#302 Sableye
General Location Attacks Stats Egg Moves 5th Gen Dex 3rd Gen Dex Spin Off Dex DP Entry
This Pokédex is for Diamond, Pearl, Platinum, HeartGold, SoulSilver. If you're looking for the Black & White Pokédex, Click here
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Images
Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Sableye Yamirami
ヤミラミ
National: #302
Male :50%
Female :50%
Ability: Keen Eye & Stall
Keen Eye: Opponent cannot lower this Pokémon’s accuracy.
Stall: The Pokémon always attacks last.
Classification Height Weight Capture Rate Base Egg Steps
Darkness Pokémon 1'08" 24.3lbs 45 6,400
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
1,059,860 Points
Medium Slow
35 1 Attack Point(s)
1 Defense Point(s)
Purple 0
Damage Taken
*0 *1 *1 *1 *1 *1 *0 *0.5 *1 *1 *0 *1 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
HumanShape
Evolutionary Chain
Flavour Text
Diamond It hides in the darkness of caves. Its diet of gems has transformed its eyes into gemstones.
Pearl
Platinum
HeartGold It dwells in the darkness of caves. It uses its sharp claws to dig up gems to nourish itself.
SoulSilver

Location (In-Depth Details)
Game Location
Ruby Trade from Sapphire/Emerald/XD
Sapphire Cave of Origin Floor 1 & Basements 1, 2 & 3, Granite Cave Basements 1 & 2, Sky Pillar Floors 1, 3 & 5, Victory Road Basement 2
Emerald Cave of Origin Floor 1 & Basements 1, 2 & 3, Granite Cave Basements 1 & 2, Sky Pillar Floors 1, 3 & 5, Victory Road Basement 2
FireRed Trade from Sapphire/Emerald/XD
LeafGreen Trade from Sapphire/Emerald/XD
Colosseum Trade from Sapphire/Emerald/XD
XD Snagged from Navigator Abson in Citadark Isle
Diamond Iron Mountain Sapphire Inserted into DS Details
Pearl Iron Mountain Sapphire Inserted into DS Details
Platinum Iron Island (Sapphire Inserted) Details
HeartGold Route 9 Details
SoulSilver Trade from DPtSS
PokéWalker Rally Details
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Leer--10030--
The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Scratch4010035--
Hard, pointed, and sharp claws rake the foe to inflict damage.
4Foresight----40--
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
8Night Shade??10015--
The user makes the foe see a mirage. It inflicts damage matching the user's level.
11Astonish301001530
The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
15Fury Swipes188015--
The foe is raked with sharp claws or scythes for two to five times in quick succession.
18Fake Out4010010100
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
22Detect----5--
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
25Shadow Sneak4010030--
The user extends its shadow and attacks the foe from behind. This move always goes first.
29Knock Off2010020--
The user slaps down the foe's held item, preventing the item from being used during the battle.
32Faint Attack60--20--
The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
36Punishment??1005--
This attack's power increases the more the foe has powered up with stat changes.
39Shadow Claw7010015--
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
43Power Gem7010020--
The user attacks with a ray of light that sparkles as if it were made of gemstones.
46Confuse Ray--10010--
The foe is exposed to a sinister ray that triggers confusion.
50Zen Headbutt80901520
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
53Shadow Ball801001520
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
57Mean Look----5--
The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM12 Taunt -- 100 20 --
The foe is taunted into a rage that allows it to use only attack moves for two to four turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39 Rock Tomb 50 80 10 100
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM41 Torment -- 100 15 --
The user torments and enrages the foe, making it incapable of using the same move twice in a row.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 100 10 --
The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item.
TM49 Snatch -- -- 10 --
The user steals the effects of any healing or stat- changing move the foe attempts to use.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM61 Will-o-wisp -- 75 15 --
The user shoots a sinister, bluish white flame at the foe to inflict a burn.
TM63 Embargo -- 100 15 --
It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
TM66 Payback 50 100 10 --
If the user can use this attack after the foe attacks, its power is doubled.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM79 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM84 Poison Jab 80 100 20 30
The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM01 Cut 50 95 30 --
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Fire Punch 75 100 15 10
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter 10 95 20 --
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Ice Punch 75 100 15 10
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind 55 95 15 100
The user attacks with a gust of chilled air. It also lowers the target's Speed stat.
Knock Off 20 100 20 --
The user slaps down the foe's held item, preventing the item from being used during the battle.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Sucker Punch 80 100 5 --
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Thunderpunch 75 100 15 10
The foe is punched with an electrified fist. It may leave the target with paralysis.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite -- 100 10 --
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Pain Split -- -- 20 --
The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Gravity -- -- 5 --
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Magic Coat -- -- 15 --
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Low Kick ?? 100 20 --
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Recover----10--Details
A self-healing move. The user restores its own HP by up to half of its max HP.
Moonlight----5--Details
The user restores its own HP. The amount of HP regained varies with the weather.
Nasty Plot----20--Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Flatter--10015--Details
Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat.
Feint - HGSS Only5010010--Details
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 50 75 75 65 65 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 72 - 114 72 - 114 63 - 105 63 - 105 49 - 91
Lv. 100 210 - 304 139 - 224 139 - 224 121 - 206 121 - 206 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 80 - 127 80 - 127 70 - 117 70 - 117 55 - 102
Lv. 100 210 - 304 155 - 249 155 - 249 135 - 229 135 - 229 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 88 - 139 88 - 139 77 - 128 77 - 128 60 - 112
Lv. 100 210 - 304 170 - 273 170 - 273 148 - 251 148 - 251 115 - 218

<--- #301
Delcatty
#303
Mawile
--->

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014