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Kongo Jungle

From Game: Donkey Kong Country (SNES/GB/GBC)
Obtainable: From Start

Relatively Similar to the N64 SSB Kongo Jungle. At the bottom there is the arrow barrel and there are a few more platforms for you to be able to jump on. Here are a few obstacles:

Barrel Cannon: This barrel moves left and right below the platform and is primarily designed to help out Donkey Kong himself. Since DK doesn't have a true vertical recovery jump, he can use this barrel to get back on stage. The barrel will fire when you hit A -- just make sure the arrow is aiming into the right direction or you might accidentally take yourself out. The barrel will automatically fire if you haven't hit your button within five seconds.

Klaptrap: This crazy crocodile appears from time to time and swims down the river snapping at players on the right or left side of the main platform. You've got to be very unlucky to actually get hit by this guy.

Logs: Watch for logs that float down the river. They will become lodged in the left wall of the waterfall and act as an additional platform you can stand on or hang on to. Don't get too comfortable, though: the log will fall after some time.


Jungle Japes

From Game: Donkey Kong Country (SNES/GB/GBC)
Obtainable: From Start

Although this brand new DK level may look big, the platforms you can use are limited. It is easy to fall off and not be able to get back on. You cant die by falling here so always try to throw people off the sides and up. Here's the obstacles:

The River: The raging waters below the stage are Jungle Japes' only major interactive feature. Players that get thrown in the water don't automatically get KO-ed. They have the chance to jump out before the current carries them off to the left. However, it is very easy to mis-time your jump and end up getting stuck underneath the main platform. As a matter of fact, this will happen a lot to the weaker computer AI opponents. If you want to play it safe, fight on the right side of the stage


Past Kongo Jungle

From Game: DKC (SNES/GB/GBC), SSB (N64)
Obtainable: Finish the 15-minute Melee with any character

This level was taken directly from the first Smash Bros. Its your basic level. 2 Platforms, rotating platforms, KO Zones in all directions. Heres the Obstacles:

Barrel Cannon: This barrel moves left and right below the platform and is primarily designed to help out Donkey Kong himself. Since DK doesn't have a true vertical recovery jump, he can use this barrel to get back on stage. The barrel will fire when you hit A -- just make sure the arrow is aiming into the right direction or you might accidentally take yourself out. The barrel will automatically fire if you haven't hit your button within five seconds.

 
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