#298 Azurill
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Azurill Luriri
ルリリ
National: #298
Sinnoh: #124
Male :25%
Female :75%
Ability: Thick Fat & Huge Power
Thick Fat: Fire and Ice-type moves deal 50% damage.
Huge Power: The power of the Pokémon’s attacks is doubled; the effect is halved if the ability is changed (Skill Swap).
Classification Height Weight Capture Rate Base Egg Steps
Polka Dot Pokémon 0'08" 4.4lbs 150 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 1 HP Point(s)
Blue 120
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item Azurill cannot breed
Evolutionary Chain
To get Azurill, you will need to breed while holding the Sea Incense
Flavour Text
Diamond A Pokémon that lives by water. It moves quickly on land by bouncing on its big tail.
Pearl Its tail is filled with nutrients necessary for growth. It plays by bouncing on its tail.
Platinum Its tail bounces like a rubber ball. It flings that tail around to fight opponents bigger than itself.
HeartGold Its tail is packed full of the nutrients it needs to grow.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Breed Marill/Azumarill with Sea Incense attached
Sapphire Breed Marill/Azumarill with Sea Incense attached
Emerald Breed Marill/Azumarill with Sea Incense attached
FireRed Trade from Ruby/Sapphire/Emerald/LeafGreen
LeafGreen Breed Marill/Azumarill with Sea Incense attached
Colosseum Trade from Ruby/Sapphire/Emerald/LeafGreen
XD Trade from Ruby/Sapphire/Emerald/LeafGreen
Diamond Safari Game
Trophy Garden
Breed Marill/Azumarill with Sea Incense Attached
Details
Pearl Safari Game
Trophy Garden
Breed Marill/Azumarill with Sea Incense Attached
Details
Platinum Trophy Garden (Daily Pokémon) Details
HeartGold Safari Zone (Special Items) Details
SoulSilver Safari Zone (Special Items) Details
PokéWalker Warm Beach Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Splash----40--
The user just flops and splashes around to no effect at all...
2Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
7Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
10Bubble201003010
A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat.
15Slam807520--
The foe is slammed with a long tail, vines, etc., to inflict damage.
18Water Gun4010025--
The foe is blasted with a forceful shot of water.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM03 Surf 95 100 15 --
It swamps the entire battlefield with a giant wave. It can also be used for crossing water.
HM05 HGSS Whirlpool 15 70 15 --
Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools.
HM07 Waterfall 80 100 15 20
The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Uproar 50 100 10 --
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Encore--1005--Details
The user compels the foe to keep using only the move it last used for three to seven turns.
Sing--5515--Details
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Refresh----20--Details
The user rests to cure itself of a poisoning, burn, or paralysis.
Slam807520--Details
The foe is slammed with a long tail, vines, etc., to inflict damage.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Body Slam - HGSS Only851001530Details
The user drops onto the foe with its full body weight. It may leave the foe paralyzed.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 20 40 20 40 20
Max Stats
Hindering Nature
Lv. 50 110 - 157 22 - 64 40 - 82 22 - 64 40 - 82 22 - 64
Lv. 100 210 - 304 40 - 125 76 - 161 40 - 125 76 - 161 40 - 125
Max Stats
Neutral Nature
Lv. 50 110 - 157 25 - 72 45 - 92 25 - 72 45 - 92 25 - 72
Lv. 100 210 - 304 45 - 139 85 - 179 45 - 139 85 - 179 45 - 139
Max Stats
Beneficial Nature
Lv. 50 110 - 157 27 - 79 49 - 101 27 - 79 49 - 101 27 - 79
Lv. 100 210 - 304 49 - 152 93 - 196 49 - 152 93 - 196 49 - 152

<--- #297
Hariyama
#299
Nosepass
--->

 
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