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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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079
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255
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Slowpoke
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ヤドン Yadon
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Ability: Oblivious & Own Tempo
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Oblivious: Prevents Slowpoke from being Infatuated Own Tempo: Prevents Slowpoke from being Confused
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Dopey Pokémon
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3'11"
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79.4 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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RSE
King's Rock - 5%
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Pink
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Flavour Text
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Ruby
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SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it's doing and often spends entire days just loafing at water's edge.
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Sapphire
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SLOWPOKE uses its tail to catch prey by dipping it in water at the side of a river. However, this POKéMON often forgets what it's doing and often spends entire days just loafing at water's edge.
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Emerald
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It catches prey by dipping its tail in water at the side of a river. But it often forgets what it is doing and spends entire days just loafing at water's edge.
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Fire Red
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It is always vacantly lost in thought, but no one knows what it is thinking about. It is good at fishing with its tail.
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Leaf Green
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Incredibly slow and dopey. It takes five seconds for it to feel pain when under attack.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from LeafGreen
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Sapphire
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None
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Trade from LeafGreen
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Emerald
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None
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Trade from LeafGreen
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FireRed
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None
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Trade from LeafGreen
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LeafGreen
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Common
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Berry Forest, Bond Bridge, Canyon Entrance, Cape Brink, Five Isle Meadow, Icefall Cave Floor 1, Kindle Road, Ruin Valley, Seafoam Island Floors 1 & Basements 1, 2, 3 & 4, Treasure Beach, Water Path (Grass) Routes 6, 22, 23 & 25, Celadon City, Four Island, Fuchsia City, Viridian City, Berry Forest, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Icefall Cave Floor 1, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4 (Surf) Routes 4, 6, 10, 11, 12, 13, 19, 20, 21 22, 23 & 25, Cerulean City, Cinnabar Island, Four Island, Fuchsia City, Lavender Town, One Island, Pallet Town, Viridian City, Berry Forest, Bond Bridge, Cape Brink, Cerulean Cave Floor 1 & Basement 1, Five Isle Meadow, Green Path, Icefall Cave Floor 1, Kindle Road, Memorial Pillar, Outcast Island, Resort Gorgeous, Ruin Valley, Safari Zone Areas 1, 2, 3 & Center, Seafoam Island Basements 3 & 4, S.S. Anne, Tanoby Ruins, Trainer Tower, Treasure Beach, Water Labyrinth, Water Path (Fish)
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Colosseum
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None
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Trade from LeafGreen
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XD
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None
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Trade from LeafGreen
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Curse | | -- | -- | 10 | -- | | A move that functions differently for GHOSTS. | | — | Yawn | | -- | 100 | 10 | -- | | Lulls the foe into yawning, then sleeping next turn. | | — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 6 | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 15 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 20 | Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | 29 | Disable | | -- | 55 | 20 | -- | | Psychically disables one of the foe's moves. | | 34 | Headbutt | | 70 | 100 | 15 | 30 | | A ramming attack that may cause flinching. | | 43 | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 48 | Psychic | | 90 | 100 | 10 | 10 | | A powerful psychic attack that may lower SP. DEF. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Curse | | -- | -- | 10 | -- | | A move that functions differently for GHOSTS. | | — | Yawn | | -- | 100 | 10 | -- | | Lulls the foe into yawning, then sleeping next turn. | | — | Tackle | | 35 | 95 | 35 | -- | | Charges the foe with a full- body tackle. | | 6 | Growl | | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 13 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 17 | Confusion | | 50 | 100 | 25 | 10 | | A psychic attack that may cause confusion. | | 24 | Disable | | -- | 55 | 20 | -- | | Psychically disables one of the foe's moves. | | 29 | Headbutt | | 70 | 100 | 15 | 30 | | A ramming attack that may cause flinching. | | 36 | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 40 | Psychic | | 90 | 100 | 10 | 10 | | A powerful psychic attack that may lower SP. DEF. | | 47 | Psych Up | | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM04 | Calm Mind | | -- | -- | 20 | -- | | Raises SP. ATK and SP. DEF by focusing the mind. | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM20 | Safeguard | | -- | -- | 25 | -- | | A mystical force prevents all status problems. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | | Attacks with a rock-hard tail. May lower DEFENSE. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM28 | Dig | | 60 | 100 | 10 | -- | | Digs underground the first turn and strikes next turn. | | TM29 | Psychic | | 90 | 100 | 10 | 10 | | A powerful psychic attack that may lower SP. DEF. | | TM30 | Shadow Ball | | 80 | 100 | 15 | 20 | | Hurls a black blob that may lower the foe's SP. DEF. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM38 | Fire Blast | | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM48 | Skill Swap | | -- | 100 | 10 | -- | | The user swaps special abilities with the target. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM04 | Strength | | 80 | 100 | 15 | -- | | Builds enormous power, then slams the foe. | | HM05 | Flash | | -- | 70 | 20 | -- | | Looses a powerful blast of light that cuts accuracy. | | HM08 | Dive | | 60 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Dream Eater | | 100 | 100 | 15 | -- | | Takes one half the damage inflicted on a sleeping foe. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Psych Up | | -- | -- | 10 | -- | | Copies the foe's effect(s) and gives to the user. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Safeguard | | -- | -- | 25 | -- | | A mystical force prevents all status problems. | | Belly Drum | | -- | -- | 10 | -- | | Maximizes ATTACK while sacrificing HP. | | Future Sight | | 80 | 90 | 15 | -- | | Heightens inner power to strike 2 turns later. | | Stomp | | 65 | 100 | 20 | 30 | | Stomps the enemy with a big foot. May cause flinching. | | Mud Sport | | -- | 100 | 15 | -- | | Covers the user in mud to raise electrical resistance. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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HP: 1 Point
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190
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Egg Groups | Lists Of Groups | Group Names | | Monster | | Water 1 |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 90 | 65 | 65 | 40 | 40 | 15 | Max Stats Hindering Nature | 384 | 206 | 206 | 161 | 161 | 116 | Max Stats Neutral Nature | 384 | 229 | 229 | 179 | 179 | 129 | Max Stats Beneficial Nature | 384 | 251 | 251 | 196 | 196 | 141 |
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