#478 Froslass
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
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Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Froslass Yukimenoko
ユキメノコ
National: #478
Sinnoh: #208
Male :0%
Female :100%
Ability: Snow Cloak
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Classification Height Weight Capture Rate Base Egg Steps
Snow Land Pokémon 4'03" 58.6lbs 75 5,120
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
White 0
Damage Taken
*0 *2 *1 *1 *1 *0.5 *0 *0.5 *1 *1 *1 *0.5 *2 *2 *1 *2 *2
Wild Hold Item Egg Groups

Babiri Berry
- 5%
Fairy
Mineral
Evolutionary Chain
Flavour Text
Diamond It freezes foes with an icy breath nearly -60 degrees F. What seems to be its body is actually hollow.
Pearl
Platinum It freezes prey by blowing its -58 degrees F breath. It is said to then secretly display its prey.
HeartGold Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as FROSLASS.
SoulSilver Legends in snowy regions say that a woman who was lost on an icy mountain was reborn as FROSLASS

Location
Game Location
Diamond Evolve from Snorunt
Pearl Evolve from Snorunt
Platinum Evolve Snorunt
HeartGold Evolve Snorunt
SoulSilver Evolve Snorunt
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Powder Snow401002510
The user attacks with a chilling gust of powdery snow. It may also freeze the target.
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
4Double Team----15--
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
10Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
13Icy Wind559515100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
19Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
22Ominous Wind60100510
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
28Wake-up Slap6010010--
This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however.
31Captivate--10020--
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
37Ice Shard4010030--
The user flash freezes chunks of ice and hurls them. This move always goes first.
40Hail----10--
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
51Blizzard12070510
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
59Destiny Bond----5--
When this move is used, if the user faints, the foe that landed the knockout hit also faints.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM13 Ice Beam 95 100 10 10
The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 120 70 5 10
A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 95 100 15 10
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25 Thunder 120 70 10 30
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM72 Avalanche 60 100 10 --
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Block -- -- 5 --
The user blocks the foe's way with arms spread wide to prevent escape.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Block----5--Details
The user blocks the foe's way with arms spread wide to prevent escape.
Spikes----20--Details
The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle.
Rollout309020--Details
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Disable--8020--Details
For several turns, this move prevents the foe from using the move it last used.
Bide??--10--Details
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Weather Ball - HGSS Only5010010--Details
An attack move that varies in power and type depending on the weather.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Bite601002530
Lv. 10
The foe is bitten with viciously sharp fangs. It may make the target flinch.
Headbutt701001530
Lv. 19
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Ice Fang65951510
Lv. 28
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Crunch801001520
Lv. 31
The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 70 80 70 80 70 110
Max Stats
Hindering Nature
Lv. 50 130 - 177 76 - 118 67 - 109 76 - 118 67 - 109 103 - 145
Lv. 100 250 - 344 148 - 233 130 - 215 148 - 233 130 - 215 202 - 287
Max Stats
Neutral Nature
Lv. 50 130 - 177 85 - 132 75 - 122 85 - 132 75 - 122 115 - 162
Lv. 100 250 - 344 165 - 259 145 - 239 165 - 259 145 - 239 225 - 319
Max Stats
Beneficial Nature
Lv. 50 130 - 177 93 - 145 82 - 134 93 - 145 82 - 134 126 - 178
Lv. 100 250 - 344 181 - 284 159 - 262 181 - 284 159 - 262 247 - 350

<--- #477
Dusknoir
#479
Rotom
--->

 
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