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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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298
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054
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Azurill
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Luriri
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Ability: Thick Fat & Guts
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Thick Fat: Fire & Ice Type moves do 50% Damage on Azurill Huge Power: Azurill's Attack is Doubled
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Gender Ratio
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Male: 75 %
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Female: 25 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Polka Dot Pokémon
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0'08"
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4.4 lbs
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Evolution Chain
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Blue
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Flavour Text
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Ruby
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AZURILL spins its tail as if it were a lasso, then hurls it far. The momentum of the throw sends its body flying, too. Using this unique action, one of these POKéMON managed to hurl itself a record 33 feet.
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Sapphire
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AZURILL's tail is large and bouncy. It is packed full of the nutrients this POKéMON needs to grow. AZURILL can be seen bouncing and playing on its big, rubbery tail.
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Emerald
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Its tail, which is packed with nutrition, is very bouncy like a rubber ball. On sunny days they gather at the edge of water and splash about for fun.
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Fire Red
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It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
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Leaf Green
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It battles by flinging around its tail, which is bigger than its body. The tail is a flotation device in water.
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Location
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Game
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Rarity
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Location
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Ruby
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Breed
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Breed Marill/Azumarill with Sea Incense attached
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Sapphire
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Breed
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Breed Marill/Azumarill with Sea Incense attached
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Emerald
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Breed
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Breed Marill/Azumarill with Sea Incense attached
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FireRed
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None
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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LeafGreen
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Breed
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Breed Marill/Azumarill with Sea Incense attached
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/LeafGreen
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Splash | | -- | -- | 40 | -- | | It's just a splash... Has no effect whatsoever. | | 3 | Charm | | -- | 100 | 20 | -- | | Charms the foe and sharply reduces its ATTACK. | | 6 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 10 | Bubble | | 20 | 100 | 30 | 10 | | An attack using bubbles. May lower the foe's SPEED. | | 15 | Slam | | 80 | 75 | 20 | -- | | Slams the foe with a long tail, vine, etc. | | 21 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Splash | | -- | -- | 40 | -- | | It's just a splash... Has no effect whatsoever. | | 3 | Charm | | -- | 100 | 20 | -- | | Charms the foe and sharply reduces its ATTACK. | | 6 | Tail Whip | | -- | 100 | 30 | -- | | Wags the tail to lower the foe's DEFENSE. | | 10 | Bubble | | 20 | 100 | 30 | 10 | | An attack using bubbles. May lower the foe's SPEED. | | 15 | Slam | | 80 | 75 | 20 | -- | | Slams the foe with a long tail, vine, etc. | | 21 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM23 | Iron Tail | | 100 | 75 | 15 | 30 | | Attacks with a rock-hard tail. May lower DEFENSE. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM07 | Waterfall | | 80 | 100 | 15 | -- | | Charges the foe with speed to climb waterfalls. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Body Slam | | 85 | 100 | 15 | 30 | | A full-body slam that may cause paralysis. | | Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Rollout | | 30 | 90 | 20 | -- | | An attack lasting 5 turns with rising intensity. | | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Encore | | -- | 100 | 5 | -- | | Makes the foe repeat its last move over 2 to 6 turns. | | Sing | | -- | 55 | 15 | -- | | A soothing song lulls the foe into a deep slumber. | | Refresh | | -- | 100 | 20 | -- | | Heals poisoning, paralysis, or a burn. | | Slam | | 80 | 75 | 20 | -- | | Slams the foe with a long tail, vine, etc. | | Tickle | | -- | 100 | 20 | -- | | Makes the foe laugh to lower ATTACK and DEFENSE. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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2,560 Steps
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HP: 1 Point
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150
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Egg Groups | Lists Of Groups | Group Names | | Cannot Breed |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 50 | 20 | 40 | 20 | 40 | 20 | Max Stats Hindering Nature | 304 | 125 | 161 | 125 | 161 | 125 | Max Stats Neutral Nature | 304 | 139 | 179 | 139 | 179 | 139 | Max Stats Beneficial Nature | 304 | 152 | 196 | 152 | 196 | 152 |
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