| TM01 | Focus Punch | |  | 20 | 100 | 8 | 8 |
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
| TM06 | Toxic | |  | - | 88 | 12 | - |
| A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| TM10 | Hidden Power | |  | 217 | 88 | 12 | 8 |
| A unique attack that varies in type and intensity depending on the Pokémon using it. |
| TM11 | Sunny Day | |  | - | 100 | 12 | - |
| The user intensifies the sun for five turns, powering up Fire-type moves. |
| TM12 | Taunt | |  | - | 100 | 20 | - |
| The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
| TM13 | Ice Beam | |  | 14 | 84 | 8 | 8 |
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
| TM15 | Hyper Beam | |  | 10 | 86 | 8 | 8 |
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
| TM17 | Protect | |  | - | 75 | 10 | - |
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
| TM18 | Rain Dance | |  | - | 100 | 12 | - |
| The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
| TM21 | Frustration | |  | - | 100 | 16 | - |
| A full-power attack that grows more powerful the less the user likes its Trainer. |
| TM22 | Solarbeam | |  | 24 | 100 | 9 | 8 |
| A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
| TM27 | Return | |  | - | 100 | 12 | 8 |
| A full-power attack that grows more powerful the more the user likes its Trainer. |
| TM30 | Shadow Ball | |  | 13 | 84 | 10 | 8 |
| The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
| TM31 | Brick Break | |  | 14 | 88 | 12 | 8 |
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
| TM32 | Double Team | |  | - | 100 | 17 | - |
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| TM35 | Flamethrower | |  | 18 | 84 | 12 | 8 |
| The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
| TM36 | Sludge Bomb | |  | 18 | 80 | 10 | 8 |
| The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
| TM37 | Sandstorm | |  | - | 100 | 14 | - |
| A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
| TM38 | Fire Blast | |  | 24 | 88 | 9 | 8 |
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
| TM39 | Rock Tomb | |  | - | 60 | 12 | 8 |
| Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
| TM41 | Torment | |  | - | 100 | 16 | - |
| The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
| TM42 | Facade | |  | 14 | 84 | 12 | 8 |
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
| TM43 | Secret Power | |  | 14 | 88 | 10 | 8 |
| The user attacks with a secret power. Its added effects vary depending on the user's environment. |
| TM44 | Rest | |  | - | 100 | 8 | - |
| The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
| TM45 | Attract | |  | - | 75 | 10 | - |
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
| TM52 | Focus Blast | |  | 25 | 80 | 6 | 8 |
| The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
| TM56 | Fling | |  | - | 100 | 16 | - |
| The user flings its held item at the foe to attack. Its power and effects depend on the item. |
| TM57 | Charge Beam | |  | 9 | 88 | 12 | 8 |
| The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
| TM58 | Endure | |  | - | 75 | 17 | - |
| The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| TM63 | Embargo | |  | - | 100 | 18 | - |
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
| TM66 | Payback | |  | - | 100 | 16 | 8 |
| If the user can use this attack after the foe attacks, its power is doubled. |
| TM68 | Giga Impact | |  | 28 | 80 | 4 | 8 |
| The user charges at the foe using every bit of its power. The user must rest on the next turn. |
| TM75 | Swords Dance | |  | - | 100 | 7 | - |
| A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
| TM78 | Captivate | |  | - | 100 | 20 | - |
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
| TM79 | Dark Pulse | |  | - | 74 | 10 | 8 |
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
| TM80 | Rock Slide | |  | 5 | 90 | 13 | 8 |
| Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
| TM82 | Sleep Talk | |  | - | - | 17 | - |
| While it is asleep, the user randomly uses one of the moves it knows. |
| TM83 | Natural Gift | |  | 1 | 88 | 17 | 8 |
| The user draws power to attack by using its held Berry. The Berry determines its type and power. |
| TM86 | Grass Knot | |  | 1 | 88 | 20 | 8 |
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
| TM87 | Swagger | |  | - | 100 | 18 | - |
| The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
| TM90 | Substitute | |  | - | 100 | 7 | - |
| The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
| TM91 | Flash Cannon | |  | 15 | 88 | 11 | 8 |
| The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |