#788 Tapu Fini
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Tapu Fini
Japan: Kapu?rehire
カプ・レヒレ
French: Tokopisco
German: Kapu-Kime
Korean: 카푸느지느
National: #788
Alola: #288
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #100
Tapu Fini is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Land Spirit Pokémon 4'03"
1.3m
46.7lbs
21.2kg
33,840
Abilities: Misty Surge - Telepathy (Hidden Ability)
Misty Surge: Activates Misty Terrain for 5 turns when the Pokémon enters a battle.
Hidden Ability (Not Available):
Telepathy: Prevents damage from team-mates during Double and Triple battles
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 3 Sp. Defense Point(s)
Can't call S.O.S. Partners
Damage Taken
*1 *0.5 *0.5 *2 *2 *0.5 *0.5 *2 *1 *1 *1 *0.5 *1 *1 *0 *0.5 *1 *1
Wild Hold Item Egg Groups
  Tapu Fini cannot breed
Evolutionary Chain
Locations - In-Depth Details
Sun Ruins of HopeDetails
Moon Ruins of HopeDetails
Flavor Text
Sun The dense fog it creates brings the downfall and destruction of its confused enemies. Ocean currents are the source of its energy.
Moon The guardian deity of Poni, it can control water. People say it can create pure water that will wash away any uncleanness.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Misty Terrain -- -- 10 --
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
Moonblast 95 100 15 30
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
Heal Pulse -- -- 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
Mean Look -- -- 5 --
The user pins the target with a dark, arresting look. The target becomes unable to flee.
Haze -- -- 30 --
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Mist -- -- 30 --
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Water Gun 40 100 25 --
The target is blasted with a forceful shot of water.
8 Water Pulse 60 100 20 20
The user attacks the target with a pulsing blast of water. This may also confuse the target.
14 Whirlpool 35 85 15 100
The user traps the target in a violent swirling whirlpool for four to five turns.
20 Soak -- 100 20 --
The user shoots a torrent of water at the target and changes the target's type to Water.
26 Refresh -- -- 20 --
The user rests to cure itself of poisoning, a burn, or paralysis.
32 Brine 65 100 10 --
If the target's HP is half or less, this attack will hit with double the power.
38 Defog -- -- 15 --
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
43 Nature's Madness ?? 90 10 --
The user hits the target with the force of nature. It halves the target's HP.
48 Muddy Water 90 85 10 30
The user attacks by shooting muddy water at the opposing Pokémon. This may also lower their accuracy.
53 Aqua Ring -- -- 20 --
The user envelops itself in a veil made of water. It regains some HP every turn.
58 Hydro Pump 110 80 5 --
The target is blasted by a huge volume of water launched under great pressure.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status conditions for five turns.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM41 Torment -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM55 Scald 80 100 15 30
The user shoots boiling hot water at its target. This may also leave the target with a burn.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM67 Smart Strike 70 -- 10 --
The user stabs the target with a sharp horn. This attack never misses.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Nature Power -- -- 20 --
This attack makes use of nature's power. Its effects vary depending on the user's environment.
TM98 Waterfall 80 100 15 20
The user charges at the target and may make it flinch.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 140 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 160(Phy)/185(Spe) -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Twinkle Tackle 175 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.
Guardian of Alola 1 -- 1 --
The user, the Land Spirit Pokémon, obtains Alola's energy using its Z-Power and attacks the target with full force. This reduces the target's HP greatly.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 70 75 115 95 130 85
Max Stats
Hindering Nature
Lv. 50 130 - 177 72 - 114 108 - 150 90 - 132 121 - 163 81 - 123
Lv. 100 250 - 344 139 - 224 211 - 296 175 - 260 238 - 323 157 - 242
Max Stats
Neutral Nature
Lv. 50 130 - 177 80 - 127 120 - 167 100 - 147 135 - 182 90 - 137
Lv. 100 250 - 344 155 - 249 235 - 329 195 - 289 265 - 359 175 - 269
Max Stats
Beneficial Nature
Lv. 50 130 - 177 88 - 139 132 - 183 110 - 161 148 - 200 99 - 150
Lv. 100 250 - 344 170 - 273 258 - 361 214 - 317 291 - 394 192 - 295

<--- #787
Tapu Bulu
#789
Cosmog
--->

 
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