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Pokémon Game Picture
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National No.
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Sinnoh No.
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English name
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Japanese Name
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422
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060
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Shellos
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Karanakushi
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Ability: Sticky Hold & Storm Drain
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Sticky Hold: This Pokémon’s item cannot be taken.
Storm Drain: Water-type moves are drawn to this Pokémon. |
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Sea Slug Pokémon
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1'00"
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13.9 lbs
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Evolution Chain
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 --Lv. 30--> 
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Damage Taken
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| x1 |
x0.5 |
x0.5 |
x2 |
x2 |
x0.5 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x1 |
x0.5 |
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Wild Hold Item
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Base EXP
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Base Happinness
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Colour Category
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| None
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1,000,000 Points Medium Fast
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70
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Purple
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Flavour Text
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Diamond
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Its colors and shapes differ from region to region. In the Sinnoh region, two types are confirmed.
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Pearl
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It lives along bodies of water. Its body shape has changed to suit its habitat.
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Platinum
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Beware of pushing strongly on its squishy body, as it makes a mysterious purple fluid ooze out.
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Location (DP Details)
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Game
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Rarity
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Location
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Diamond
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Common
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Routes 205, 213, 218, 221 & 224, Fuego Ironworks, Valley Windworks
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Details
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Pearl
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Common
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Routes 205, 213, 218, 221 & 224, Fuego Ironworks, Valley Windworks
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Details
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Platinum
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Common
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Route 218, Pastoria City, Canalave City, Valley Windworks, Fuego Ironworks (Surf) Route 205 South, Route 212 South, Route 213, Valley Windworks
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Details
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| Diamond/Pearl/Platinum Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Mud-slap | |  | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | 2 | Mud Sport | |  | -- | -- | 15 | -- | | Covers the user in mud to raise electrical resistance. | | 4 | Harden | |  | -- | -- | 30 | -- | | Stiffens the body's muscles to raise DEFENSE. | | 7 | Water Pulse | |  | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | 11 | Mud Bomb | |  | 65 | 85 | 10 | 30 | | May lower foe's accuracy one stage | | 16 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | 22 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | 29 | Body Slam | |  | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | 37 | Muddy Water | |  | 95 | 85 | 10 | 30 | | Attacks with muddy water. May lower accuracy. | | 46 | Recover | |  | -- | -- | 10 | -- | | Recovers up to half the user's maximum HP. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | |  | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | |  | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM13 | Ice Beam | |  | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | |  | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | |  | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | |  | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM55 | Brine | |  | 65 | 100 | 10 | -- | | Power doubles if foe's HP is less than half | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM78 | Captivate | |  | -- | 100 | 20 | -- | | Lowers opposite gender foe's SP.ATT two stages | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. | | HM03 | Surf | |  | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. |
| Platinum Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| Dive | |  | 80 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. | | Icy Wind | |  | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Ancientpower | |  | 60 | 100 | 5 | 10 | | An attack that may raise all stats. | | Earth Power | |  | 90 | 100 | 10 | 10 | | May lower foe's SP.DEF one stage |
| Egg Moves (Details) |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | |
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| Counter | |  | ?? | 100 | 20 | -- | Details | | Retaliates any physical hit with double the power. | | Mirror Coat | |  | ?? | 100 | 20 | -- | Details | | Counters the foe's special attack at double the power. | | Stockpile | |  | -- | -- | 20 | -- | Details | | Charges up power for up to 3 turns. | | Swallow | |  | -- | -- | 10 | -- | Details | | Absorbs stockpiled power and restores HP. | | Spit Up | |  | ?? | 100 | 10 | -- | Details | | Releases stockpiled power (the more the better). | | Yawn | |  | -- | -- | 10 | -- | Details | | Lulls the foe into yawning, then sleeping next turn. | | Memento | |  | -- | 100 | 10 | -- | Details | | The user faints and lowers the foe's abilities. | | Curse | |  | -- | -- | 10 | -- | Details | | A move that functions differently for GHOSTS. | | Amnesia | |  | -- | -- | 20 | -- | Details | | Forgets about something and sharply raises SP. DEF. | | Fissure | |  | ?? | 30 | 5 | -- | Details | | A one-hit KO move that drops the foe in a fissure. |
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Base Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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1 HP Point(s)
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190
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| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
76 |
48 |
48 |
57 |
62 |
34 |
Min-Max Hindering Nature |
Lv50 Lv100 |
136 - 183
262 - 356 |
47 - 90
90 - 175 |
47 - 90
90 - 175 |
55 - 98
107 - 191 |
60 - 102
116 - 200 |
35 - 77
65 - 150 |
Min-Max Neutral Nature |
Lv50 Lv100 |
136 - 183
262 - 356 |
53 - 100
101 - 195 |
53 - 100
101 - 195 |
62 - 109
119 - 213 |
67 - 114
129 - 223 |
39 - 86
73 - 167 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
136 - 183
262 - 356 |
58 - 110
111 - 214 |
58 - 110
111 - 214 |
68 - 119
130 - 234 |
73 - 125
141 - 245 |
42 - 94
80 - 183 |
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