ID-170 - GreninjaOther Greninja Figures

Movement: 3
Rarity: EX
Type: Water / Dark
Special Ability: None

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 70
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 40x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.140
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value140
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 70
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.140
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value140
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 60
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.120
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value120
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 60
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.120
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value120
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 60
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.120
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value120
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 60
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.120
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value120
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Dodge Blue
    20 Hydro Pump White 60
    4 Miss Red
    40 Water Shuriken Gold Spin again until Water Shuriken attack does not land - damage is multiplied by the number of Water Shuriken Attack spins. An opponent next to the target spins, and if it spins a Purple Attack, then it is knocked out 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.120
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value120
  • Base Wheel Size Name Move Type Additional Notes Damage
    4 Miss Red
    28 Evade Blue
    20 Hydro Pump White 60
    4 Miss Red
    40 Water Shuriken Gold Keep spinning until the spinner doesn't land on Water Shuriken, doing 20 damage for each spin. Any adjacent Pokémon to the opponent have to spin. If they get a Purple move, they are knocked out. 20x
    96Hydro VortexWhite Z-MoveThe battle opponent and opposing Pokémon within 2 steps of it become confused.120
    96Black Hole EclipseWhite Z-MoveReduces the opponetn's Z-Move gauge by two thirds of its max value120