#300 Skitty
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
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Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Skitty Eneko
エネコ
National: #300
Male :25%
Female :75%
Ability: Cute Charm & Normalize
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Normalize: All moves known by the Pokémon turn into Normal-type.
Classification Height Weight Capture Rate Base Egg Steps
Kitten Pokémon 2'00" 24.3lbs 255 3,840
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 1 Speed Point(s)
Pink 0
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1
Wild Hold Item Egg Groups

Leppa Berry
- 5%
Ground
Fairy
Evolutionary Chain
Flavour Text
Diamond It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
Pearl
Platinum It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
HeartGold It's adorable when it chases its own tail. It's difficult to earn its trust.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Route 116
Sapphire Route 116
Emerald Route 116
FireRed Trade from Ruby/Sapphire/Emerald
LeafGreen Trade from Ruby/Sapphire/Emerald
Colosseum Trade from Ruby/Sapphire/Emerald
XD Trade from Ruby/Sapphire/Emerald
Diamond Swarm in Route 222 Details
Pearl Swarm in Route 222 Details
Platinum Route 222 - (Swarm) Details
HeartGold Trade from DPt
Transfer from PokéWalker
SoulSilver Trade from DPt
Transfer from PokéWalker
PokéWalker Hoenn Field Details
Trainer Locations  Details

Diamond/Pearl Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Out4010010100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
4Attract--10015--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
8Sing--5515--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
11Copycat----20--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
15Doubleslap158510--
The foe is slapped repeatedly, back and forth, two to five times in a row.
18Assist----20--
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
22Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
25Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
29Wake-up Slap6010010--
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
32Covet4010040--
The user endearingly approaches the foe, then steals the item the foe is holding.
36Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
39Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
42Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fake Out4010010100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Growl--10040--
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Tail Whip--10030--
The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Tackle359535--
A physical attack in which the user charges and slams into the foe with its whole body.
4Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
8Attract--10015--
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
11Sing--5515--
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
15Doubleslap158510--
The foe is slapped repeatedly, back and forth, two to five times in a row.
18Copycat----20--
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
22Assist----20--
The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
25Charm--10020--
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
29Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
32Wake-up Slap6010010--
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
36Covet4010040--
The user endearingly approaches the foe, then steals the item the foe is holding.
39Heal Bell----5--
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
42Double-edge12010015--
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
46Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM23 Iron Tail 100 75 15 30
The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Helping Hand -- -- 20 --
A move that boosts the power of the ally's attack in a Double Battle.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Helping Hand----20--Details
A move that boosts the power of the ally's attack in a Double Battle.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Uproar5010010--Details
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Fake Tears--10020--Details
The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
Wish----10--Details
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Baton Pass----40--Details
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Tickle--10020--Details
The user tickles the foe into laughing, reducing its Attack and Defense stats.
Last Resort1301005--Details
This move can be used only after the user has used all the other moves it knows in the battle.
Fake Out4010010100Details
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
Zen Headbutt80901520Details
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Sucker Punch801005--Details
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Mud Bomb - HGSS Only65851030Details
The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 45 45 35 35 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 45 - 87 45 - 87 36 - 78 36 - 78 49 - 91
Lv. 100 210 - 304 85 - 170 85 - 170 67 - 152 67 - 152 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 50 - 97 50 - 97 40 - 87 40 - 87 55 - 102
Lv. 100 210 - 304 95 - 189 95 - 189 75 - 169 75 - 169 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 55 - 106 55 - 106 44 - 95 44 - 95 60 - 112
Lv. 100 210 - 304 104 - 207 104 - 207 82 - 185 82 - 185 115 - 218

<--- #299
Nosepass
#301
Delcatty
--->

 
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