#308 Medicham
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the DS Generation Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ru/Sa/FR/LG
308 077 Medicham チャーレム
Charem
Emerald
Ability: Pure Power
Medicham's Attack is Doubled
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Meditate Pokémon
4'03" 69.4 lbs
Evolution Chain
--Lv. 37-->

Wild Hold Item Dex Category Colour Category Footprint
None Red

Flavour Text
Ruby It is said that through meditation, MEDICHAM heightens energy inside its body and sharpens its sixth sense. This POKéMON hides its presence by merging itself with fields and mountains.
Sapphire Through the power of meditation, MEDICHAM developed its sixth sense. It gained the ability to use psychokinetic powers. This POKéMON is known to meditate for a whole month without eating.
Emerald Through crushingly harsh yoga training, it gained the power to foretell its foe's actions. It battles with elegant, dance-like movement.
Fire Red It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.
Leaf Green It elegantly avoids attacks with dance-like steps, then launches a devastating blow in the same motion.

Location
Game Rarity Location
Ruby Few Victory Road Basements 1 & 2
Sapphire Few Victory Road Basements 1 & 2
Emerald None Trade from Ruby/Sapphire/Colosseum/XD
FireRed None Trade from Ruby/Sapphire/Colosseum/XD
LeafGreen None Trade from Ruby/Sapphire/Colosseum/XD
Colosseum Evolve Evolve Meditite
XD Evolve Evolve Meditite

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Bide
??10010--
Endures attack for 2 turns to retaliate double.
Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
Confusion
501002510
A psychic attack that may cause confusion.
Detect
----5--
Evades attack, but may fail if used in succession.
4Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
9Confusion
501002510
A psychic attack that may cause confusion.
12Detect
----5--
Evades attack, but may fail if used in succession.
18Hidden Power
??10015--
The effectiveness varies with the user.
22Mind Reader
--1005--
Senses the foe's action to ensure the next move's hit.
28Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
32Hi Jump Kick
859020--
A jumping knee kick. If it misses, the user is hurt.
40Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
46Reversal
??10015--
Inflicts more damage when the user's HP is down.
54Recover
----20--
Recovers up to half the user's maximum HP.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Bide
??10010--
Endures attack for 2 turns to retaliate double.
Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
Confusion
501002510
A psychic attack that may cause confusion.
Detect
----5--
Evades attack, but may fail if used in succession.
4Meditate
----40--
Meditates in a peaceful fashion to raise ATTACK.
9Confusion
501002510
A psychic attack that may cause confusion.
12Detect
----5--
Evades attack, but may fail if used in succession.
17Hidden Power
??10015--
The effectiveness varies with the user.
20Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
25Mind Reader
--1005--
Senses the foe's action to ensure the next move's hit.
28Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
33Hi Jump Kick
859020--
A jumping knee kick. If it misses, the user is hurt.
36Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
47Reversal
??10015--
Inflicts more damage when the user's HP is down.
56Recover
----20--
Recovers up to half the user's maximum HP.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01Focus Punch
15010020--
A powerful loyalty attack. The user flinches if hit.
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM08Bulk Up
----20--
Bulks up the body to boost both ATTACK and DEFENSE.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM15Hyper Beam
150905--
Powerful, but leaves the user immobile the next turn.
TM16Light Screen
----30--
Creates a wall of light that lowers SP. ATK damage.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM27Return
??10020--
An attack that increases in power with friendship.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM31Brick Break
7510015--
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM33Reflect
----20--
Creates a wall of light that weakens physical attacks.
TM39Rock Tomb
508010100
Stops the foe from moving with rocks and cuts SPEED.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.
HM06Rock Smash
201001550
A rock-crushing attack that may lower DEFENSE.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Mega Punch
808520--
A strong punch thrown with incredible power.
Mega Kick
120755--
An extremely powerful kick with intense force.
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Counter
??10020--
Retaliates any physical hit with double the power.
Seismic Toss
??10020--
Inflicts damage identical to the user's level.
Mimic
--10010--
Copies a move used by the foe during one battle.
Metronome
----10--
Waggles a finger to use any POKéMON move at random.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Rock Slide
75901030
Large boulders are hurled. May cause flinching.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Ice Punch
751001510
An icy punch that may freeze the foe.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Fire Punch
751001510
A fiery punch that may burn the foe.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Fire Punch
751001510
A fiery punch that may burn the foe.
Thunderpunch
751001510
An electrified punch that may paralyze the foe.
Ice Punch
751001510
An icy punch that may freeze the foe.
Foresight
--10040--
Negates the foe's efforts to heighten evasiveness.
Fake Out
4010010--
A 1st-turn, 1st-strike move that causes flinching.
Baton Pass
----40--
Switches out the user while keeping effects in play.
Dynamicpunch
100505100
Powerful and sure to cause confusion, but inaccurate.

Egg Steps to Hatch
Effort Points from Battling it
Catch Rate
5,120 Steps Speed: 2 Points 90

Egg Groups
Lists Of Groups
Group Names
HumanShape

Stats
 HP AttackDefenseSp. AttackSp. DefenseSpeed
Base Stats606075607580
Max Stats
Hindering Nature
324197 224197224233
Max Stats
Neutral Nature
324219249219249259
Max Stats
Beneficial Nature
324240273240273284

 
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