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Pokémon Game Picture
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National No.
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Sinnoh No.
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English name
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Japanese Name
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084
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---
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Doduo
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Dodo
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Ability: Run Away & Early Bird
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Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Early Bird: SLEEP conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly. |
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Twin Bird Pokémon
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4'07"
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86.0 lbs
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Evolution Chain
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 --Lv. 31--> 
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Damage Taken
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| x1 |
x1 |
x1 |
x2 |
x0.5 |
x2 |
x1 |
x1 |
x0 |
x1 |
x1 |
x0.5 |
x2 |
x0 |
x1 |
x1 |
x1 |
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Wild Hold Item
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Base EXP
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Base Happinness
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Colour Category
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Pal Park Location
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| Sharp Beak - 5%
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1,000,000 Points Medium Fast
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70
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Brown
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Field
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Flavour Text
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Diamond
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The brains in its two heads appear to communicate emotions to each other with a telepathic power.
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Pearl
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Platinum
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Location (DP Details)
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Game
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Rarity
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Location
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Ruby
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Uncommon
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Safari Zone Entrance, Left & Mach Bike Areas
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Sapphire
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Uncommon
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Safari Zone Entrance, Left & Mach Bike Areas
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Emerald
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Uncommon
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Safari Zone Entrance, Left & Mach Bike Areas
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FireRed
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Common
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Routes 16, 17 & 18 & Safari Zone Areas 1 & 3
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LeafGreen
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Common
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Routes 16, 17 & 18 & Safari Zone Areas 1 & 3
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Colosseum
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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XD
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None
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Trade from Ruby/Sapphire/Emerald/FireRed/LeafGreen
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Diamond
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Swarm
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Swarm in Route 201
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Details
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Pearl
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Swarm
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Swarm in Route 201
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Details
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Platinum
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Common
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Route 201 - (Swarm)
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Details
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| Diamond/Pearl/Platinum Level Up |
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| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| — | Peck | |  | 35 | 100 | 35 | -- | | Attacks the foe with a jabbing beak, etc. | | — | Growl | |  | -- | 100 | 40 | -- | | Growls cutely to reduce the foe's ATTACK. | | 5 | Quick Attack | |  | 40 | 100 | 30 | -- | | An extremely fast attack that always strikes first. | | 10 | Rage | |  | 20 | 100 | 20 | -- | | Raises the user's ATTACK every time it is hit. | | 14 | Fury Attack | |  | 15 | 85 | 20 | -- | | Jabs the foe 2 to 5 times with sharp horns, etc. | | 19 | Pursuit | |  | 40 | 100 | 20 | -- | | Inflicts bad damage if used on a foe switching out. | | 23 | Uproar | |  | 50 | 100 | 10 | -- | | Causes an uproar for 2 to 5 turns and prevents sleep. | | 28 | Acupressure | |  | -- | -- | 30 | -- | | Randomly raises user's one stat two stages | | 32 | Double Hit | |  | 35 | 90 | 10 | -- | | Strikes twice | | 37 | Agility | |  | -- | -- | 30 | -- | | Relaxes the body to sharply boost SPEED. | | 41 | Drill Peck | |  | 80 | 100 | 20 | -- | | A corkscrewing attack with the beak acting as a drill. | | 46 | Endeavor | |  | ?? | 100 | 5 | -- | | Gains power if the user's HP is lower than the foe's HP. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| TM06 | Toxic | |  | -- | 85 | 10 | -- | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | |  | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | |  | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM17 | Protect | |  | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM21 | Frustration | |  | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM27 | Return | |  | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM32 | Double Team | |  | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM40 | Aerial Ace | |  | 60 | -- | 20 | -- | | An extremely speedy and unavoidable attack. | | TM42 | Facade | |  | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | |  | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | |  | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | |  | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | |  | 40 | 100 | 10 | -- | | While attacking, it may steal the foe's held item. | | TM47 | Steel Wing | |  | 70 | 90 | 25 | 10 | | Strikes the foe with hard wings spread wide. | | TM51 | Roost | |  | -- | -- | 10 | -- | | Restores half of max HP | | TM58 | Endure | |  | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | TM78 | Captivate | |  | -- | 100 | 20 | -- | | Lowers opposite gender foe's SP.ATT two stages | | TM82 | Sleep Talk | |  | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | TM83 | Natural Gift | |  | ?? | 100 | 15 | -- | | Power and type of move depends on the held berry | | TM87 | Swagger | |  | -- | 90 | 15 | -- | | Confuses the foe, but also sharply raises ATTACK. | | TM88 | Pluck | |  | 60 | 100 | 20 | -- | | Power doubles if foe is holding a berry | | TM90 | Substitute | |  | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. | | HM02 | Fly | |  | 90 | 95 | 15 | -- | | Flies up on the first turn, then strikes the next turn. |
| Platinum Move Tutor Attacks |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % |
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| Air Cutter | |  | 55 | 95 | 25 | -- | | Hacks with razorlike wind. High critical-hit ratio. | | Knock Off | |  | 20 | 100 | 20 | -- | | Knocks down the foe's held item to prevent its use. | | Snore | |  | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Swift | |  | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | Uproar | |  | 50 | 100 | 10 | -- | | Causes an uproar for 2 to 5 turns and prevents sleep. | | Endeavor | |  | ?? | 100 | 5 | -- | | Gains power if the user's HP is lower than the foe's HP. | | Mud-slap | |  | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. |
| 3rd Gen Only Moves |
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| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Means |
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| Tri Attack | |  | 80 | 100 | 10 | 20 | | | Fires three types of beams at the same time. |
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Base Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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1 Attack Point(s)
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190
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Egg Groups | Lists Of Groups | Group Names | | Flying |
| Stats |
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HP |
Attack |
Defense |
Sp. Attack |
Sp. Defense |
Speed |
| Base Stats |
35 |
85 |
45 |
35 |
35 |
75 |
Min-Max Hindering Nature |
Lv50 Lv100 |
95 - 142
180 - 274 |
81 - 123
157 - 242 |
45 - 87
85 - 170 |
36 - 78
67 - 152 |
36 - 78
67 - 152 |
72 - 114
139 - 224 |
Min-Max Neutral Nature |
Lv50 Lv100 |
95 - 142
180 - 274 |
90 - 137
175 - 269 |
50 - 97
95 - 189 |
40 - 87
75 - 169 |
40 - 87
75 - 169 |
80 - 127
155 - 249 |
Min-Max Beneficial Nature |
Lv50 Lv100 |
95 - 142
180 - 274 |
99 - 150
192 - 295 |
55 - 106
104 - 207 |
44 - 95
82 - 185 |
44 - 95
82 - 185 |
88 - 139
170 - 273 |
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