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#300 Skitty | |
| This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here |
| Images |
| Normal Sprite |
Shiny Sprite |
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| Name |
Jp. Name |
No. |
Gender Ratio |
Type |
| Skitty |
Eneko エネコ |
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| Ability: Cute Charm & Normalize |
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Normalize: All moves known by the Pokémon turn into Normal-type. |
| Classification |
Height |
Weight |
Capture Rate |
Base Egg Steps |
| Kitten Pokémon |
2'00" |
24.3lbs |
255 |
3,840 |
| Experience Growth |
Base Happiness |
Effort Values Earned |
Colour |
Safari Zone Flee Rate |
800,000 Points Fast |
70 |
1 Speed Point(s)
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Pink |
0 |
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Flavour Text
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Diamond
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It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
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| Pearl |
| Platinum
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It can't stop itself from chasing moving things, and it runs in a circle, chasing its own tail.
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| HeartGold |
It's adorable when it chases its own tail. It's difficult to earn its trust.
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| SoulSilver |
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Location (In-Depth Details)
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Game
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Location
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| Ruby |
Route 116
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| Sapphire
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Route 116
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| Emerald
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Route 116
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| FireRed
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Trade from Ruby/Sapphire/Emerald
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| LeafGreen
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Trade from Ruby/Sapphire/Emerald
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| Colosseum
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Trade from Ruby/Sapphire/Emerald
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| XD
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Trade from Ruby/Sapphire/Emerald
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| Diamond
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Swarm in Route 222
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Details
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| Pearl
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Swarm in Route 222
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Details
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| Platinum
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Route 222 - (Swarm)
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Details
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| HeartGold
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Trade from DPt Transfer from PokéWalker
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| SoulSilver
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Trade from DPt Transfer from PokéWalker
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| PokéWalker
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Hoenn Field
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Details
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| Trainer Locations | |
Details |
| Diamond/Pearl Level Up | |
| — | Fake Out |  |  | 40 | 100 | 10 | 100 | | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | — | Growl |  |  | -- | 100 | 40 | -- | | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | — | Tail Whip |  |  | -- | 100 | 30 | -- | | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | 4 | Attract |  |  | -- | 100 | 15 | -- | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | 8 | Sing |  |  | -- | 55 | 15 | -- | | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | | 11 | Copycat |  |  | -- | -- | 20 | -- | | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | | 15 | Doubleslap |  |  | 15 | 85 | 10 | -- | | The foe is slapped repeatedly, back and forth, two to five times in a row. | | 18 | Assist |  |  | -- | -- | 20 | -- | | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | | 22 | Charm |  |  | -- | 100 | 20 | -- | | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | | 25 | Faint Attack |  |  | 60 | -- | 20 | -- | | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | | 29 | Wake-up Slap |  |  | 60 | 100 | 10 | -- | | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | | 32 | Covet |  |  | 40 | 100 | 40 | -- | | The user endearingly approaches the foe, then steals the item the foe is holding. | | 36 | Heal Bell |  |  | -- | -- | 5 | -- | | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | | 39 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 42 | Captivate |  |  | -- | 100 | 20 | -- | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| Platinum/HeartGold/SoulSilver Level Up | |
| — | Fake Out |  |  | 40 | 100 | 10 | 100 | | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | — | Growl |  |  | -- | 100 | 40 | -- | | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. | | — | Tail Whip |  |  | -- | 100 | 30 | -- | | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. | | — | Tackle |  |  | 35 | 95 | 35 | -- | | A physical attack in which the user charges and slams into the foe with its whole body. | | 4 | Foresight |  |  | -- | -- | 40 | -- | | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | | 8 | Attract |  |  | -- | 100 | 15 | -- | | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | 11 | Sing |  |  | -- | 55 | 15 | -- | | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | | 15 | Doubleslap |  |  | 15 | 85 | 10 | -- | | The foe is slapped repeatedly, back and forth, two to five times in a row. | | 18 | Copycat |  |  | -- | -- | 20 | -- | | The user mimics the move used immediately before it. The move fails if no other move has been used yet. | | 22 | Assist |  |  | -- | -- | 20 | -- | | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | | 25 | Charm |  |  | -- | 100 | 20 | -- | | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. | | 29 | Faint Attack |  |  | 60 | -- | 20 | -- | | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. | | 32 | Wake-up Slap |  |  | 60 | 100 | 10 | -- | | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. | | 36 | Covet |  |  | 40 | 100 | 40 | -- | | The user endearingly approaches the foe, then steals the item the foe is holding. | | 39 | Heal Bell |  |  | -- | -- | 5 | -- | | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | | 42 | Double-edge |  |  | 120 | 100 | 15 | -- | | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | | 46 | Captivate |  |  | -- | 100 | 20 | -- | | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM & HM Attacks | |
| TM03 |
Water Pulse |
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60 |
100 |
20 |
20 |
| The user attacks the foe with a pulsing blast of water. It may also confuse the foe. | | TM04 |
Calm Mind |
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-- |
-- |
20 |
-- |
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | | TM06 |
Toxic |
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-- |
85 |
10 |
-- |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | | TM10 |
Hidden Power |
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?? |
100 |
15 |
-- |
| A unique attack that varies in type and intensity depending on the Pokémon using it. | | TM11 |
Sunny Day |
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-- |
-- |
5 |
-- |
| The user intensifies the sun for five turns, powering up Fire-type moves. | | TM13 |
Ice Beam |
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95 |
100 |
10 |
10 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. | | TM14 |
Blizzard |
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120 |
70 |
5 |
10 |
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid. | | TM17 |
Protect |
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-- |
-- |
10 |
-- |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | | TM18 |
Rain Dance |
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-- |
-- |
5 |
-- |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. | | TM20 |
Safeguard |
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-- |
-- |
25 |
-- |
| The user creates a protective field that prevents status problems for five turns. | | TM21 |
Frustration |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the less the user likes its Trainer. | | TM22 |
Solarbeam |
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120 |
100 |
10 |
-- |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | | TM23 |
Iron Tail |
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100 |
75 |
15 |
30 |
| The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. | | TM24 |
Thunderbolt |
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95 |
100 |
15 |
10 |
| A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. | | TM25 |
Thunder |
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120 |
70 |
10 |
30 |
| A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. | | TM27 |
Return |
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?? |
100 |
20 |
-- |
| A full-power attack that grows more powerful the more the user likes its Trainer. | | TM28 |
Dig |
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80 |
100 |
10 |
-- |
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | | TM30 |
Shadow Ball |
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80 |
100 |
15 |
20 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | | TM32 |
Double Team |
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-- |
-- |
15 |
-- |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | | TM34 |
Shock Wave |
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60 |
-- |
20 |
-- |
| The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. | | TM42 |
Facade |
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70 |
100 |
20 |
-- |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | | TM43 |
Secret Power |
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70 |
100 |
20 |
30 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | | TM44 |
Rest |
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-- |
-- |
10 |
-- |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | | TM45 |
Attract |
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-- |
100 |
15 |
-- |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | | TM57 |
Charge Beam |
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50 |
90 |
10 |
70 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. | | TM58 |
Endure |
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-- |
-- |
10 |
-- |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | | TM66 |
Payback |
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50 |
100 |
10 |
-- |
| If the user can use this attack after the foe attacks, its power is doubled. | | TM70 |
Flash |
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-- |
100 |
20 |
-- |
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | | TM73 |
Thunder Wave |
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-- |
100 |
20 |
-- |
| A weak electric charge is launched at the foe. It causes paralysis if it hits. | | TM77 |
Psych Up |
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-- |
-- |
10 |
-- |
| The user hypnotizes itself into copying any stat change made by the foe. | | TM78 |
Captivate |
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-- |
100 |
20 |
-- |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | | TM82 |
Sleep Talk |
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-- |
-- |
10 |
-- |
| While it is asleep, the user randomly uses one of the moves it knows. | | TM83 |
Natural Gift |
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 |
?? |
100 |
15 |
-- |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | | TM85 |
Dream Eater |
 |
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100 |
100 |
15 |
-- |
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | | TM86 |
Grass Knot |
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?? |
100 |
20 |
-- |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. | | TM87 |
Swagger |
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-- |
90 |
15 |
-- |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | | TM90 |
Substitute |
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-- |
-- |
10 |
-- |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Platinum/HeartGold/SoulSilver Move Tutor Attacks | |
| Icy Wind |
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55 |
95 |
15 |
100 |
| The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
| Sucker Punch |
 |
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80 |
100 |
5 |
-- |
| This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
| Zen Headbutt |
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80 |
90 |
15 |
20 |
| The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
| Helping Hand |
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-- |
-- |
20 |
-- |
| A move that boosts the power of the ally's attack in a Double Battle. |
| Last Resort |
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130 |
100 |
5 |
-- |
| This move can be used only after the user has used all the other moves it knows in the battle. |
| Snore |
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40 |
100 |
15 |
30 |
| An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
| Swift |
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60 |
-- |
20 |
-- |
| Star-shaped rays are shot at the foe. This attack never misses. |
| Mud-slap |
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20 |
100 |
10 |
100 |
| The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
| Rollout |
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30 |
90 |
20 |
-- |
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
| HeartGold/SoulSilver Move Tutor Attacks | |
| Heal Bell |
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-- |
-- |
5 |
-- |
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
| Headbutt |
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70 |
100 |
15 |
30 |
| The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
| Egg Moves (Details) | | Helping Hand |  |  | -- | -- | 20 | -- | Details | | A move that boosts the power of the ally's attack in a Double Battle. | | Psych Up |  |  | -- | -- | 10 | -- | Details | | The user hypnotizes itself into copying any stat change made by the foe. | | Uproar |  |  | 50 | 100 | 10 | -- | Details | | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | | Fake Tears |  |  | -- | 100 | 20 | -- | Details | | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. | | Wish |  |  | -- | -- | 10 | -- | Details | | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | | Baton Pass |  |  | -- | -- | 40 | -- | Details | | The user switches places with a party Pokémon in waiting, passing along any stat changes. | | Substitute |  |  | -- | -- | 10 | -- | Details | | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | | Tickle |  |  | -- | 100 | 20 | -- | Details | | The user tickles the foe into laughing, reducing its Attack and Defense stats. | | Last Resort |  |  | 130 | 100 | 5 | -- | Details | | This move can be used only after the user has used all the other moves it knows in the battle. | | Fake Out |  |  | 40 | 100 | 10 | 100 | Details | | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. | | Zen Headbutt |  |  | 80 | 90 | 15 | 20 | Details | | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. | | Sucker Punch |  |  | 80 | 100 | 5 | -- | Details | | This move enables the user to attack first. It fails if the foe is not readying an attack, however. | | Mud Bomb - HGSS Only |  |  | 65 | 85 | 10 | 30 | Details | | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
| Base/Max Pokéathlon Stats |
| Speed | Power | Skill | Stamina | Jump |
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
50 |
45 |
45 |
35 |
35 |
50 |
Max Stats Hindering Nature |
Lv. 50 |
110 - 157 |
45 - 87 |
45 - 87 |
36 - 78 |
36 - 78 |
49 - 91 |
| Lv. 100 |
210 - 304 |
85 - 170 |
85 - 170 |
67 - 152 |
67 - 152 |
94 - 179 |
Max Stats Neutral Nature |
Lv. 50 |
110 - 157 |
50 - 97 |
50 - 97 |
40 - 87 |
40 - 87 |
55 - 102 |
| Lv. 100 |
210 - 304 |
95 - 189 |
95 - 189 |
75 - 169 |
75 - 169 |
105 - 199 |
Max Stats Beneficial Nature |
Lv. 50 |
110 - 157 |
55 - 106 |
55 - 106 |
44 - 95 |
44 - 95 |
60 - 112 |
| Lv. 100 |
210 - 304 |
104 - 207 |
104 - 207 |
82 - 185 |
82 - 185 |
115 - 218 |
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