| West Town Moves |
| Name |
Type |
Strength |
Hits |
Direction |
Distance |
Speed | Effect |
| Punishment |
 |
★★★ |
2 |
Close |
Short-Distance |
Medium |
Increases damage if stats have been affected |
| Counter |
 |
- |
1 |
- |
Long Distance |
Slow |
Does damage based on the damage you receive from attacks |
| Grass Knot |
 |
★★★ |
1 |
Close |
Wide |
Medium |
Does more damage the heavier the opponent |
| Agility |
 |
- |
1 |
- |
Short-Distance |
Medium |
Increases user's Speed |
| Payback |
 |
★★★ |
1 |
Close |
Wide |
Fast |
Doubles damage if the user has just been hit |
| Swords Dance |
 |
- |
1 |
- |
Wide |
Slow |
Incrases the user's Attack |
| Fling |
 |
★★★ |
1 |
Projectile |
Short-Distance |
Medium |
Throws coins at the opponent |
| Rest |
 |
- |
1 |
- |
Long Distance |
Medium |
Puts the user to sleep but heals all HP |
| Snarl |
 |
★★★ |
1 |
All Directions |
Wide |
Slow |
Lowers the opponent's Attack |
| Substitute |
 |
- |
1 |
- |
Long Distance |
Slow |
Lowers your HP but creates a substitute |
| Hidden Power |
 |
★★★ |
1 |
All Directions |
Short-Distance |
Medium |
Does different damage depending on the Pokémon species |
| Nasty Plot |
 |
- |
1 |
- |
Long Distance |
Slow |
Increases user's Attack |
| Level Up |
|
| — |
Scratch |
 |
Hard, pointed, and sharp claws rake the target to inflict damage. |
| — |
Leer |
 |
The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced. |
| 5 |
Pursuit |
 |
An attack move that inflicts double damage if used on a target that is switching out of battle. |
| 9 |
Fake Tears |
 |
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| 13 |
Fury Swipes |
 |
The target is raked with sharp claws or scythes for two to five times in quick succession. |
| 17 |
Faint Attack |
 |
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail. |
| 21 |
Scary Face |
 |
The user frightens the target with a scary face to harshly reduce its Speed stat. |
| 25 |
Taunt |
 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| 29 |
Foul Play |
 |
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage. |
| 33 |
Torment |
 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| 37 |
Agility |
 |
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
| 41 |
Embargo |
 |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| 45 |
Punishment |
 |
This attack's power increases the more the target has powered up with stat changes. |
| 49 |
Nasty Plot |
 |
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
| 53 |
Imprison |
 |
If the opponents know any move also known by the user, the opponents are prevented from using it. |
| 57 |
Night Daze |
 |
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy. |
| Machine Moves |
|
| Hone Claws |
 |
The user sharpens its claws to boost its Attack stat and accuracy. |
| Calm Mind |
 |
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Roar |
 |
The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends. |
| Toxic |
 |
A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| Hidden Power |
 |
A unique attack that varies in type and intensity depending on the Pokémon using it. |
| Sunny Day |
 |
The user intensifies the sun for five turns, powering up Fire-type moves. |
| Taunt |
 |
The target is taunted into a rage that allows it to use only attack moves for three turns. |
| Protect |
 |
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| Rain Dance |
 |
The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
| Frustration |
 |
A full-power attack that grows more powerful the less the user likes its Trainer. |
| Return |
 |
A full-power attack that grows more powerful the more the user likes its Trainer. |
| Dig |
 |
The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
| Shadow Ball |
 |
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat. |
| Double Team |
 |
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Aerial Ace |
 |
The user confounds the target with speed, then slashes. The attack lands without fail. |
| Torment |
 |
The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| Facade |
 |
An attack move that doubles its power if the user is poisoned, burned, or has paralysis. |
| Rest |
 |
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| Attract |
 |
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| Thief |
 |
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item. |
| Round |
 |
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage. |
| Fling |
 |
The user flings its held item at the target to attack. Its power and effects depend on the item. |
| Incinerate |
 |
The user attacks the target with fire. If the target is holding a Berry, the Berry becomes burnt up and unusable. |
| Embargo |
 |
It prevents the target from using its held item. Its Trainer is also prevented from using items on it. |
| Payback |
 |
If the user moves after the target, this attack's power will be doubled. |
| Retaliate |
 |
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases. |
| Swords Dance |
 |
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| Psych Up |
 |
The user hypnotizes itself into copying any stat change made by the target. |
| Grass Knot |
 |
The user snares the target with grass and trips it. The heavier the target, the greater the damage. |
| Swagger |
 |
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat. |
| U-turn |
 |
After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Substitute |
 |
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| Snarl |
 |
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease. |
| Cut |
 |
The target is cut with a scythe or a claw. It can also be used to cut down thin trees. |