| TM06 | Toxic |  |  | - | 88 | 12 | - | 
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. | 
| TM10 | Hidden Power |  |  | 217 | 88 | 12 | 8 | 
| A unique attack that varies in type and intensity depending on the Pokémon using it. | 
| TM11 | Sunny Day |  |  | - | 100 | 12 | - | 
| The user intensifies the sun for five turns, powering up Fire-type moves. | 
| TM15 | Hyper Beam |  |  | 10 | 86 | 8 | 8 | 
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | 
| TM17 | Protect |  |  | - | 75 | 10 | - | 
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | 
| TM19 | Giga Drain |  |  | 12 | 88 | 10 | 8 | 
| A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | 
| TM21 | Frustration |  |  | - | 100 | 16 | - | 
| A full-power attack that grows more powerful the less the user likes its Trainer. | 
| TM22 | Solarbeam |  |  | 24 | 100 | 9 | 8 | 
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. | 
| TM27 | Return |  |  | - | 100 | 12 | 8 | 
| A full-power attack that grows more powerful the more the user likes its Trainer. | 
| TM28 | Dig |  |  | 12 | 100 | 12 | 8 | 
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons. | 
| TM30 | Shadow Ball |  |  | 13 | 84 | 10 | 8 | 
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. | 
| TM32 | Double Team |  |  | - | 100 | 17 | - | 
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | 
| TM37 | Sandstorm |  |  | - | 100 | 14 | - | 
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. | 
| TM40 | Aerial Ace |  |  | 10 | 100 | 8 | 8 | 
| The user confounds the foe with speed, then slashes. The attack lands without fail. | 
| TM42 | Facade |  |  | 14 | 84 | 12 | 8 | 
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | 
| TM43 | Secret Power |  |  | 14 | 88 | 10 | 8 | 
| The user attacks with a secret power. Its added effects vary depending on the user's environment. | 
| TM44 | Rest |  |  | - | 100 | 8 | - | 
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. | 
| TM46 | Thief |  |  | 2 | 100 | 20 | 8 | 
| The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. | 
| TM54 | False Swipe |  |  | 40 | 100 | 15 | 8 | 
| A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | 
| TM58 | Endure |  |  | - | 75 | 17 | - | 
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. | 
| TM61 | Will-o-wisp |  |  | - | 100 | 17 | - | 
| The user shoots a sinister, bluish white flame at the foe to inflict a burn. | 
| TM65 | Shadow Claw |  |  | 13 | 88 | 30 | 30 | 
| The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. | 
| TM68 | Giga Impact |  |  | 28 | 80 | 4 | 8 | 
| The user charges at the foe using every bit of its power. The user must rest on the next turn. | 
| TM70 | Flash |  |  | - | 100 | 24 | - | 
| The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. | 
| TM81 | X-scissor |  |  | 16 | 88 | 10 | 8 | 
| The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. | 
| TM82 | Sleep Talk |  |  | - | - | 17 | - | 
| While it is asleep, the user randomly uses one of the moves it knows. | 
| TM83 | Natural Gift |  |  | 1 | 88 | 17 | 8 | 
| The user draws power to attack by using its held Berry. The Berry determines its type and power. | 
| TM85 | Dream Eater |  |  | 20 | 100 | 13 | 8 | 
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. | 
| TM87 | Swagger |  |  | - | 100 | 18 | - | 
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. | 
| TM90 | Substitute |  |  | - | 100 | 7 | - | 
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. | 
| HM01 | Cut |  |  | 16 | 74 | 10 | 8 | 
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |