| TM03 | Water Pulse | |  | 60 | 100 | 20 | 20 |
| Attacks with ultrasonic waves. May confuse the foe |
| TM06 | Toxic | |  | -- | 85 | 10 | -- |
| Poisons the foe with an intensifying toxin. |
| TM09 | Bullet Seed | |  | 10 | 100 | 30 | -- |
| Shoots 2 to 5 seeds in a row to strike the foe. |
| TM10 | Hidden Power | |  | ?? | 100 | 15 | -- |
| The effectiveness varies with the user. |
| TM11 | Sunny Day | |  | -- | -- | 5 | -- |
| Boosts the power of FIRE- type moves for 5 turns. |
| TM13 | Ice Beam | |  | 95 | 100 | 10 | 10 |
| Blasts the foe with an icy beam that may freeze it. |
| TM14 | Blizzard | |  | 120 | 70 | 5 | 10 |
| Hits the foe with an icy storm that may freeze it. |
| TM15 | Hyper Beam | |  | 150 | 90 | 5 | -- |
| Powerful, but leaves the user immobile the next turn. |
| TM17 | Protect | |  | -- | -- | 10 | -- |
| Evades attack, but may fail if used in succession. |
| TM18 | Rain Dance | |  | -- | -- | 5 | -- |
| Boosts the power of WATER- type moves for 5 turns. |
| TM21 | Frustration | |  | ?? | 100 | 20 | -- |
| An attack that is stronger if the TRAINER is disliked. |
| TM27 | Return | |  | ?? | 100 | 20 | -- |
| An attack that increases in power with friendship. |
| TM29 | Psychic | |  | 90 | 100 | 10 | 10 |
| A powerful psychic attack that may lower SP. DEF. |
| TM32 | Double Team | |  | -- | -- | 15 | -- |
| Creates illusory copies to raise evasiveness. |
| TM35 | Flamethrower | |  | 95 | 100 | 15 | 10 |
| A powerful fire attack that may inflict a burn. |
| TM36 | Sludge Bomb | |  | 90 | 100 | 10 | 30 |
| Sludge is hurled to inflict damage. May also poison. |
| TM38 | Fire Blast | |  | 120 | 85 | 5 | 10 |
| A fiery blast that scorches all. May cause a burn. |
| TM42 | Facade | |  | 70 | 100 | 20 | -- |
| Boosts ATTACK when burned, paralyzed, or poisoned. |
| TM43 | Secret Power | |  | 70 | 100 | 20 | 30 |
| An attack with effects that vary by location. |
| TM44 | Rest | |  | -- | -- | 10 | -- |
| The user sleeps for 2 turns, restoring HP and status. |
| TM45 | Attract | |  | -- | 100 | 15 | -- |
| Makes the opposite gender less likely to attack. |
| TM46 | Thief | |  | 40 | 100 | 10 | -- |
| While attacking, it may steal the foe's held item. |
| TM53 | Energy Ball | |  | 80 | 100 | 10 | 10 |
| May lower foe's SP.DEF one stage |
| TM55 | Brine | |  | 65 | 100 | 10 | -- |
| Power doubles if foe's HP is less than half |
| TM57 | Charge Beam | |  | 50 | 90 | 10 | 70 |
| High chance of raising user's SP.ATT one stage |
| TM58 | Endure | |  | -- | -- | 10 | -- |
| Endures any attack for 1 turn, leaving at least 1HP. |
| TM66 | Payback | |  | 50 | 100 | 10 | -- |
| Power doubles if user receives damage first |
| TM68 | Giga Impact | |  | 150 | 90 | 5 | -- |
| User cannot attack next turn |
| TM73 | Thunder Wave | |  | -- | 100 | 20 | -- |
| A weak jolt of electricity that paralyzes the foe. |
| TM78 | Captivate | |  | -- | 100 | 20 | -- |
| Lowers opposite gender foe's SP.ATT two stages |
| TM82 | Sleep Talk | |  | -- | -- | 10 | -- |
| Uses an own move randomly while asleep. |
| TM83 | Natural Gift | |  | ?? | 100 | 15 | -- |
| Power and type of move depends on the held berry |
| TM87 | Swagger | |  | -- | 90 | 15 | -- |
| Confuses the foe, but also sharply raises ATTACK. |
| TM90 | Substitute | |  | -- | -- | 10 | -- |
| Creates a decoy using 1/4 of the user's maximum HP. |
| TM91 | Flash Cannon | |  | 80 | 100 | 10 | 10 |
| May lower foe's SP.DEF one stage |
| HM03 | Surf | |  | 95 | 100 | 15 | -- |
| Creates a huge wave, then crashes it down on the foe. |
| HM07 | Waterfall | |  | 80 | 100 | 15 | 20 |
| Charges the foe with speed to climb waterfalls. |