| Generation VI Level Up | 
|
				| — | 
				Ice Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
				| — | 
				Fire Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
				| — | 
				Thunder Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
				| — | 
				Leer | 
				  | 
				  | 
				-- | 
				100 | 
				30 | 
				100 | 
				| The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. | 
				| — | 
				Tackle | 
				  | 
				  | 
				50 | 
				100 | 
				35 | 
				-- | 
				| A physical attack in which the user charges and slams into the target with its whole body. | 
				| — | 
				Odor Sleuth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| — | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 5 | 
				Odor Sleuth | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
				| Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit. | 
				| 8 | 
				Bite | 
				  | 
				  | 
				60 | 
				100 | 
				25 | 
				30 | 
				| The target is bitten with viciously sharp fangs. It may make the target flinch. | 
				| 12 | 
				Helping Hand | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The user assists an ally by boosting the power of its attack. | 
				| 15 | 
				Take Down | 
				  | 
				  | 
				90 | 
				85 | 
				20 | 
				-- | 
				| A reckless, full-body charge attack for slamming into the target. It also damages the user a little. | 
				| 20 | 
				Work Up | 
				  | 
				  | 
				-- | 
				-- | 
				30 | 
				-- | 
				| The user is roused, and its Attack and Sp. Atk stats increase. | 
				| 24 | 
				Crunch | 
				  | 
				  | 
				80 | 
				100 | 
				15 | 
				20 | 
				| The user crunches up the target with sharp fangs. It may also lower the target's Defense stat. | 
				| 29 | 
				Roar | 
				  | 
				  | 
				-- | 
				-- | 
				20 | 
				-- | 
				| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
				| 36 | 
				Retaliate | 
				  | 
				  | 
				70 | 
				100 | 
				5 | 
				-- | 
				| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
				| 42 | 
				Reversal | 
				  | 
				  | 
				?? | 
				100 | 
				15 | 
				-- | 
				| An all-out attack that becomes more powerful the less HP the user has. | 
				| 51 | 
				Last Resort | 
				  | 
				  | 
				140 | 
				100 | 
				5 | 
				-- | 
				| This move can be used only after the user has used all the other moves it knows in the battle. | 
				| 59 | 
				Giga Impact | 
				  | 
				  | 
				150 | 
				90 | 
				5 | 
				-- | 
				| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
				| 63 | 
				Play Rough | 
				  | 
				  | 
				90 | 
				90 | 
				10 | 
				10 | 
				| The user plays rough with the target and attacks it. This may also lower the target's Attack stat. | 
| TM & HM Attacks | 
|
| TM05 | 
					Roar | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					-- | 
					| The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. | 
| TM06 | 
					Toxic | 
					  | 
					  | 
					-- | 
					90 | 
					10 | 
					-- | 
					| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | 
					Hidden Power | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| A unique attack that varies in type depending on the Pokémon using it. | 
| TM11 | 
					Sunny Day | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | 
					Hyper Beam | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | 
					Protect | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM18 | 
					Rain Dance | 
					  | 
					  | 
					-- | 
					-- | 
					5 | 
					-- | 
					| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | 
| TM21 | 
					Frustration | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM24 | 
					Thunderbolt | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					10 | 
					| A strong electric blast is loosed at the target. It may also leave the target with paralysis. | 
| TM25 | 
					Thunder | 
					  | 
					  | 
					110 | 
					70 | 
					10 | 
					30 | 
					| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | 
| TM27 | 
					Return | 
					  | 
					  | 
					?? | 
					100 | 
					20 | 
					-- | 
					| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | 
					Dig | 
					  | 
					  | 
					80 | 
					100 | 
					10 | 
					-- | 
					| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | 
					Shadow Ball | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					20 | 
					| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | 
| TM32 | 
					Double Team | 
					  | 
					  | 
					-- | 
					-- | 
					15 | 
					-- | 
					| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM39 | 
					Rock Tomb | 
					  | 
					  | 
					60 | 
					95 | 
					15 | 
					100 | 
					| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | 
| TM40 | 
					Aerial Ace | 
					  | 
					  | 
					60 | 
					-- | 
					20 | 
					-- | 
					| The user confounds the target with speed, then slashes. The attack lands without fail. | 
| TM42 | 
					Facade | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					-- | 
					| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | 
| TM44 | 
					Rest | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM45 | 
					Attract | 
					  | 
					  | 
					-- | 
					100 | 
					15 | 
					-- | 
					| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | 
| TM48 | 
					Round | 
					  | 
					  | 
					60 | 
					100 | 
					15 | 
					-- | 
					| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | 
| TM66 | 
					Payback | 
					  | 
					  | 
					50 | 
					100 | 
					10 | 
					-- | 
					| If the user moves after the target, this attack's power will be doubled. | 
| TM67 | 
					Retaliate | 
					  | 
					  | 
					70 | 
					100 | 
					5 | 
					-- | 
					| The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. | 
| TM68 | 
					Giga Impact | 
					  | 
					  | 
					150 | 
					90 | 
					5 | 
					-- | 
					| The user charges at the target using every bit of its power. The user must rest on the next turn. | 
| TM73 | 
					Thunder Wave | 
					  | 
					  | 
					-- | 
					100 | 
					20 | 
					-- | 
					| A weak electric charge is launched at the target. It causes paralysis if it hits. | 
| TM87 | 
					Swagger | 
					  | 
					  | 
					-- | 
					90 | 
					15 | 
					-- | 
					| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | 
| TM88 | 
					Sleep Talk | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM90 | 
					Substitute | 
					  | 
					  | 
					-- | 
					-- | 
					10 | 
					-- | 
					| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| TM93 | 
					Wild Charge | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| The user shrouds itself in electricity and smashes into its target. It also damages the user a little. | 
TM94 (XY) HM06 (ORAS) | 
					Rock Smash | 
					  | 
					  | 
					40 | 
					100 | 
					15 | 
					50 | 
					| The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat. | 
| TM94 (ORAS) | 
					Secret Power | 
					  | 
					  | 
					70 | 
					100 | 
					20 | 
					30 | 
					| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | 
| TM95 | 
					Snarl | 
					  | 
					  | 
					55 | 
					95 | 
					15 | 
					100 | 
					| The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. | 
| TM100 | 
					Confide | 
					  | 
					  | 
					-- | 
					-- | 
					20 | 
					100 | 
					| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | 
| HM03 | 
					Surf | 
					  | 
					  | 
					90 | 
					100 | 
					15 | 
					-- | 
					| It swamps the area around the user with a giant wave. It can also be used for crossing water. | 
| HM04 | 
					Strength | 
					  | 
					  | 
					80 | 
					100 | 
					15 | 
					-- | 
					| The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders. | 
| Egg Moves (Details) | 
 
| After You | 
				  | 
				  | 
				-- | 
				-- | 
				15 | 
				-- | 
								Details | 
				| The user helps the target and makes it use its move right after the user. | 
| Charm | 
				  | 
				  | 
				-- | 
				100 | 
				20 | 
				-- | 
								Details | 
				| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | 
| Endure | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| Fire Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
								Details | 
				| The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned. | 
| Howl | 
				  | 
				  | 
				-- | 
				-- | 
				40 | 
				-- | 
								Details | 
				| The user howls loudly to raise its spirit, boosting its Attack stat. | 
| Ice Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
								Details | 
				| The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen. | 
| Lick | 
				  | 
				  | 
				30 | 
				100 | 
				30 | 
				30 | 
								Details | 
				| The target is licked with a long tongue, causing damage. It may also leave the target with paralysis. | 
| Mud-Slap | 
				  | 
				  | 
				20 | 
				100 | 
				10 | 
				100 | 
								Details | 
				| The user hurls mud in the target's face to inflict damage and lower its accuracy. | 
| Pursuit | 
				  | 
				  | 
				40 | 
				100 | 
				20 | 
				-- | 
								Details | 
				| An attack move that inflicts double damage if used on a target that is switching out of battle. | 
| Sand Attack | 
				  | 
				  | 
				-- | 
				100 | 
				15 | 
				-- | 
								Details | 
				| Sand is hurled in the target's face, reducing its accuracy. | 
| Thunder Fang | 
				  | 
				  | 
				65 | 
				95 | 
				15 | 
				10 | 
								Details | 
				| The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis. | 
| Yawn | 
				  | 
				  | 
				-- | 
				-- | 
				10 | 
				-- | 
								Details | 
				| The user lets loose a huge yawn that lulls the target into falling asleep on the next turn. |