#477 Dusknoir
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Sword & Shield or Brilliant Diamond & Shining Pearl, Check out Dusknoir Pokémon Sword & Shield data
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Dusknoir Yonowaaru
ヨノワール
National: #477
Sinnoh: #191
Male :50%
Female :50%
Ability: Pressure
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Classification Height Weight Capture Rate Base Egg Steps
Gripper Pokémon 7'03" 235.0lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
35 1 Defense Point(s)
2 Sp. Defense Point(s)
Black 0
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *1 *0.5 *1 *2 *1 *2 *1
Wild Hold Item Egg Groups

Kasib Berry
- 5%
Indeterminate
Evolutionary Chain
Flavour Text
Diamond The antenna on its head captures radio waves from the world of spirits that command it to take people there.
Pearl
Platinum It is said to take lost spirits into its pliant body and guide them home.
HeartGold This feared Pokémon is said to travel to worlds unknown. Some even believe that it takes lost spirits along with it.
SoulSilver

Location
Game Location
Diamond Evolve from Dusclops
Pearl Evolve from Dusclops
Platinum Evolve Dusclops
HeartGold Evolve Dusclops
SoulSilver Evolve Dusclops
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Fire Punch751001510
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch751001510
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch751001510
The foe is punched with an electrified fist. It may leave the target with paralysis.
Gravity----5--
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Bind157520--
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
6Disable--8020--
For several turns, this move prevents the foe from using the move it last used.
9Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
14Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
17Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
22Shadow Sneak4010030--
The user extends its shadow and attacks the foe from behind. This move always goes first.
25Pursuit4010020--
An attack move that inflicts double damage if used on a foe that is switching out of battle.
30Curse----10--
A move that works differently for the Ghost type than for all the other types.
33Will-o-wisp--7515--
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
37Shadow Punch60--20--
The user throws a punch at the foe from the shadows. The punch lands without fail.
43Mean Look----5--
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
51Payback5010010--
If the user can use this attack after the foe attacks, its power is doubled.
61Future Sight809015--
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM48 Skill Swap -- -- 10 --
The user employs its psychic power to exchange abilities with the foe.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM04 Strength 80 100 15 --
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Imprison----10--Details
If the foe knows any move also known by the user, the foe is prevented from using it.
Destiny Bond----5--Details
When this move is used, if the user faints, the foe that landed the knockout hit also faints.
Pain Split----20--Details
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Grudge----5--Details
If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out.
Memento--10010--Details
The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk.
Faint Attack60--20--Details
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
Ominous Wind60100510Details
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 45 100 135 65 135 45
Max Stats
Hindering Nature
Lv. 50 105 - 152 94 - 136 126 - 168 63 - 105 126 - 168 45 - 87
Lv. 100 200 - 294 184 - 269 247 - 332 121 - 206 247 - 332 85 - 170
Max Stats
Neutral Nature
Lv. 50 105 - 152 105 - 152 140 - 187 70 - 117 140 - 187 50 - 97
Lv. 100 200 - 294 205 - 299 275 - 369 135 - 229 275 - 369 95 - 189
Max Stats
Beneficial Nature
Lv. 50 105 - 152 115 - 167 154 - 205 77 - 128 154 - 205 55 - 106
Lv. 100 200 - 294 225 - 328 302 - 405 148 - 251 302 - 405 104 - 207

<--- #476
Probopass
#478
Froslass
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