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Pokémon Game Picture
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National No.
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Hoenn No.
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English name
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Japanese Name
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223
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362
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Remoraid
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テッポウオ Teppouo
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Ability: Hustle
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Remoraid's Attack Damage is Multiplied by 1.5 but average Accuracy is only 80%
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Gender Ratio
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Male: 50 %
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Female: 50 %
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Classification
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Type 1
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Type 2
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Height
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Weight
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Jet Pokémon
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2'00"
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26.5 lbs
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Evolution Chain
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 --Lv. 25--> 
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Wild Hold Item
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Dex Category
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Colour Category
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Footprint
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None
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Gray
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Flavour Text
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Ruby
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REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.
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Sapphire
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REMORAID sucks in water, then expels it at high velocity using its abdominal muscles to shoot down flying prey. When evolution draws near, this POKéMON travels downstream from rivers.
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Emerald
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A REMORAID uses its abdominal muscles to forcefully expel swallowed water, then shoot down flying prey. When evolution approaches, it travels down rivers.
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Fire Red
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Using its dorsal fin as a suction pad, it clings to a MANTINE's underside to scavenge for leftovers.
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Leaf Green
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It has superb accuracy. The water it shoots out can strike even moving prey from more than 100 yards.
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Location
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Game
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Rarity
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Location
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Ruby
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None
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Trade from Emerald/LeafGreen/Colosseum
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Sapphire
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None
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Trade from Emerald/LeafGreen/Colosseum
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Emerald
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Common
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Safari Zone Extention (Fish)
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FireRed
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None
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Trade from Emerald/LeafGreen/Colosseum
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LeafGreen
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Common
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Five Isle Meadow, Green Path, Memorial Pillar, Outcast Island, Resort Gorgeous, Tanoby Ruins, Trainer Tower, Water Labyrinth, Water Path (Fish)
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Colosseum
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Only One
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Snagged from Miror B. Peon Reath in Pyrite Hill
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XD
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None
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Trade from Emerald/LeafGreen/Colosseum
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| Ruby/Sapphire/Emerald/Colosseum/XD Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 11 | Lock-on | | -- | 100 | 5 | -- | | Locks on to the foe to ensure the next move hits. | | 22 | Psybeam | | 65 | 100 | 20 | 10 | | Fires a peculiar ray that may confuse the foe. | | 22 | Aurora Beam | | 65 | 100 | 20 | 10 | | Fires a rainbow-colored beam that may lower ATTACK. | | 22 | Bubblebeam | | 65 | 100 | 20 | 10 | | Forcefully sprays bubbles that may lower SPEED. | | 33 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 44 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | 55 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. |
| Fire Red/Leaf Green Level Up |
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| Level | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| — | Water Gun | | 40 | 100 | 25 | -- | | Squirts water to attack the foe. | | 11 | Lock-on | | -- | 100 | 5 | -- | | Locks on to the foe to ensure the next move hits. | | 22 | Psybeam | | 65 | 100 | 20 | 10 | | Fires a peculiar ray that may confuse the foe. | | 22 | Aurora Beam | | 65 | 100 | 20 | 10 | | Fires a rainbow-colored beam that may lower ATTACK. | | 22 | Bubblebeam | | 65 | 100 | 20 | 10 | | Forcefully sprays bubbles that may lower SPEED. | | 33 | Focus Energy | | -- | -- | 30 | -- | | Focuses power to raise the critical-hit ratio. | | 44 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | 55 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. |
| TM & HM Attacks |
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| TM/HM # | Attack Name | Type | Att. | Acc. | PP | Effect % |
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| TM03 | Water Pulse | | 60 | 100 | 20 | 20 | | Attacks with ultrasonic waves. May confuse the foe | | TM06 | Toxic | | -- | 85 | 10 | 100 | | Poisons the foe with an intensifying toxin. | | TM10 | Hidden Power | | ?? | 100 | 15 | -- | | The effectiveness varies with the user. | | TM11 | Sunny Day | | -- | -- | 5 | -- | | Boosts the power of FIRE- type moves for 5 turns. | | TM13 | Ice Beam | | 95 | 100 | 10 | 10 | | Blasts the foe with an icy beam that may freeze it. | | TM14 | Blizzard | | 120 | 70 | 5 | 10 | | Hits the foe with an icy storm that may freeze it. | | TM15 | Hyper Beam | | 150 | 90 | 5 | -- | | Powerful, but leaves the user immobile the next turn. | | TM17 | Protect | | -- | -- | 10 | -- | | Evades attack, but may fail if used in succession. | | TM18 | Rain Dance | | -- | -- | 5 | -- | | Boosts the power of WATER- type moves for 5 turns. | | TM21 | Frustration | | ?? | 100 | 20 | -- | | An attack that is stronger if the TRAINER is disliked. | | TM27 | Return | | ?? | 100 | 20 | -- | | An attack that increases in power with friendship. | | TM29 | Psychic | | 90 | 100 | 10 | 10 | | A powerful psychic attack that may lower SP. DEF. | | TM32 | Double Team | | -- | -- | 15 | -- | | Creates illusory copies to raise evasiveness. | | TM35 | Flamethrower | | 95 | 100 | 15 | 10 | | A powerful fire attack that may inflict a burn. | | TM38 | Fire Blast | | 120 | 85 | 5 | 10 | | A fiery blast that scorches all. May cause a burn. | | TM42 | Facade | | 70 | 100 | 20 | -- | | Boosts ATTACK when burned, paralyzed, or poisoned. | | TM43 | Secret Power | | 70 | 100 | 20 | 30 | | An attack with effects that vary by location. | | TM44 | Rest | | -- | -- | 10 | -- | | The user sleeps for 2 turns, restoring HP and status. | | TM45 | Attract | | -- | 100 | 15 | -- | | Makes the opposite gender less likely to attack. | | TM46 | Thief | | 40 | 100 | 10 | 100 | | While attacking, it may steal the foe's held item. | | HM03 | Surf | | 95 | 100 | 15 | -- | | Creates a huge wave, then crashes it down on the foe. | | HM07 | Waterfall | | 80 | 100 | 15 | -- | | Charges the foe with speed to climb waterfalls. | | HM08 | Dive | | 60 | 100 | 10 | -- | | Dives underwater the first turn and strikes next turn. |
| Fire Red/Leaf Green/Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Double-edge | | 120 | 100 | 15 | -- | | A life-risking tackle that also hurts the user. | | Mimic | | -- | 100 | 10 | -- | | Copies a move used by the foe during one battle. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Substitute | | -- | -- | 10 | -- | | Creates a decoy using 1/4 of the user's maximum HP. |
| Emerald Tutor Attacks |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Snore | | 40 | 100 | 15 | 30 | | A loud attack that can be used only while asleep. | | Endure | | -- | -- | 10 | -- | | Endures any attack for 1 turn, leaving at least 1HP. | | Mud-slap | | 20 | 100 | 10 | 100 | | Hurls mud in the foe's face to reduce its accuracy. | | Swagger | | -- | 90 | 15 | 100 | | Confuses the foe, but also sharply raises ATTACK. | | Sleep Talk | | -- | -- | 10 | -- | | Uses an own move randomly while asleep. | | Swift | | 60 | -- | 20 | -- | | Sprays star-shaped rays that never miss. | | Defense Curl | | -- | -- | 40 | -- | | Curls up to conceal weak spots and raise DEFENSE. |
| Egg Moves |
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| Attack Name | Type | Att. | Acc. | PP | Effect % |
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| Aurora Beam | | 65 | 100 | 20 | 10 | | Fires a rainbow-colored beam that may lower ATTACK. | | Octazooka | | 65 | 85 | 10 | 50 | | Fires a lump of ink to damage and cut accuracy. | | Supersonic | | -- | 55 | 20 | -- | | Emits bizarre sound waves that may confuse the foe. | | Haze | | -- | -- | 30 | -- | | Creates a black haze that eliminates all stat changes. | | Screech | | -- | 85 | 40 | -- | | Emits a screech to sharply reduce the foe's DEFENSE. | | Thunder Wave | | -- | 100 | 20 | -- | | A weak jolt of electricity that paralyzes the foe. | | Rock Blast | | 25 | 80 | 10 | -- | | Hurls boulders at the foe 2 to 5 times in a row. |
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Egg Steps to Hatch
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Effort Points from Battling it
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Catch Rate
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5,120 Steps
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Special Attack: 1 Point
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190
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Egg Groups | Lists Of Groups | Group Names | | Water 1 | | Water 2 |
| Stats | | | HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | | Base Stats | 35 | 65 | 35 | 65 | 35 | 65 | Max Stats Hindering Nature | 274 | 206 | 152 | 206 | 152 | 206 | Max Stats Neutral Nature | 274 | 229 | 169 | 229 | 169 | 229 | Max Stats Beneficial Nature | 274 | 251 | 185 | 251 | 185 | 251 |
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