#133 Eevee
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture Name Other Names No. Gender Ratio Type
Eevee
Japan: Eievui
イーブイ
French: Évoli
German: Evoli
Korean: 이브이
National: #133
Alola: #123
Melemele: #---
Akala: #050
Ula'ula: #---
Poni: #---
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Evolution Pokémon 1'00"
0.3m
14.3lbs
6.5kg
458,960
Abilities: Run Away - Adaptability - Anticipation (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Hidden Ability (Available):
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 1 Sp. Defense Point(s)
Likely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations - In-Depth Details
Sun Route 4, Route 6Details
Moon Route 4, Route 6Details
Trainer Locations  Details
Flavor Text
Sun Possessing an unbalanced and unstable genetic makeup, it conceals many possible evolutions.
Moon Current studies show it can evolve into an incredible eight different species of Pokémon.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Covet 60 100 25 --
The user endearingly approaches the target, then steals the target's held item.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
Growl -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Tail Whip -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
5 Sand Attack -- 100 15 --
Sand is hurled in the target's face, reducing the target's accuracy.
9 Baby-Doll Eyes -- 100 30 --
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
13 Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
17 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
17 Swift 60 -- 20 --
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
20 Refresh -- -- 20 --
The user rests to cure itself of poisoning, a burn, or paralysis.
25 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
29 Charm -- 100 20 --
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
33 Baton Pass -- -- 40 --
The user switches places with a party Pokémon in waiting and passes along any stat changes.
37 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
41 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
45 Trump Card ?? -- 5 --
The fewer PP this move has, the greater its power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Flail ?? 100 15 -- Details
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
Endure -- -- 10 -- Details
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wish -- -- 10 -- Details
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
Yawn -- -- 10 -- Details
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Covet 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Detect -- -- 5 -- Details
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Stored Power 20 100 10 -- Details
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
Synchronoise 120 100 10 -- Details
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
Captivate -- 100 20 -- Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Celebrate----40--
The Pokémon congratulates you on your special day!Pokémon Center - Birthday Distribution

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/160(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Shattered Psyche 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Extreme Evoboost -- -- 1 100
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 175 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Tectonic Rage 160(Phy)/100(Spe) -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Heal Bell -- -- 5 -- Move Tutor - ORAS
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
Hyper Voice 90 100 10 -- Move Tutor - ORAS
The user lets loose a horribly echoing shout with the power to inflict damage.
Iron Tail 100 75 15 30 Move Tutor - ORAS
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Body Slam 85 100 15 30 Move Tutor - FRLG
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
Mimic -- -- 10 -- Move Tutor - FRLG
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Focus Energy -- -- 30 -- Y Lv. 36
The user takes a deep breath and focuses so that critical hits land more easily.
Rage 20 100 20 -- Gen I TM20
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Reflect -- -- 20 -- Gen I TM33
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
Bide ?? -- 10 -- Gen I TM34
The user endures attacks for two turns, then strikes back to cause double the damage taken.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 325 55 55 50 45 65 55
Max Stats
Hindering Nature
Lv. 50 115 - 162 54 - 96 49 - 91 45 - 87 63 - 105 54 - 96
Lv. 100 220 - 314 103 - 188 94 - 179 85 - 170 121 - 206 103 - 188
Max Stats
Neutral Nature
Lv. 50 115 - 162 60 - 107 55 - 102 50 - 97 70 - 117 60 - 107
Lv. 100 220 - 314 115 - 209 105 - 199 95 - 189 135 - 229 115 - 209
Max Stats
Beneficial Nature
Lv. 50 115 - 162 66 - 117 60 - 112 55 - 106 77 - 128 66 - 117
Lv. 100 220 - 314 126 - 229 115 - 218 104 - 207 148 - 251 126 - 229

<--- #132
Ditto
#134
Vaporeon
--->

 
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