Buzzwole, The Swollen Pokémon. This Ultra Beast appeared from another world. It shows off its body, but whether that display is a boast or a threat remains unclear. A mysterious life-form called an Ultra Beast. Witnesses saw it pulverize a dump truck with a single punch. Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives. Buzzwole goes around showing off its abnormally swollen muscles


Buzzwole reprises its role as a key physical wall in Generation 8. Able to take on many physical threats like Garchomp, Rillaboom, Kartana, and Bisharp, Buzzwole has no lack of targets to switch in on, game in and game out. The loss of Z-Moves and Mega-Evolutions has indirectly benefited Buzzwole, as Knock Off is stronger than ever, giving Buzzwole even more switch-in opportunities. However, Buzzwole’s old problems remain. The Tapu’s, Mimkyu and Clefable are common threats and Flying types being buffed by Heavy Duty boots negating their Stealth Rock weakness alongside increased accessibility to Flying STABs in the Hurricane TR and Dual Wing-Beat mean that most teams have an answer to Buzzwole as well.
-Base 107 HP and 139 Defense is nuts, giving Buzzwole phenomenal physical bulk
-Base 139 Attack is equally impressive, allowing Buzzwole to hit hard without boosts
-Bug Fighting typing providing valuable Ground, Grass, Fighting and Dark resists
-Wide movepool enables Buzzwole to pull off a lot of sets
-Base 53 Special Defense is pitiful. Buzzwole can’t take super effective special attacks without investment
-Buzzwole’s awkward speed makes it liable to be outsped both in and out of Trick Room
-A crippling weakness to flying moves prevents Buzzwole from reliably taking on every physical threat and ensures most teams have an easy way to force it out.


Bulking Up

-Bulk Up
-Ice Punch/Iron Head/Stone Edge
Item Attached: Leftovers
Ability: Beast Boost
EVs and Nature:
252 HP / 252 Atk / 4 Def
Impish Nature

Bulk Up improves Buzzwole’s greatest assets and makes it an even more formidable physical tank. Roost provides reliable recovery, enabling Buzzwole to switch in and take repeated hits throughout the battle. Lunge provides Buzzwole reliable Bug STAB and makes Buzzwole even bulkier on the physical side by dropping any target’s Physical Attack. Final move choice is up to preferred coverage. Ice Punch hits many Flying, Ground and Dragon types enabling Buzzwole to punish switch-ins of the former and threaten the many physical threats of the latter two. Iron Head hits many Fairy types hard while Stone Edge provides a stronger, yet less accurate attack on Flying types as well as an answer to Fire types like Moltres.

Any Pokémon with an impressive HP stat is immediately worth consideration for Dynamax since the gains are so much greater for than for other Pokémon. Buzzwole is no exception, and greatly appreciates the improved bulk, but more as a defensive emergency option in this case. Max Flutterby provides a soft patch for Buzzwole’s Special Defense by dropping the Special Attack of the Opponent. A Max Steelspike Iron Head further improves Buzzwole’s defense. However, Max Hailstorm and Max Rockfall sabotage Buzzwole’s bulk and should be avoided without teammates to abuse the weather.

EVs and Items:
We are aiming for a combination of bulk and offense with Max HP and a Defense Boosting nature in combination with Max Attack investment. The max attack investment is to ensure Beast Boost improves Buzzwole’s Attack. Speed investment can be considered to outspeed other targets, so that Buzzwole can setup or KO before the target attacks.

Other Option:
Drain Punch/Leech Life -STAB moves with recovery further contribute to Buzzwole's durability.

Heatran: Can reliably switch into any super effective attacks aimed at Buzzwole, who can easily eat Ground and Fighting attacks in turn, providing a partial core.
Blissey: Can pivot into any Special attacks aimed at Buzzwole, who eats any Physical attacks aimed at Blissey. Blissey also acts as a Cleric, clearing Burns that prevent Buzzwole from exerting pressure with its fantastic attack.
Regieleki: Provides a solid answer for many Flying types and Buzzwole appreciates the screens support and switch in opportunities from the Ground types Regieleki invariably draws.

Countering Buzzwole

Flying types in general are a hard stop to Buzzwole, even physical Flying types able to quickly overwhelm Buzzwole through its recovery with their STABs while resisting Buzzwole’s in turn. However, Buzzwole will commonly carry coverage for Flying types, so Flying types not weak to Ice or Rock like Skarmory, Celesteela or Corviknight must be wary of eating a super effective move on the switch.

Buzzwole is also liable to be revenge KOed, especially by faster Special attackers such as Volcarona, Tapu Lele, Tapu Koko and Nidoking.

Locations in Games

Not in game

Not in game

Not in game

Not in game

Not in game

Not in game

Not in game

Not in game

Black 2/White 2:
Not in game

Not in game

Omega Ruby/Alpha Sapphire:
Not in game

Melemele Meadow (Sun)
Trade from Sun/Ultra Sun (Moon)

Ultra Sun/Ultra Moon:
Ultra Jungle (Ultra Sun)
Trade from Sun/Ultra Sun (Ultra Moon)

Let's Go, Pikachu!/Let's Go, Eevee!:
Not in game

Dynamax Adventures

Anime Appearences

Buzzwole has made an appearance in the anime. In it, one arrived and started sapping life from nearby Pokémon.

# -English Episode Name- -Jap. Episode Name- Pics
1004 A Mission of Ultra Urgency! Set Off! You Are Our Ultra Guardians!! Pics
1010 Love at First Twirl! Pika Pika Sparkling Love! Poipole Spins Round and Round!! Pics