Magnetic Flux Magnetic Flux - Electric-type Magnetic Flux: Other Move -- -- 20 --
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
99 Zap Cannon Zap Cannon - Electric-type Zap Cannon: Special Move 120 50 5 100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar Roar - Normal-type Roar: Other Move -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM19 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM21 Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM27 Return Return - Normal-type Return: Physical Move ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round Round - Normal-type Round: Special Move 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM51 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM57 Charge Beam Charge Beam - Electric-type Charge Beam: Special Move 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM58 Sky Drop Sky Drop - Flying-type Sky Drop: Physical Move 60 100 10 --
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch Volt Switch - Electric-type Volt Switch: Special Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM76 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user soars and then strikes its target on the next turn.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM100 Confide Confide - Normal-type Confide: Other Move -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.

Ultra Sun/Ultra Moon Move Tutor Attacks

Attack NameTypeCat.Att.Acc.PPEffect %
Signal BeamSignal Beam - Bug-typeSignal Beam: Special Move751001510
The user attacks with a sinister beam of light. This may also confuse the target.
SnoreSnore - Normal-typeSnore: Special Move501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Heat WaveHeat Wave - Fire-typeHeat Wave: Special Move95901010
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
TailwindTailwind - Flying-typeTailwind: Other Move----15--
The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns.
Sky AttackSky Attack - Flying-typeSky Attack: Physical Move14090530
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Shock WaveShock Wave - Electric-typeShock Wave: Special Move60--20--
The user strikes the target with a quick jolt of electricity. This attack never misses.
DefogDefog - Flying-typeDefog: Other Move----15--
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
Laser FocusLaser Focus - Normal-typeLaser Focus: Other Move----30--
The user concentrates intensely. The attack on the next turn always results in a critical hit.

Usable Z Moves

Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz Breakneck Blitz - Normal-type Physical MoveSpecial Move 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Physical Move 200 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Continental Crush Continental Crush - Rock-type Special Move 120 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out Savage Spin-Out - Bug-type Physical MoveSpecial Move 140(Phy)/140(Spe) -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash Corkscrew Crash - Steel-type Physical Move 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive Inferno Overdrive - Fire-type Special Move 175 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Gigavolt Havoc Gigavolt Havoc - Electric-type Physical MoveSpecial Move 175(Phy)/190(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.

Usable Z Moves (Transfer Only/Improved)

Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling All-Out Pummeling - Fighting-type Physical Move 100 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Supersonic Skystrike Supersonic Skystrike - Flying-type Special Move 120 -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
Tectonic Rage - Ground-type Special Move 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare
Gen V or earlier
Never-Ending Nightmare - Ghost-type Special Move 120 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Devastating Drake
Gen V or earlier
Devastating Drake - Dragon-type Special Move 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)

Attack NameTypeCat.Att.Acc.PPEffect %Method
Flash -- 100 20 -- Gen VI TM70
The user flashes a bright light that cuts the target's accuracy.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-like wind to slash the opposing Pokémon. Critical hits land more easily.
Ominous Wind 60 100 5 10 Move Tutor - PtHGSS
The user blasts the target with a gust of repulsive wind. This may also raise all the user's stats at once.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Twister 40 100 20 20 Move Tutor - PtHGSS
The user whips up a vicious tornado to tear at the opposing Pokémon. This may also make them flinch.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle. This also damages the user quite a lot.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Sky Attack 140 90 5 30 Move Tutor - XD
A second-turn attack move where critical hits land more easily. This may also make the target flinch.
Curse -- -- 10 -- Gen II TM03
A move that works differently for the Ghost type than for all other types.
Razor Wind 80 100 10 -- Gen I TM02
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Whirlwind -- -- 20 -- Gen I TM04
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 90 85 125 90 100
Max Stats
Hindering Nature
Lv. 50 150 - 197 85 - 127 81 - 123 117 - 159 85 - 127 94 - 136
Lv. 100 290 - 384 166 - 251 157 - 242 229 - 314 166 - 251 184 - 269
Max Stats
Neutral Nature
Lv. 50 150 - 197 95 - 142 90 - 137 130 - 177 95 - 142 105 - 152
Lv. 100 290 - 384 185 - 279 175 - 269 255 - 349 185 - 279 205 - 299
Max Stats
Beneficial Nature
Lv. 50 150 - 197 104 - 156 99 - 150 143 - 194 104 - 156 115 - 167
Lv. 100 290 - 384 203 - 306 192 - 295 280 - 383 203 - 306 225 - 328

Let's Go Level Up

LevelAttack NameTypeCat.Att.Acc.PPEffect %
Peck Peck - Flying-type Peck: Physical Move 35 100 35 --
The target is jabbed with a sharply pointed beak or horn.
Thunder Shock Thunder Shock - Electric-type Thunder Shock: Special Move 40 100 30 10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
8 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
16 Leer Leer - Normal-type Leer: Other Move -- 100 30 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
24 Drill Peck Drill Peck - Flying-type Drill Peck: Physical Move 80 100 20 --
A corkscrewing attack with a sharp beak acting as a drill.
32 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
40 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
48 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
56 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
64 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
72 Sky Attack Sky Attack - Flying-type Sky Attack: Physical Move 200 90 5 30
A second-turn attack move where critical hits land more easily. This may also make the target flinch.

TM & HM Attacks

TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Headbutt Headbutt - Normal-type Headbutt: Physical Move 70 100 15 30
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
TM05 Rest Rest - Psychic-type Rest: Other Move -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM06 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM07 Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM08 Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM09 Reflect Reflect - Psychic-type Reflect: Other Move -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM12 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM14 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user soars and then strikes its target on the next turn.
TM16 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM18 U-turn U-turn - Bug-type U-turn: Physical Move 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM27 Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM36 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM38 Thunder Thunder - Electric-type Thunder: Special Move 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM48 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM50 Roost Roost - Flying-type Roost: Other Move -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 90 85 125 90 100
Max Stats
Hindering Nature
Lv. 50No Candy 150 - 165 85 - 108 81 - 103 117 - 143 85 - 108 94 - 118
Candy 150 - 365 85 - 308 81 - 303 117 - 343 85 - 308 94 - 318
Lv. 100No Candy 290 - 321 166 - 213 157 - 203 229 - 282 166 - 213 184 - 233
Candy 290 - 521 166 - 413 157 - 403 229 - 482 166 - 413 184 - 433
Max Stats
Neutral Nature
Lv. 50No Candy 150 - 165 95 - 121 90 - 115 130 - 159 95 - 121 105 - 132
Candy 150 - 365 95 - 321 90 - 315 130 - 359 95 - 321 105 - 332
Lv. 100No Candy 290 - 321 185 - 237 175 - 226 255 - 314 185 - 237 205 - 259
Candy 290 - 521 185 - 437 175 - 426 255 - 514 185 - 437 205 - 459
Max Stats
Beneficial Nature
Lv. 50No Candy 150 - 165 104 - 133 99 - 127 143 - 176 104 - 133 115 - 145
Candy 150 - 365 104 - 333 99 - 327 143 - 376 104 - 333 115 - 345
Lv. 100No Candy 290 - 321 203 - 260 192 - 248 280 - 345 203 - 260 225 - 284
Candy 290 - 521 203 - 460 192 - 448 280 - 545 203 - 460 225 - 484

CP (Combat Points) - Toggle Full Details

LevelMin CPMax CPMax CP With Candy
Level 528 CP33 CP2,673 CP
Level 501,968 CP2,454 CP7,254 CP
Level 1007,662 CP9,612 CP10,000 CP

<--- Articuno #144
Articuno
#146
Moltres
Moltres --->