#197 Umbreon
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Umbreon Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
197 342 Umbreon ブラッキー
Burakki
Emerald
Ability: Synchronize
When Umbreon is inflicted with Poison, Paralysis or Burn, the Opponent is inflicted with the same Condition
Gender Ratio
Male: 87.5 % Female: 12.5 %
Classification Type 1 Type 2 Height Weight
Moonlight Pokémon
3'03" 59.5 lbs
Evolution Chain
--Happiness @ PM-->

Wild Hold Item Dex Category Colour Category Footprint
None Black

Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0 *2 *1 *0.5 *1 *0.5 *1
Flavor Text
Ruby UMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack.
Sapphire UMBREON evolved as a result of exposure to the moon's waves. It hides silently in darkness and waits for its foes to make a move. The rings on its body glow when it leaps to attack.
Emerald UMBREON evolved from exposure to the moon's energy pulses. It lurks in darkness and waits for its foes to move. The rings on its body glow when it leaps to attack.
FireRed When darkness falls, the rings on its body begin to glow, striking fear in the hearts of anyone nearby.
LeafGreen When agitated, this POKéMON protects itself by spraying poisonous sweat from its pores.

Location
Game Location
Ruby Trade from Colosseum/XD
Sapphire Trade from Colosseum/XD
Emerald Trade from Colosseum/XD
FireRed Trade from Colosseum/XD
LeafGreen Trade from Colosseum/XD
Colosseum Starter Pokémon
XD Evolve Eevee

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
Helping Hand
--10020--
Boosts the power of the recipient's moves.
8Sand-attack
--10015--
Reduces the foe's accuracy by hurling sand in its face.
16Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
23Quick Attack
4010030--
An extremely fast attack that always strikes first.
30Confuse Ray
--10010--
A sinister ray that confuses the foe.
36Faint Attack
60--20--
Draws the foe close, then strikes without fail.
42Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
47Screech
--8540--
Emits a screech to sharply reduce the foe's DEFENSE.
52Moonlight
----5--
Restores HP. The amount varies with the weather.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle
359535--
Charges the foe with a full- body tackle.
Tail Whip
--10030--
Wags the tail to lower the foe's DEFENSE.
Helping Hand
--10020--
Boosts the power of the recipient's moves.
8Sand-attack
--10015--
Reduces the foe's accuracy by hurling sand in its face.
16Pursuit
4010020--
Inflicts bad damage if used on a foe switching out.
23Quick Attack
4010030--
An extremely fast attack that always strikes first.
30Confuse Ray
--10010--
A sinister ray that confuses the foe.
36Faint Attack
60--20--
Draws the foe close, then strikes without fail.
42Mean Look
--1005--
Fixes the foe with a mean look that prevents escape.
47Screech
--8540--
Emits a screech to sharply reduce the foe's DEFENSE.
52Moonlight
----5--
Restores HP. The amount varies with the weather.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM12Taunt
--10020--
Taunts the foe into only using attack moves.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM41Torment
--10015--
Torments the foe and stops successive use of a move.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM49Snatch
--10010--
Steals the effects of the move the foe uses next.
HM01Cut
509530--
Cuts the foe with sharp scythes, claws, etc.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Charm
--10020--
Charms the foe and sharply reduces its ATTACK.
Flail
??10015--
Inflicts more damage when the user's HP is down.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Curse
----10--
A move that functions differently for GHOSTS.
Tickle
--10020--
Makes the foe laugh to lower ATTACK and DEFENSE.
Wish
--10010--
A wish that restores HP. It takes time to work.

Egg Steps to Hatch Effort Points from Battling it Catch Rate
8,960 Steps Special Defense: 2 Points 45

Egg Groups
Lists Of GroupsGroup Names
Ground

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats95651106013065
Max Stats
Hindering Nature
394206 287197323206
Max Stats
Neutral Nature
394229319219359229
Max Stats
Beneficial Nature
394251350240394251