#079 Slowpoke
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex Entry
This Pokédex is for Ruby, Sapphire, Emerald, FireRed & LeafGreen. If you're looking for the Sword & Shield, Check out Slowpoke Pokémon Sword & Shield data
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Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Pokémon Game Picture National No. Hoenn No. English name Japanese Name
Ruby/Sapphire
079 255 Slowpoke ヤドン
Yadon
FireRed/LeafGreen
Ability: Oblivious & Own Tempo
Oblivious: Prevents Slowpoke from being Infatuated
Own Tempo: Prevents Slowpoke from being Confused
Emerald
Gender Ratio
Male: 50 % Female: 50 %
Classification Type 1 Type 2 Height Weight
Dopey Pokémon
3'11" 79.4 lbs
Evolution Chain
--Lv. 37-->
--King's Rock-->

Wild Hold Item Dex Category Colour Category Footprint
RSE
King's Rock - 5%
Pink

Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *1 *1 *1 *0.5 *2 *1 *2 *1 *2 *0.5
Flavor Text
Ruby SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it's doing and often spends entire days just loafing at water's edge.
Sapphire SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it's doing and often spends entire days just loafing at water's edge.
Emerald It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.
FireRed It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
LeafGreen Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.

Location
Game Location
Ruby Trade from LeafGreen
Sapphire Trade from LeafGreen
Emerald Trade from LeafGreen
FireRed Trade from LeafGreen
LeafGreen Berry Forest, Bond Bridge, Canyon Entrance, Cape Brink, Five Isle Meadow, Icefall Cave Floor 1, Kindle Road, Ruin Valley, Seafoam Island Floors 1 & Basements 1, 2, 3 & 4, Treasure Beach, Water Path (Grass)
Routes 6, 22, 23 & 25, Celadon City, Four Island, Fuchsia City, Viridian City, Berry Forest, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Icefall Cave Floor 1, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4 (Surf)
Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
Colosseum Trade from LeafGreen
XD Trade from LeafGreen

Ruby/Sapphire/Emerald/Colosseum/XD Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Curse
----10--
A move that functions differently for GHOSTS.
Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.
Tackle
359535--
Charges the foe with a full- body tackle.
6Growl
--10040--
Growls cutely to reduce the foe's ATTACK.
15Water Gun
4010025--
Squirts water to attack the foe.
20Confusion
501002510
A psychic attack that may cause confusion.
29Disable
--5520--
Psychically disables one of the foe's moves.
34Headbutt
701001530
A ramming attack that may cause flinching.
43Amnesia
----20--
Forgets about something and sharply raises SP. DEF.
48Psychic
901001010
A powerful psychic attack that may lower SP. DEF.

Fire Red/Leaf Green Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Curse
----10--
A move that functions differently for GHOSTS.
Yawn
--10010--
Lulls the foe into yawning, then sleeping next turn.
Tackle
359535--
Charges the foe with a full- body tackle.
6Growl
--10040--
Growls cutely to reduce the foe's ATTACK.
13Water Gun
4010025--
Squirts water to attack the foe.
17Confusion
501002510
A psychic attack that may cause confusion.
24Disable
--5520--
Psychically disables one of the foe's moves.
29Headbutt
701001530
A ramming attack that may cause flinching.
36Amnesia
----20--
Forgets about something and sharply raises SP. DEF.
40Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
47Psych Up
----10--
Copies the foe's effect(s) and gives to the user.

TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03Water Pulse
601002020
Attacks with ultrasonic waves. May confuse the foe
TM04Calm Mind
----20--
Raises SP. ATK and SP. DEF by focusing the mind.
TM06Toxic
--8510100
Poisons the foe with an intensifying toxin.
TM07Hail
----10--
Summons a hailstorm that strikes every turn.
TM10Hidden Power
??10015--
The effectiveness varies with the user.
TM11Sunny Day
----5--
Boosts the power of FIRE- type moves for 5 turns.
TM13Ice Beam
951001010
Blasts the foe with an icy beam that may freeze it.
TM14Blizzard
12070510
Hits the foe with an icy storm that may freeze it.
TM17Protect
----10--
Evades attack, but may fail if used in succession.
TM18Rain Dance
----5--
Boosts the power of WATER- type moves for 5 turns.
TM20Safeguard
----25--
A mystical force prevents all status problems.
TM21Frustration
??10020--
An attack that is stronger if the TRAINER is disliked.
TM23Iron Tail
100751530
Attacks with a rock-hard tail. May lower DEFENSE.
TM26Earthquake
10010010--
A powerful quake, but has no effect on flying foes.
TM27Return
??10020--
An attack that increases in power with friendship.
TM28Dig
6010010--
Digs underground the first turn and strikes next turn.
TM29Psychic
901001010
A powerful psychic attack that may lower SP. DEF.
TM30Shadow Ball
801001520
Hurls a black blob that may lower the foe's SP. DEF.
TM32Double Team
----15--
Creates illusory copies to raise evasiveness.
TM35Flamethrower
951001510
A powerful fire attack that may inflict a burn.
TM38Fire Blast
12085510
A fiery blast that scorches all. May cause a burn.
TM42Facade
7010020--
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
701002030
An attack with effects that vary by location.
TM44Rest
----10--
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
--10015--
Makes the opposite gender less likely to attack.
TM48Skill Swap
--10010--
The user swaps special abilities with the target.
HM03Surf
9510015--
Creates a huge wave, then crashes it down on the foe.
HM04Strength
8010015--
Builds enormous power, then slams the foe.
HM05Flash
--7020--
Looses a powerful blast of light that cuts accuracy.
HM08Dive
6010010--
Dives underwater the first turn and strikes next turn.

Fire Red/Leaf Green/Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Body Slam
851001530
A full-body slam that may cause paralysis.
Double-edge
12010015--
A life-risking tackle that also hurts the user.
Mimic
--10010--
Copies a move used by the foe during one battle.
Dream Eater
10010015--
Takes one half the damage inflicted on a sleeping foe.
Thunder Wave
--10020--
A weak jolt of electricity that paralyzes the foe.
Substitute
----10--
Creates a decoy using 1/4 of the user's maximum HP.

Emerald Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Psych Up
----10--
Copies the foe's effect(s) and gives to the user.
Snore
401001530
A loud attack that can be used only while asleep.
Icy Wind
559515100
A chilling attack that lowers the foe's SPEED.
Endure
----10--
Endures any attack for 1 turn, leaving at least 1HP.
Mud-slap
2010010100
Hurls mud in the foe's face to reduce its accuracy.
Swagger
--9015100
Confuses the foe, but also sharply raises ATTACK.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Swift
60--20--
Sprays star-shaped rays that never miss.

Egg Moves
Attack NameTypeAtt.Acc.PPEffect %
Safeguard
----25--
A mystical force prevents all status problems.
Belly Drum
----10--
Maximizes ATTACK while sacrificing HP.
Future Sight
809015--
Heightens inner power to strike 2 turns later.
Stomp
651002030
Stomps the enemy with a big foot. May cause flinching.
Mud Sport
--10015--
Covers the user in mud to raise electrical resistance.
Sleep Talk
----10--
Uses an own move randomly while asleep.
Snore
401001530
A loud attack that can be used only while asleep.

Egg Steps to Hatch Effort Points from Battling it Catch Rate
5,120 Steps HP: 1 Point 190

Egg Groups
Lists Of GroupsGroup Names
Monster
Water 1

Stats
 HPAttackDefenseSp. AttackSp. DefenseSpeed
Base Stats906565404015
Max Stats
Hindering Nature
384206 206161161116
Max Stats
Neutral Nature
384229229179179129
Max Stats
Beneficial Nature
384251251196196141