Serebii.net Header
 #251 Celebi
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#251 Almia: R-263
Oblivia (Present): R-057
PokéPark: P-188
Celebi セレビィ
Serebii
Ability: Natural Cure
Natural Cure: The Pokémon’s status (BURN, PARALYZE, SLEEP, POISON, FREEZE) is healed when withdrawn from battle.
Gender Ratio
Celebi is Genderless
Classification Type 1 Type 2 Height Weight
Time Travel Pokémon
2'00" 11.0 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group B

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Grass None Grass

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Grass None Grass

PokéPark Wii - Pikachu's Adventure Info
Attraction Score to Beat
Tangrowth's Swing-Along 00:19:00

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Very Easy Mystifying Forest - B10 - Time Version Only - Requires Stone Plate or Mystery Part
Dungeon
Sky
Very Easy Mystic Forest - B10 - - Requires Secret Slab or Enigma Part
Ranger Shadows of Almia - Vien Forest (After Quest)
Dungeon
Blazing Adventure Squad
- Not in Game
Dungeon
Stormy Adventure Squad
- Not in Game
Dungeon
Light Adventure Squad
- Mystery Meadow 20F
Ranger Guardian Signs Present Renbow Island - Cocona Village - Ruins Boss
Past Not in The Past
PokéPark Wii - Pikachu's Adventure Beat all high scores on Tangrowth's Swing-Along Tangrowth's Swing-Along Attraction Only

Dungeon Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Leech Seed
-10017-
Afflicts the targeted enemy with a Leech Seed status condition. A Pokémon with the Leech Seed status loses some HP every few turns, which restores the user's HP by the same amount.
Confusion
585228
Inflicts damage on the target. It may also afflict the targeted enemy with a Confused status condition, which makes its movements and attacks go astray.
Recover
-10012-
Restores the user's HP by half its maximum HP.
Heal Bell
-10012-
Heals all status problems of the user and team members in the room.
10Safeguard
-10013-
Gives the Pokémon that uses this move and all team members in the room the Safeguard status, which prevents status problems.
19Magical Leaf
1210088
Inflicts damage on the target. It never misses.
28Ancientpower
1288128
Inflicts damage on the target. It may also boost the user's Attack, Special Attack, Defense, Special Defense, and Movement Speed by 1 level.
37Baton Pass
-7515-
Switches the user's position with the positions of other Pokémon in the room successively.
46Natural Gift
188178
Inflicts damage on the target. The move's type and power will change, based on the kind of Berry the user is holding, if any.
55Heal Block
-10016-
Changes the status of all enemies in the room with the user to Heal Block. In that state, Pokémon are incapable of restoring HP.
64Future Sight
-10013-
Gives the Pokémon that uses this move the Set Damage status, which makes all damage inflicted by the user remain at a set amount.
73Healing Wish
-10016-
Fully restores the HP and heals all the status problems of the user's team members in the room. However, the user's own HP drops to just 1.
82Leaf Storm
278058
Inflicts damage on the target, even at a distance, but it also reduces the user's Special Attack by 2 levels.
91Perish Song
-1515-
Afflicts all enemies on the floor with a Perish Song status condition. All Pokémon with the Perish Song status faint after several turns.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM03Water Pulse
584128
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM04Calm Mind
-10019-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16Light Screen
-10014-
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17Protect
-7510-
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM19Giga Drain
1288108
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22Solarbeam
2410098
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29Psychic
1888108
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30Shadow Ball
1384108
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33Reflect
-10022-
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM37Sandstorm
-10014-
A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44Rest
-1008-
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM48Skill Swap
-10014-
The user employs its psychic power to exchange abilities with the foe.
TM53Energy Ball
1688118
The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM57Charge Beam
988128
The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM62Silver Wind
66278
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70Flash
-10024-
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM75Swords Dance
-1007-
A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
TM76Stealth Rock
-10020-
The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85Dream Eater
20100138
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86Grass Knot
188208
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM89U-turn
1488128
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM92Trick Room
-1005-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
HM01Cut
1674108
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.

<--- #250
Ho-oh
#252
Treecko
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019