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#197 Umbreon | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Umbreon |
Burakki ブラッキー |
| National: | #197 | | Sinnoh: | #168 | | Johto: | #189 |
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| Male ♂: | 87.5% | | Female ♀: | 12.5% |
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| Ability: Synchronize |
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Synchronize: When this Pokémon becomes POISON, PARALYZE, or BURN, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be BURNed, Poison-type and Steel-type and Immunity ability Pokémon cannot be POISONed, and Limber ability Pokémon cannot be PARALYZEd. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Moonlight Pokémon |
3'03" |
59.5lbs |
45 |
8,960 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
35 |
2 Sp. Defense Point(s)
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Black |
0 |
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Flavour Text
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Diamond
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The light of the moon changed EEVEE's genetic structure. It lurks in darkness for prey.
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| Pearl |
| Platinum
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When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.
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| HeartGold |
When agitated, this Pokémon protects itself by spraying poisonous sweat from its pores.
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| SoulSilver |
When darkness falls, the rings on the body begin to glow, striking fear in the hearts of anyone nearby.
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Location
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Game
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Location
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| Ruby |
Trade from Colosseum/XD
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| Sapphire
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Trade from Colosseum/XD
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| Emerald
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Trade from Colosseum/XD
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| FireRed
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Trade from Colosseum/XD
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| LeafGreen
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Trade from Colosseum/XD
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| Colosseum
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Starter Pokémon
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| XD
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Evolve Eevee
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| Diamond
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Evolve from Eevee
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| Pearl
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Evolve from Eevee
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| Platinum
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Evolve Eevee
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| HeartGold
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Evolve Eevee
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| SoulSilver
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Evolve Eevee
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| Trainer Locations | |
Details |
| Diamond/Pearl Level Up | |
| — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | — | Tail Whip |  |  | -- | 100 | 30 | -- | | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | | — | Helping Hand |  |  | -- | -- | 20 | -- | | A move that boosts the power of the ally's attack in a Double Battle. | | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | | Sand is hurled in the foe's face, reducing its accuracy. | | 15 | Pursuit |  |  | 40 | 100 | 20 | -- | | An attack move that inflicts double damage if used on a foe that is switching out of battle. | | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | | 29 | Confuse Ray |  |  | -- | 100 | 10 | -- | | The foe is exposed to a sinister ray that triggers confusion. | | 36 | Faint Attack |  |  | 60 | -- | 20 | -- | | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | | 43 | Assurance |  |  | 50 | 100 | 10 | -- | | If the foe has already taken some damage in the same turn, this attack's power is doubled. | | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | | This move can be used only after the user has used all the other moves it knows in the battle. | | 57 | Mean Look |  |  | -- | -- | 5 | -- | | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | | 64 | Screech |  |  | -- | 85 | 40 | -- | | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | | 71 | Moonlight |  |  | -- | -- | 5 | -- | | The user restores its own HP. The amount of HP regained varies with the weather. |
| Platinum/HeartGold/SoulSilver Level Up | |
| — | Tail Whip |  |  | -- | 100 | 30 | -- | | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | — | Helping Hand |  |  | -- | -- | 20 | -- | | A move that boosts the power of the ally's attack in a Double Battle. | | 8 | Sand-attack |  |  | -- | 100 | 15 | -- | | Sand is hurled in the foe's face, reducing its accuracy. | | 15 | Pursuit |  |  | 40 | 100 | 20 | -- | | An attack move that inflicts double damage if used on a foe that is switching out of battle. | | 22 | Quick Attack |  |  | 40 | 100 | 30 | -- | | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | | 29 | Confuse Ray |  |  | -- | 100 | 10 | -- | | The foe is exposed to a sinister ray that triggers confusion. | | 36 | Faint Attack |  |  | 60 | -- | 20 | -- | | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | | 43 | Assurance |  |  | 50 | 100 | 10 | -- | | If the foe has already taken some damage in the same turn, this attack's power is doubled. | | 50 | Last Resort |  |  | 130 | 100 | 5 | -- | | This move can be used only after the user has used all the other moves it knows in the battle. | | 57 | Mean Look |  |  | -- | -- | 5 | -- | | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | | 64 | Screech |  |  | -- | 85 | 40 | -- | | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | | 71 | Moonlight |  |  | -- | -- | 5 | -- | | The user restores its own HP. The amount of HP regained varies with the weather. | | 78 | Guard Swap |  |  | -- | -- | 10 | -- | | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
| TM & HM Attacks | |
| TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM12 |
Taunt |
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-- |
100 |
20 |
-- |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM23 |
Iron Tail |
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100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM29 |
Psychic |
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90 |
100 |
10 |
10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | | TM32 |
Double Team |
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 |
-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM41 |
Torment |
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-- |
100 |
15 |
-- |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM49 |
Snatch |
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-- |
-- |
10 |
-- |
| The user steals the effects of any healing or stat- changing move the foe attempts to use. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. | | TM68 |
Giga Impact |
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150 |
90 |
5 |
-- |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the foe. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM79 |
Dark Pulse |
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80 |
100 |
15 |
20 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM85 |
Dream Eater |
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 |
100 |
100 |
15 |
-- |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM01 |
Cut |
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 |
50 |
95 |
30 |
-- |
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Sucker Punch |
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80 |
100 |
5 |
-- |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Helping Hand |
 |
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-- |
-- |
20 |
-- |
| A move that boosts the power of the ally's attack in a Double Battle. |
| Last Resort |
 |
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130 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Snore |
 |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Spite |
 |
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-- |
100 |
10 |
-- |
| The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
| Swift |
 |
 |
60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the foe. This attack never misses. |
| Mud-slap |
 |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Heal Bell |
 |
 |
-- |
-- |
5 |
-- |
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Headbutt |
 |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Charm |  |  | -- | 100 | 20 | -- | Details | | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | | Flail |  |  | ?? | 100 | 15 | -- | Details | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Endure |  |  | -- | -- | 10 | -- | Details | | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | Curse |  |  | -- | -- | 10 | -- | Details | | A move that works differently for the Ghost type than for all the other types. | | Tickle |  |  | -- | 100 | 20 | -- | Details | | The user tickles the foe into laughing, reducing its Attack and Defense stats. | | Wish |  |  | -- | -- | 10 | -- | Details | | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | | Yawn |  |  | -- | -- | 10 | -- | Details | | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | | Fake Tears |  |  | -- | 100 | 20 | -- | Details | | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | | Covet |  |  | 40 | 100 | 40 | -- | Details | | The user endearingly approaches the foe, then steals the item the foe is holding. | | Detect - HGSS Only |  |  | -- | -- | 5 | -- | Details | | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Pre-Evolution Moves | | Growl |  |  | -- | 100 | 40 | -- |  | Lv. 15 | | | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | Bite |  |  | 60 | 100 | 25 | 30 |  | Lv. 29 | | | The foe is bitten with viciously sharp fangs. It may make the target flinch. | | Baton Pass |  |  | -- | -- | 40 | -- |  | Lv. 36 | | | The user switches places with a party Pokémon in waiting, passing along any stat changes. | | Take Down |  |  | 90 | 85 | 20 | -- |  | Lv. 43 | | | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | | Trump Card |  |  | ?? | -- | 5 | -- |  | Lv. 57 | | | The fewer PP this move has, the more power it has for attack. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
95 |
65 |
110 |
60 |
130 |
65 |
Max Stats Hindering Nature |
Lv. 50 |
155 - 202 |
63 - 105 |
103 - 145 |
58 - 100 |
121 - 163 |
63 - 105 |
| Lv. 100 |
300 - 394 |
121 - 206 |
202 - 287 |
112 - 197 |
238 - 323 |
121 - 206 |
Max Stats Neutral Nature |
Lv. 50 |
155 - 202 |
70 - 117 |
115 - 162 |
65 - 112 |
135 - 182 |
70 - 117 |
| Lv. 100 |
300 - 394 |
135 - 229 |
225 - 319 |
125 - 219 |
265 - 359 |
135 - 229 |
Max Stats Beneficial Nature |
Lv. 50 |
155 - 202 |
77 - 128 |
126 - 178 |
71 - 123 |
148 - 200 |
77 - 128 |
| Lv. 100 |
300 - 394 |
148 - 251 |
247 - 350 |
137 - 240 |
291 - 394 |
148 - 251 |
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