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General | Location | Attacks | Stats | Egg Moves |
| Gen IX Dex | Gen VIII Dex | Gen VII Dex | Gen VI Dex | Gen V Dex |
| This Pokédex entry is for Generation VII Pokémon games. For Generation IX Pokémon games. Check out Solosis Pokémon Scarlet & Violet data |
| Picture | ||
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| Abilities: Overcoat - Magic Guard - Regenerator (Hidden Ability) | |||||
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Overcoat: Protects Pokémon from Weather Effects and Powder moves such as Sleep Powder, Poison Powder etc. Magic Guard: Prevents all damage except from direct-attack moves. Hidden Ability (Available): Regenerator: When the Pokémon switches out of battle, up to 33.3% of its maximum Hit Points are restored |
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| Experience Growth | Base Happiness | Effort Values Earned | Eligible for Sky Battle? | ||
| 1,059,860 Points Medium Slow |
70 | 1 Sp. Attack Point(s) | Not Eligible/Known | ||
| Damage Taken | |||||||||||||||||
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| *1 | *1 | *1 | *1 | *1 | *1 | *0.5 | *1 | *1 | *1 | *0.5 | *2 | *1 | *2 | *1 | *2 | *1 | *1 |
| Wild Hold Item | Egg Groups | ||
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| Evolutionary Chain | |||||
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| Locations - In-Depth Details | ||
| X | Reflection Cave | Details |
| Y | Reflection Cave | Details |
| Omega Ruby | Trade from X & Y | |
| Alpha Sapphire | Trade from X & Y | |
| Trainer Locations | Details | |
| Flavor Text | ||
| X | Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe. | |
| Y | They drive away attackers by unleashing psychic power. They can use telepathy to talk with others. | |
| Omega Ruby | Because their bodies are enveloped in a special liquid, they are fine in any environment, no matter how severe. | |
| Alpha Sapphire | They drive away attackers by unleashing psychic power. They can use telepathy to talk with others. | |
| Generation VI Level Up | |||||||||
| Level | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| — | Psywave | ![]() |
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?? | 100 | 15 | -- | ||
| The target is attacked with an odd psychic wave. The attack varies in intensity. | |||||||||
| 3 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| 7 | Rollout | ![]() |
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30 | 90 | 20 | -- | ||
| The user continually rolls into the target over five turns. It becomes stronger each time it hits. | |||||||||
| 10 | Snatch | ![]() |
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-- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | |||||||||
| 14 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| 16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| 19 | Charm | ![]() |
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-- | 100 | 20 | -- | ||
| The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered. | |||||||||
| 24 | Recover | ![]() |
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-- | -- | 10 | -- | ||
| Restoring its own cells, the user restores its own HP by half of its max HP. | |||||||||
| 25 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| 28 | Endeavor | ![]() |
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?? | 100 | 5 | -- | ||
| An attack move that cuts down the target's HP to equal the user's HP. | |||||||||
| 31 | Future Sight | ![]() |
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120 | 100 | 10 | -- | ||
| Two turns after this move is used, a hunk of psychic energy attacks the target. | |||||||||
| 33 | Pain Split | ![]() |
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-- | -- | 20 | -- | ||
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | |||||||||
| 37 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| 40 | Skill Swap | ![]() |
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-- | -- | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | |||||||||
| 46 | Heal Block | ![]() |
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-- | 100 | 15 | -- | ||
| For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. | |||||||||
| 48 | Wonder Room | ![]() |
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-- | -- | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | |||||||||
| TM & HM Attacks | |||||||||
| TM/HM # | Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | ![]() |
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80 | 100 | 10 | -- | ||
| The user materializes an odd psychic wave to attack the target. This attack does physical damage. | |||||||||
| TM04 | Calm Mind | ![]() |
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-- | -- | 20 | -- | ||
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. | |||||||||
| TM06 | Toxic | ![]() |
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-- | 90 | 10 | -- | ||
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | |||||||||
| TM10 | Hidden Power | ![]() |
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60 | 100 | 15 | -- | ||
| A unique attack that varies in type depending on the Pokémon using it. | |||||||||
| TM16 | Light Screen | ![]() |
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-- | -- | 30 | -- | ||
| A wondrous wall of light is put up to suppress damage from special attacks for five turns. | |||||||||
| TM17 | Protect | ![]() |
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-- | -- | 10 | -- | ||
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
| TM18 | Rain Dance | ![]() |
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-- | -- | 5 | -- | ||
| The user summons a heavy rain that falls for five turns, powering up Water-type moves. | |||||||||
| TM20 | Safeguard | ![]() |
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-- | -- | 25 | -- | ||
| The user creates a protective field that prevents status problems for five turns. | |||||||||
| TM21 | Frustration | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
| TM25 | Thunder | ![]() |
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110 | 70 | 10 | 30 | ||
| A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis. | |||||||||
| TM27 | Return | ![]() |
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?? | 100 | 20 | -- | ||
| A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
| TM29 | Psychic | ![]() |
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90 | 100 | 10 | 10 | ||
| The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. | |||||||||
| TM30 | Shadow Ball | ![]() |
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80 | 100 | 15 | 20 | ||
| The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. | |||||||||
| TM32 | Double Team | ![]() |
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-- | -- | 15 | -- | ||
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
| TM33 | Reflect | ![]() |
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-- | -- | 20 | -- | ||
| A wondrous wall of light is put up to suppress damage from physical attacks for five turns. | |||||||||
| TM39 | Rock Tomb | ![]() |
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60 | 95 | 15 | 100 | ||
| Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. | |||||||||
| TM42 | Facade | ![]() |
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70 | 100 | 20 | -- | ||
| An attack move that doubles its power if the user is poisoned, burned, or has paralysis. | |||||||||
| TM44 | Rest | ![]() |
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-- | -- | 10 | -- | ||
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | |||||||||
| TM45 | Attract | ![]() |
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-- | 100 | 15 | -- | ||
| If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. | |||||||||
| TM48 | Round | ![]() |
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60 | 100 | 15 | -- | ||
| The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. | |||||||||
| TM53 | Energy Ball | ![]() |
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90 | 100 | 10 | 10 | ||
| The user draws power from nature and fires it at the target. It may also lower the target's Sp. Def. | |||||||||
| TM63 | Embargo | ![]() |
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-- | 100 | 15 | -- | ||
| It prevents the target from using its held item. Its Trainer is also prevented from using items on it. | |||||||||
| TM64 | Explosion | ![]() |
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250 | 100 | 5 | -- | ||
| The user explodes to inflict damage on those around it. The user faints upon using this move. | |||||||||
| TM70 | Flash | ![]() |
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-- | 100 | 20 | -- | ||
| The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves. | |||||||||
| TM73 | Thunder Wave | ![]() |
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-- | 100 | 20 | -- | ||
| A weak electric charge is launched at the target. It causes paralysis if it hits. | |||||||||
| TM74 | Gyro Ball | ![]() |
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?? | 100 | 5 | -- | ||
| The user tackles the target with a high-speed spin. The slower the user, the greater the damage. | |||||||||
| TM77 | Psych Up | ![]() |
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-- | -- | 10 | -- | ||
| The user hypnotizes itself into copying any stat change made by the target. | |||||||||
| TM80 | Rock Slide | ![]() |
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75 | 90 | 10 | 30 | ||
| Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. | |||||||||
| TM83 | Infestation | ![]() |
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20 | 100 | 20 | 100 | ||
| The target is infested and attacked for four to five turns. The target can't flee during this time. | |||||||||
| TM85 | Dream Eater | ![]() |
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100 | 100 | 15 | -- | ||
| The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP. | |||||||||
| TM87 | Swagger | ![]() |
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-- | 90 | 15 | -- | ||
| The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. | |||||||||
| TM88 | Sleep Talk | ![]() |
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-- | -- | 10 | -- | ||
| While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
| TM90 | Substitute | ![]() |
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-- | -- | 10 | -- | ||
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | |||||||||
| TM91 | Flash Cannon | ![]() |
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80 | 100 | 10 | 10 | ||
| The user gathers all its light energy and releases it at once. It may also lower the target's Sp. Def stat. | |||||||||
| TM92 | Trick Room | ![]() |
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-- | -- | 5 | -- | ||
| The user creates a bizarre area in which slower Pokémon get to move first for five turns. | |||||||||
| TM94 (ORAS) | Secret Power | ![]() |
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70 | 100 | 20 | 30 | ||
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | |||||||||
| TM100 | Confide | ![]() |
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-- | -- | 20 | 100 | ||
| The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. | |||||||||
| Egg Moves (Details) | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| Acid Armor | ![]() |
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-- | -- | 20 | -- | Details | |
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. | ||||||||
| Astonish | ![]() |
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30 | 100 | 15 | 30 | Details | |
| The user attacks the target while shouting in a startling fashion. It may also make the target flinch. | ||||||||
| Confuse Ray | ![]() |
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-- | 100 | 10 | -- | Details | |
| The target is exposed to a sinister ray that triggers confusion. | ||||||||
| Helping Hand | ![]() |
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-- | -- | 20 | -- | Details | |
| The user assists an ally by boosting the power of its attack. | ||||||||
| Imprison | ![]() |
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-- | -- | 10 | -- | Details | |
| If the opponents know any move also known by the user, the opponents are prevented from using it. | ||||||||
| Night Shade | ![]() |
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?? | 100 | 15 | -- | Details | |
| The user makes the target see a frightening mirage. It inflicts damage matching the user's level. | ||||||||
| Secret Power | ![]() |
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70 | 100 | 20 | 30 | Details | |
| The user attacks the target with a secret power. Its added effects vary depending on the user's environment. | ||||||||
| Trick | ![]() |
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-- | 100 | 10 | -- | Details | |
| The user catches the target off guard and swaps its held item with its own. | ||||||||
| Omega Ruby/Alpha Sapphire Move Tutor Attacks | ||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | ||
|---|---|---|---|---|---|---|---|---|
| After You | ![]() | ![]() | -- | -- | 15 | -- | ||
| The user helps the target and makes it use its move right after the user. | ||||||||
| Endeavor | ![]() | ![]() | ?? | 100 | 5 | -- | ||
| An attack move that cuts down the target's HP to equal the user's HP. | ||||||||
| Gravity | ![]() | ![]() | -- | -- | 5 | -- | ||
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. | ||||||||
| Helping Hand | ![]() | ![]() | -- | -- | 20 | -- | ||
| The user assists an ally by boosting the power of its attack. | ||||||||
| Iron Defense | ![]() | ![]() | -- | -- | 15 | -- | ||
| The user hardens its body's surface like iron, sharply raising its Defense stat. | ||||||||
| Magic Coat | ![]() | ![]() | -- | -- | 15 | -- | ||
| A barrier reflects back to the target moves like Leech Seed and moves that damage status. | ||||||||
| Pain Split | ![]() | ![]() | -- | -- | 20 | -- | ||
| The user adds its HP to the target's HP, then equally shares the combined HP with the target. | ||||||||
| Role Play | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user mimics the target completely, copying the target's natural Ability. | ||||||||
| Shock Wave | ![]() | ![]() | 60 | -- | 20 | -- | ||
| The user strikes the target with a quick jolt of electricity. This attack cannot be evaded. | ||||||||
| Signal Beam | ![]() | ![]() | 75 | 100 | 15 | 10 | ||
| The user attacks with a sinister beam of light. It may also confuse the target. | ||||||||
| Skill Swap | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user employs its psychic power to exchange Abilities with the target. | ||||||||
| Snatch | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user steals the effects of any healing or stat-changing move the opponent attempts to use. | ||||||||
| Snore | ![]() | ![]() | 50 | 100 | 15 | 30 | ||
| An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. | ||||||||
| Trick | ![]() | ![]() | -- | 100 | 10 | -- | ||
| The user catches the target off guard and swaps its held item with its own. | ||||||||
| Wonder Room | ![]() | ![]() | -- | -- | 10 | -- | ||
| The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. | ||||||||
| Zen Headbutt | ![]() | ![]() | 80 | 90 | 15 | 20 | ||
| The user focuses its willpower to its head and attacks the target. It may also make the target flinch. | ||||||||
| Transfer Only Moves (Details) | |||||||||
| Attack Name | Type | Cat. | Att. | Acc. | PP | Effect % | Method | ||
|---|---|---|---|---|---|---|---|---|---|
| Telekinesis | ![]() |
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-- | -- | 15 | -- | Gen V TM19 | ||
| The user makes the target float with its psychic power. The target is easier to hit for three turns. | |||||||||
| Stats | |||||||
| HP | Attack | Defense | Sp. Attack | Sp. Defense | Speed | ||
| Base Stats - Total: 290 | 45 | 30 | 40 | 105 | 50 | 20 | |
| Max Stats Hindering Nature |
Lv. 50 | 105 - 152 | 31 - 73 | 40 - 82 | 99 - 141 | 49 - 91 | 22 - 64 |
| Lv. 100 | 200 - 294 | 58 - 143 | 76 - 161 | 193 - 278 | 94 - 179 | 40 - 125 | |
| Max Stats Neutral Nature |
Lv. 50 | 105 - 152 | 35 - 82 | 45 - 92 | 110 - 157 | 55 - 102 | 25 - 72 |
| Lv. 100 | 200 - 294 | 65 - 159 | 85 - 179 | 215 - 309 | 105 - 199 | 45 - 139 | |
| Max Stats Beneficial Nature |
Lv. 50 | 105 - 152 | 38 - 90 | 49 - 101 | 121 - 172 | 60 - 112 | 27 - 79 |
| Lv. 100 | 200 - 294 | 71 - 174 | 93 - 196 | 236 - 339 | 115 - 218 | 49 - 152 | |
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