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#183 Marill | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Marill |
Mariru マリル |
| National: | #183 | | Sinnoh: | #125 | | Johto: | #132 |
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| Ability: Thick Fat & Huge Power |
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap). |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Aquamouse Pokémon |
1'04" |
18.0lbs |
190 |
2,560 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
800,000 Points Fast |
70 |
2 HP Point(s)
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Blue |
60 |
| Evolutionary Chain |
 | To get Azurill, you will need to breed while holding the Sea Incense |
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Flavour Text
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Diamond
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Using its tail as a float, it dives underwater. It likes eating plants that grow on river bottoms.
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| Pearl
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The tip of its tail is filled with oil that is lighter than water, so it acts as a float.
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| Platinum
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The oil-filled end of its tail floats on water. It keeps MARILL from drowning even in a strong current.
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| HeartGold |
The tip of its tail, which contains oil that is lighter than water, lets it swim without drowning.
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| SoulSilver |
The end of its tail serves as a buoy that keeps it from drowning, even in a vicious current.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120
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| Sapphire
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Routes 102, 111, 114, 117, 120, Petalburg City (Surf) Routes 117, 120
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| Emerald
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Routes 102, 111, 114, 117, 120, Petalburg City, Safari Zone Extention (Surf) Routes 117, 120
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| FireRed
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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| LeafGreen
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Four Island, Icefall Cave Entrance, Ruin Valley (Surf) Ruin Valley
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| Colosseum
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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| XD
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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| Diamond
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Safari Game Trophy Garden
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Details
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| Pearl
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Safari Game Trophy Garden
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Details
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| Platinum
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Route 212 North, Route 215
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Details
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| HeartGold
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Mt. Mortar
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Details
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| SoulSilver
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Mt. Mortar
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Details
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| PokéWalker
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Resort
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | 2 | Defense Curl |  |  | -- | -- | 40 | -- | | The user curls up to conceal weak spots and raise its Defense stat. | | 7 | Tail Whip |  |  | -- | 100 | 30 | -- | | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | | 10 | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | 15 | Rollout |  |  | 30 | 90 | 20 | -- | | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. | | 18 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | | 23 | Aqua Ring |  |  | -- | -- | 20 | -- | | The user envelops itself in a veil made of water. It regains some HP on every turn. | | 27 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 32 | Rain Dance |  |  | -- | -- | 5 | -- | | The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | 37 | Aqua Tail |  |  | 90 | 90 | 10 | -- | | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. | | 42 | Hydro Pump |  |  | 120 | 80 | 5 | -- | | The foe is blasted by a huge volume of water launched under great pressure. |
| TM & HM Attacks | |
| TM01 |
Focus Punch |
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150 |
100 |
20 |
-- |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. | | TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM07 |
Hail |
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-- |
-- |
10 |
-- |
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 |
Iron Tail |
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100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM31 |
Brick Break |
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75 |
100 |
15 |
-- |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM42 |
Facade |
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70 |
100 |
20 |
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| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
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| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM56 |
Fling |
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?? |
100 |
10 |
-- |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM78 |
Captivate |
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-- |
100 |
20 |
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| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
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| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM86 |
Grass Knot |
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?? |
100 |
20 |
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| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | | TM87 |
Swagger |
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-- |
90 |
15 |
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| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
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| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
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| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM04 |
Strength |
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80 |
100 |
15 |
-- |
| The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM06 |
Rock Smash |
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40 |
100 |
15 |
50 |
| The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
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80 |
100 |
10 |
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| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Ice Punch |
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75 |
100 |
15 |
10 |
| The foe is punched with an icy fist. It may leave the target frozen. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Knock Off |
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20 |
100 |
20 |
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| The user slaps down the foe's held item, preventing the item from being used during the battle. |
| Helping Hand |
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-- |
-- |
20 |
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| A move that boosts the power of the ally's attack in a Double Battle. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift |
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60 |
-- |
20 |
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| Star-shaped rays are shot at the foe. This attack never misses. |
| Aqua Tail |
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90 |
90 |
10 |
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| The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Rollout |
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30 |
90 |
20 |
-- |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| Superpower |
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120 |
100 |
5 |
-- |
| The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Light Screen |  |  | -- | -- | 30 | -- | Details | | A wondrous wall of light is put up to suppress damage from special attacks for five turns. | | Present |  |  | ?? | 90 | 15 | -- | Details | | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | | Amnesia |  |  | -- | -- | 20 | -- | Details | | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. | | Future Sight |  |  | 80 | 90 | 15 | -- | Details | | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. | | Belly Drum |  |  | -- | -- | 10 | -- | Details | | The user maximizes its Attack stat in exchange for HP equal to half its max HP. | | Perish Song |  |  | -- | -- | 5 | -- | Details | | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. | | Supersonic |  |  | -- | 55 | 20 | -- | Details | | The user generates odd sound waves from its body. It may confuse the target. | | Substitute |  |  | -- | -- | 10 | -- | Details | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | Aqua Jet |  |  | 40 | 100 | 20 | -- | Details | | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | | Superpower |  |  | 120 | 100 | 5 | -- | Details | | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. | | Refresh |  |  | -- | -- | 20 | -- | Details | | The user rests to cure itself of a poisoning, burn, or paralysis. | | Body Slam - HGSS Only |  |  | 85 | 100 | 15 | 30 | Details | | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
| Pre-Evolution Moves | | Splash |  |  | -- | -- | 40 | -- |  | Lv. 1 | | | The user just flops and splashes around to no effect at all... | | Charm |  |  | -- | 100 | 20 | -- |  | Lv. 2 | | | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | | Bubble |  |  | 20 | 100 | 30 | 10 |  | Lv. 10 | | | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. | | Slam |  |  | 80 | 75 | 20 | -- |  | Lv. 15 | | | The foe is slammed with a long tail, vines, etc., to inflict damage. | | Uproar |  |  | 50 | 100 | 10 | -- |  | Tutor | | | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | | Encore |  |  | -- | 100 | 5 | -- | | | The user compels the foe to keep using only the move it last used for three to seven turns. | | Sing |  |  | -- | 55 | 15 | -- | | | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | | Slam |  |  | 80 | 75 | 20 | -- | | | The foe is slammed with a long tail, vines, etc., to inflict damage. | | Tickle |  |  | -- | 100 | 20 | -- | | | The user tickles the foe into laughing, reducing its Attack and Defense stats. | | Fake Tears |  |  | -- | 100 | 20 | -- | | | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
70 |
20 |
50 |
20 |
50 |
40 |
Max Stats Hindering Nature |
Lv. 50 |
130 - 177 |
22 - 64 |
49 - 91 |
22 - 64 |
49 - 91 |
40 - 82 |
| Lv. 100 |
250 - 344 |
40 - 125 |
94 - 179 |
40 - 125 |
94 - 179 |
76 - 161 |
Max Stats Neutral Nature |
Lv. 50 |
130 - 177 |
25 - 72 |
55 - 102 |
25 - 72 |
55 - 102 |
45 - 92 |
| Lv. 100 |
250 - 344 |
45 - 139 |
105 - 199 |
45 - 139 |
105 - 199 |
85 - 179 |
Max Stats Beneficial Nature |
Lv. 50 |
130 - 177 |
27 - 79 |
60 - 112 |
27 - 79 |
60 - 112 |
49 - 101 |
| Lv. 100 |
250 - 344 |
49 - 152 |
115 - 218 |
49 - 152 |
115 - 218 |
93 - 196 |
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