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#223 Remoraid | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| D/P |
Pt |
HGSS |
| Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Remoraid |
Teppouo テッポウオ |
| National: | #223 | | Sinnoh: | #132 | | Johto: | #174 |
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| Ability: Hustle & Sniper |
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Sniper: Power of critical-hit moves is tripled instead of doubled. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Jet Pokémon |
2'00" |
26.5lbs |
190 |
5,120 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
1,000,000 Points Medium Fast |
70 |
1 Sp. Attack Point(s)
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Gray |
0 |
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Flavour Text
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Diamond
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It squirts water forcefully from its mouth to shoot down flying prey.
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| Pearl
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It clings to MANTINE to feed on the big Pokémon's scraps. This is an adaptation to avoid foes.
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| Platinum
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It forcefully squirts water. The water jet never misses prey even if the REMORAID is deep in the sea.
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| HeartGold |
It has superb accuracy. The water it shoots out can strike moving prey from more than 300 feet away.
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| SoulSilver |
Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers.
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Trade from Emerald/LeafGreen/Colosseum
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| Sapphire
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Trade from Emerald/LeafGreen/Colosseum
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| Emerald
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Safari Zone Extention (Fish)
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| FireRed
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Trade from Emerald/LeafGreen/Colosseum
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| LeafGreen
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Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Fish)
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| Colosseum
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Snagged from Miror B. Peon Reath in Pyrite Hill
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| XD
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Trade from Emerald/LeafGreen/Colosseum
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| Diamond
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Routes 213, 222, 223, 224 & 230, Sunyshore City, Pastoria City, Victory Road (Fish w/ Good Rod)
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Details
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| Pearl
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Routes 213, 222, 223, 224 & 230, Sunyshore City, Pastoria City, Victory Road (Fish w/ Good Rod)
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Details
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| Platinum
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Route 212 South, Route 213, Route 222, Route 223, Route 224, Route 230, Pastoria City, Sunyshore City, Pokemon League (Fish With Good Rod)
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Details
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| HeartGold
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Route 44
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Details
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| SoulSilver
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Route 44
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Details
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| PokéWalker
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White Lake, Beyond the Sea
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up | |
| — | Water Gun |  |  | 40 | 100 | 25 | -- | | The foe is blasted with a forceful shot of water. | | 6 | Lock-on |  |  | -- | -- | 5 | -- | | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | | 10 | Psybeam |  |  | 65 | 100 | 20 | 10 | | The foe is attacked with a peculiar ray. It may also leave the target confused. | | 14 | Aurora Beam |  |  | 65 | 100 | 20 | 10 | | The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | | 19 | Bubblebeam |  |  | 65 | 100 | 20 | 10 | | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. | | 23 | Focus Energy |  |  | -- | -- | 30 | -- | | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | | 27 | Bullet Seed |  |  | 10 | 100 | 30 | -- | | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | | 32 | Water Pulse |  |  | 60 | 100 | 20 | 20 | | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | 36 | Signal Beam |  |  | 75 | 100 | 15 | 10 | | The user attacks with a sinister beam of light. It may also confuse the target. | | 40 | Ice Beam |  |  | 95 | 100 | 10 | 10 | | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | 45 | Hyper Beam |  |  | 150 | 90 | 5 | -- | | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM09 |
Bullet Seed |
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10 |
100 |
30 |
-- |
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM15 |
Hyper Beam |
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150 |
90 |
5 |
-- |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM29 |
Psychic |
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90 |
100 |
10 |
10 |
| The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM35 |
Flamethrower |
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95 |
100 |
15 |
10 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. | | TM38 |
Fire Blast |
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120 |
85 |
5 |
10 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
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| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
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| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM46 |
Thief |
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40 |
100 |
10 |
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| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | | TM55 |
Brine |
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65 |
100 |
10 |
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| If the foe's HP is down to about half, this attack will hit with double the power. | | TM57 |
Charge Beam |
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50 |
90 |
10 |
70 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
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| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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?? |
100 |
15 |
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| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | HM03 |
Surf |
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95 |
100 |
15 |
-- |
| It swamps the entire battlefield with a giant wave. It can also be used for crossing water. | | HM05 HGSS |
Whirlpool |
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15 |
70 |
15 |
-- |
| Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. | | HM07 |
Waterfall |
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80 |
100 |
15 |
20 |
| The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Dive |
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80 |
100 |
10 |
-- |
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift |
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60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the foe. This attack never misses. |
| Bounce |
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85 |
85 |
5 |
30 |
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
| Gunk Shot |
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120 |
70 |
5 |
30 |
| The user shoots filthy garbage at the foe to attack. It may also poison the target. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Seed Bomb |
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80 |
100 |
15 |
-- |
| The user slams a barrage of hard- shelled seeds down on the foe from above. |
| Signal Beam |
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75 |
100 |
15 |
10 |
| The user attacks with a sinister beam of light. It may also confuse the target. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| String Shot |
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-- |
95 |
40 |
-- |
| The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
| Egg Moves (Details) | | Aurora Beam |  |  | 65 | 100 | 20 | 10 | Details | | The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. | | Octazooka |  |  | 65 | 85 | 10 | 50 | Details | | The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. | | Supersonic |  |  | -- | 55 | 20 | -- | Details | | The user generates odd sound waves from its body. It may confuse the target. | | Haze |  |  | -- | -- | 30 | -- | Details | | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. | | Screech |  |  | -- | 85 | 40 | -- | Details | | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. | | Thunder Wave |  |  | -- | 100 | 20 | -- | Details | | A weak electric charge is launched at the foe. It causes paralysis if it hits. | | Rock Blast |  |  | 25 | 80 | 10 | -- | Details | | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. | | Snore |  |  | 40 | 100 | 15 | 30 | Details | | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | | Flail |  |  | ?? | 100 | 15 | -- | Details | | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | | Water Spout - HGSS Only |  |  | 150 | 100 | 5 | -- | Details | | The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
35 |
65 |
35 |
65 |
35 |
65 |
Max Stats Hindering Nature |
Lv. 50 |
95 - 142 |
63 - 105 |
36 - 78 |
63 - 105 |
36 - 78 |
63 - 105 |
| Lv. 100 |
180 - 274 |
121 - 206 |
67 - 152 |
121 - 206 |
67 - 152 |
121 - 206 |
Max Stats Neutral Nature |
Lv. 50 |
95 - 142 |
70 - 117 |
40 - 87 |
70 - 117 |
40 - 87 |
70 - 117 |
| Lv. 100 |
180 - 274 |
135 - 229 |
75 - 169 |
135 - 229 |
75 - 169 |
135 - 229 |
Max Stats Beneficial Nature |
Lv. 50 |
95 - 142 |
77 - 128 |
44 - 95 |
77 - 128 |
44 - 95 |
77 - 128 |
| Lv. 100 |
180 - 274 |
148 - 251 |
82 - 185 |
148 - 251 |
82 - 185 |
148 - 251 |
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