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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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339
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127
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Barboach
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ドジョッチ Dojotchi
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Ability: Oblivious
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Prevents Barboach from being Infatuated
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Whiskers Pokémon
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1'04"
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4.2 lbs
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Evolution Chain
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 --Lv. 30--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Gray
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Flavour Text
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Ruby
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BARBOACH's sensitive whiskers serve as a superb radar system. This POKéMON hides in mud, leaving only its two whiskers exposed while it waits for prey to come along.
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Sapphire
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BARBOACH's body is covered with a slimy film. If a foe grabs it, this POKéMON just slips out of the enemy's grip. This POKéMON grows weak if the slimy coating dries up.
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Emerald
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Its body is covered with a slimy film. The film acts as a barrier to prevent germs in muddy water from entering the BARBOACH's body.
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Fire Red
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It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
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Leaf Green
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It probes muddy riverbeds with its two long whiskers. A slimy film protects its body.
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Location
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Game
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Rarity
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Location
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Ruby
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Common
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Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
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Sapphire
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Common
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Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
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Emerald
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Common
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Routes 111, 114 & 120, Meteor Falls, Victory Road Basement 2 (Fish)
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FireRed
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None
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Trade from Ruby/Sapphire/Emerald
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LeafGreen
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None
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Trade from Ruby/Sapphire/Emerald
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald
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XD
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None
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Trade from Ruby/Sapphire/Emerald
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | 6 | Mud Sport | | -- | 100 | 15 | -- | | Covers the user in mud to raise electrical resistance. | | 6 | Water Sport | | -- | 100 | 15 | -- | | The user becomes soaked to raise resistance to fire. | | 11 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 16 | Magnitude | | ?? | 100 | 30 | -- | | A ground-shaking attack of random intensity. | | 21 | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 26 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | 26 | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | 31 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | 36 | Future Sight | | 80 | 90 | 15 | -- | | Heightens inner power to strike 2 turns later. | | 41 | Fissure | | ?? | 30 | 5 | -- | | A one-hit KO move that drops the foe in a fissure. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | 6 | Mud Sport | | -- | 100 | 15 | -- | | Covers the user in mud to raise electrical resistance. | | 6 | Water Sport | | -- | 100 | 15 | -- | | The user becomes soaked to raise resistance to fire. | | 11 | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 16 | Magnitude | | ?? | 100 | 30 | -- | | A ground-shaking attack of random intensity. | | 21 | Amnesia | | -- | -- | 20 | -- | | Forgets about something and sharply raises SP. DEF. | | 26 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | 26 | Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | 31 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | 36 | Future Sight | | 80 | 90 | 15 | -- | | Heightens inner power to strike 2 turns later. | | 41 | Fissure | | ?? | 30 | 5 | -- | | A one-hit KO move that drops the foe in a fissure. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM07 | Hail | | -- | -- | 10 | -- | | Summons a hailstorm that strikes every turn. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM26 | Earthquake | | 100 | 100 | 10 | -- | | A powerful quake, but has no effect on flying foes. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM37 | Sandstorm | | -- | -- | 10 | -- | | Causes a sandstorm that rages for several turns. | | TM39 | Rock Tomb | | 50 | 80 | 10 | 100 | | Stops the foe from moving with rocks and cuts SPEED. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM07 | Waterfall | | 80 | 100 | 15 | -- | | Charges the foe with speed to climb waterfalls. | | HM08 | Dive | | 60 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Icy Wind | | 55 | 95 | 15 | 100 | | A chilling attack that lowers the foe's SPEED. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Thrash | | 90 | 100 | 20 | 100 | | A rampage of 2 to 3 turns that confuses the user. | | Whirlpool | | 15 | 70 | 15 | 100 | | Traps and hurts the foe in a whirlpool for 2 to 5 turns. | | Spark | | 65 | 100 | 20 | 30 | | An electrified tackle that may paralyze the foe. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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HP: 1 Point
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190
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Egg Groups | Lists Of Groups | Group Names | | Water 2 |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 50 | 48 | 43 | 46 | 41 | 60 | Max Stats Hindering Nature | 304 | 175 | 166 | 171 | 162 | 197 | Max Stats Neutral Nature | 304 | 195 | 185 | 191 | 181 | 219 | Max Stats Beneficial Nature | 304 | 214 | 203 | 210 | 199 | 240 |
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