#389 Torterra
General Location Attacks Stats Egg Moves Contests
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex

This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Torterra Pokémon Scarlet & Violet data
Picture
Name Other Names No. Gender Ratio Type
Torterra
Japan: Dodaitose
ドダイトス
French: Torterra
German: Chelterrar
Korean: 토대부기
National: #389
Central: #---
Coastal: #---
Mountain: #---
Hoenn: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Continent Pokémon 7'03"
2.2m
683.4lbs
310.0kg
455,120
Abilities: Overgrow - Shell Armor (Hidden Ability)
Overgrow: When HP is below 1/3rd its maximum, power of Grass-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Damage Taken
*1 *2 *1 *0 *1 *4 *1 *1 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Monster
Grass
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Grotle
Alpha Sapphire Evolve Grotle
Flavor Text
X Ancient people imagined that beneath the ground, a gigantic Torterra dwelled.
Y Small Pokémon occasionally gather on its unmoving back to begin building their nests.
Omega Ruby Ancient people imagined that beneath the ground, a gigantic Torterra dwelled.
Alpha Sapphire Small Pokémon occasionally gather on its unmoving back to begin building their nests.

Generation VI Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Wood Hammer 120 100 15 --
The user slams its rugged body into the target to attack. The user also sustains serious damage.
Tackle 50 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
5 Withdraw -- -- 40 --
The user withdraws its body into its hard shell, raising its Defense stat.
9 Absorb 20 100 25 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
13 Razor Leaf 55 95 25 --
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
17 Curse -- -- 10 --
A move that works differently for the Ghost type than for all other types.
22 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. It may make the target flinch.
27 Mega Drain 40 100 15 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
32 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
33 Leech Seed -- 90 10 --
A seed is planted on the target. It steals some HP from the target every turn.
39 Synthesis -- -- 5 --
The user restores its own HP. The amount of HP regained varies with the weather.
45 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
51 Giga Drain 75 100 10 --
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
57 Leaf Storm 130 90 5 100
The user whips up a storm of leaves around the target. The attack's recoil harshly reduces the user's Sp. Atk stat.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM05 Roar -- -- 20 --
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes those around it.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user must rest on the next turn.
TM69 Rock Polish -- -- 20 --
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM71 Stone Edge 100 80 5 --
The user stabs the foe with sharpened stones from below. It has a high critical-hit ratio.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 (XY)
HM06 (ORAS)
Rock Smash 40 100 15 50
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
TM94 (ORAS) Secret Power 70 100 20 30
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
TM96 Nature Power -- -- 20 --
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM01 Cut 50 95 30 --
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Amnesia -- -- 20 -- Details
The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Body Slam 85 100 15 30 Details
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Earth Power 90 100 10 10 Details
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Grassy Terrain -- -- 10 -- Details
The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Growth -- -- 20 -- Details
The user's body grows all at once, raising the Attack and Sp. Atk stats.
Sand Tomb 35 85 15 100 Details
The user traps the target inside a harshly raging sandstorm for four to five turns.
Seed Bomb 80 100 15 -- Details
The user slams a barrage of hard-shelled seeds down on the target from above.
Spit Up ?? 100 10 -- Details
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage.
Stockpile -- -- 20 -- Details
The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
Superpower 120 100 5 100 Details
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Swallow -- -- 10 -- Details
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Thrash 120 100 10 -- Details
The user rampages and attacks for two to three turns. It then becomes confused, however.
Tickle -- 100 20 -- Details
The user tickles the target into laughing, reducing its Attack and Defense stats.
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chance of failing rises.
Worry Seed -- 100 10 -- Details
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Frenzy Plant150905--
The user slams the target with an enormous tree. The user can't move on the next turn.
Grass Pledge8010010--
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Block----5--
The user blocks the target's way with arms spread wide to prevent escape.
Earth Power901001010
The user makes the ground under the target erupt with power. It may also lower the target's Sp. Def.
Giga Drain7510010--
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
Iron Head801001530
The user slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail100751530
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
Outrage12010010--
The user rampages and attacks for two to three turns. It then becomes confused, however.
Seed Bomb8010015--
The user slams a barrage of hard-shelled seeds down on the target from above.
Snore501001530
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock----20--
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Superpower1201005100
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
Synthesis----5--
The user restores its own HP. The amount of HP regained varies with the weather.
Worry Seed--10010--
A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Frenzy Plant 150 90 5 -- Move Tutor - B2W2
The user slams the target with an enormous tree. The user can't move on the next turn.
Grass Pledge 80 100 10 -- Move Tutor - B2W2
A column of grass hits opposing Pokémon. When used with its water equivalent, its damage increases into a vast swamp.
Bullet Seed 25 100 30 -- Gen IV TM09
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 95 109 105 75 85 56
Max Stats
Hindering Nature
Lv. 50 155 - 202 102 - 144 99 - 141 72 - 114 81 - 123 54 - 97
Lv. 100 300 - 394 200 - 285 193 - 278 139 - 224 157 - 242 105 - 189
Max Stats
Neutral Nature
Lv. 50 155 - 202 114 - 161 110 - 157 80 - 127 90 - 137 61 - 108
Lv. 100 300 - 394 223 - 317 215 - 309 155 - 249 175 - 269 117 - 211
Max Stats
Beneficial Nature
Lv. 50 155 - 202 125 - 177 121 - 172 88 - 139 99 - 150 67 - 118
Lv. 100 300 - 394 245 - 348 236 - 339 170 - 273 192 - 295 128 - 232

<--- #388
Grotle
#390
Chimchar
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