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In previous Pokémon games, the background music only changed when you moved to different areas. Pokémon Black & White, however, implement a variety of changes in various different circumstances. These change from the pitch of the music to the instruments used and more. This page will detail all the changes as well as what they implement and how.
Seasonal Changes
As the seasons change every month, almost all areas have slight changes brought on by the change in seasons. They start off with the basics in Spring but get additional features during certain months. Most notably is a chime in Winter in most areas. Below is a table of changes to the music in each area based upon the seasons;
| Area Range | Spring | Summer | Autumn | Winter |
| Route 2 to Skyarrow Bridge | Flute | Louder arrangement | Piano Addition | Chimes in Intro |
| Route 4 onwards | Basic | Louder Arrangement | Xylophone Addition | Chimes |
| Route 12 onwards | Basic | Saxophone added | Piano Addition | Chimes |
| Undella Town | Quiet Music | Steel Drums Tropical Beat | Quiet Music | Quiet Music |
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Movement-Based Changes
In some areas, the music is a static music style, but does in fact change when you make steps, adding to the beat while you move around the route
| Area | Musical Addition | Screenshot |
| Route 1 | Tambourine |  |
| Routes 2, 3, 5, 6, 7, 8, 9, 11, 12, 13, 14, 15, 16 | Snare Drum |  |
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Instrument Additions
In a variety of places around Unova, there are various characters playing musical instruments. These characters add their instruments to the music of the area. Some are only active while you're within earshot while others are active non stop after you talk to them.
| Area | Instrument Addition | Duration | Screenshot |
| Accumula Town - Top Right Building | Piano | After talking to the characters - Constant until leaving |  |
| Accumula Town - Top Right Building | Drums | After talking to the characters - Constant until leaving |  |
| Nacrene City - Café Warehouse | Accordion | After talking to the characters - When within earshot |  |
| Icirrus City - By the Gym | Claps | When within earshot |  |
| Opelucid City - By the Pokémon Centre | Keytar | After talking to the characters - When within earshot (Black Only) |  |
| Opelucid City - By the Pokémon Centre | Erhu | After talking to the characters - When within earshot (White Only) |  |
| Village Bridge - Top Left by Vending Machine | Guitar | After speaking to Aickman |  |
| Village Bridge - Bottom by bridge | Vocals | After speaking to Koontz |  |
| Village Bridge - On the bridge | Voice Percussion | After speaking to Russo |  |
| Village Bridge - In the top-right field | Whistle | After speaking to Derleth |  |
| Anville Town - On Bridge | Flute | After talking to the characters - When within earshot |  |
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Cave Changes
Next, there are changes in the various caves such as Chargestone Cave and Twist Mountain. As you get into the lower levels of the caves, the music will slow and the notes will get lower to help signify how far you are from the first floor. This isn't noticiable when on your bike and some caves such as Victory Road do not have this feature.
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GameFreak Change
The final change is a complete drastic change, in the GameFREAK building in Castelia City, when you speak to the man on the left, as seen in the screenshot, he will completely change the music from Castelia City's music to the Team Rocket takeover music from HeartGold & SoulSilver for the time you are in that room.
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