ID-363 - MimikyuOther Mimikyu Figures

Movement: 2
Rarity: R
Type: Ghost / Fairy
Special Ability: Disguise - When this Pokémon moves from the bench to the field, attach a Disguise marker to this Pokémon. While that marker is attached to it, this Pokémon is not knocked out in battle (instead of knocking it out, remove the marker and any special conditions affecting it). This Pokémon can MP move through other Pokémon on the field

Move List

  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    20 Curse Purple Attach a Curse marker to the battle opponent. (A Pokémon that is knocked out in this condition is excluded from the duel.)
    24 Shadow Claw White 30
    4 Miss Red
    40 Play Rough White On your next turn, your opponent cannot use plates. 90
    96 Let's Snuggle Forever Z-Move Moves the battle opponent to its P.C. The battle opponent is not knocked out 180
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.360
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    20 Curse Purple Attach a Curse marker to the battle opponent. (A Pokémon that is knocked out in this condition is excluded from the duel.)
    24 Shadow Claw White 30
    4 Miss Red
    40 Play Rough White On your next turn, your opponent cannot use plates. 90
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.180
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆
  • Base Wheel Size Name Move Type Additional Notes Damage
    8 Miss Red
    20 Curse Purple Attach a Curse marker to the battle opponent. (A Pokémon that is knocked out in this condition is excluded from the duel.)
    24 Shadow Claw White 30
    4 Miss Red
    40 Play Rough White On your next turn, your opponent cannot use plates. 70
    96Never-Ending NightmareWhite Z-MoveAll opposing Pokémon on the field spin. Those that spin White Attacks get an MP-1 marker.140
    96Twinkle TacklePurple Z-MoveMoves the battle opponent to the bench☆☆☆☆