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 #486 Regigigas
General Location Attacks TMs

Pokémon Game Picture National No. Regional No. English name Japanese Name

Dungeon
Ranger 2
Ranger 3
#486 Almia: R-267
Oblivia (Present): R-292
Regigigas レジギガス
Regigigas
Ability: Slow Start
Slow Start: Attack and Speed is halved during the first five turns in a battle.
Gender Ratio
Regigigas is Genderless
Classification Type 1 Type 2 Height Weight
Colossal Pokémon
12'02" 925.9 lbs
Evolution Chain

Mystery Dungeon 2 Info
Body Size IQ Group
Group E

Ranger Shadows of Almia Info
Type Group Field Ability Pkmn Assist
Normal None Normal

Ranger Guardian Signs Info
Oblivia Present
Type Group Field Ability Pkmn Assist
Normal None Normal

Location
Game Get Rate Obtainable Location
Dungeon
Time & Darkness
Always Aegis Cave - Regigigas's Room - Recruitable 2nd time around
Dungeon
Sky
Always Aegis Cave - Regigigas's Room - Recruitable 2nd time around
Ranger Shadows of Almia - Hippowdon Temple (Only As Boss after capturing all 266 prior Pokémon)
Dungeon
Blazing Adventure Squad
- Weird Mountain 24F
Requires Regirock, Regice &Registeel
Dungeon
Stormy Adventure Squad
- Weird Rockland 24F
Requires Regirock, Regice &Registeel
Dungeon
Light Adventure Squad
- Weird Forest 24F
Requires Regirock, Regice &Registeel
Ranger Guardian Signs Present Oblivia Region Sky Fortress - 3F Top Observation Room Boss
Past Not in The Past

Dungeon Time/Darkness Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Mega Punch
1588128
The foe is slugged by a punch thrown with muscle-packed power.
Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
Stomp
1290178
The foe is stomped with a big foot. It may also make the target flinch.
25Superpower
2490118
The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
50Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
75Crush Grip
-8868
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
100Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.

Dungeon Sky Level Up
LevelAttack NameTypeCat.Att.Acc.PPCritical Rate
Fire Punch
1478138
The foe is punched with a fiery fist. It may leave the target with a burn.
Ice Punch
288128
The foe is punched with an icy fist. It may leave the target frozen.
Thunderpunch
1888178
The foe is punched with an electrified fist. It may leave the target with paralysis.
Dizzy Punch
690178
The foe is hit with rhythmically launched punches that may also leave it confused.
Knock Off
-10022-
The user slaps down the foe's held item, preventing the item from being used during the battle.
Confuse Ray
-10013-
The foe is exposed to a sinister ray that triggers confusion.
Foresight
-10022-
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
25Revenge
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
50Zen Headbutt
158898
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
75Crush Grip
-8868
The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
100Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPCritical Rate
TM01Focus Punch
2010088
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM06Toxic
-8812-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10Hidden Power
21788128
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11Sunny Day
-10012-
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15Hyper Beam
108688
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM18Rain Dance
-10012-
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20Safeguard
-10013-
The user creates a protective field that prevents status problems for five turns.
TM21Frustration
-10016-
A full-power attack that grows more powerful the less the user likes its Trainer.
TM24Thunderbolt
-74108
A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
TM25Thunder
247378
A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
TM26Earthquake
952108
The user sets off an earthquake that hits all the Pokémon in the battle.
TM27Return
-100128
A full-power attack that grows more powerful the more the user likes its Trainer.
TM31Brick Break
1488128
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32Double Team
-10017-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM34Shock Wave
710088
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM39Rock Tomb
-60128
Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement.
TM40Aerial Ace
1010088
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42Facade
1484128
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43Secret Power
1488108
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM52Focus Blast
258068
The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
TM56Fling
-10016-
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58Endure
-7517-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60Drain Punch
138888
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM68Giga Impact
288048
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM69Rock Polish
-10022-
The user polishes its body to reduce drag. It can sharply raise the Speed stat.
TM71Stone Edge
2180730
The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
TM72Avalanche
-10012-
An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
TM73Thunder Wave
68817-
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77Psych Up
-10017-
The user hypnotizes itself into copying any stat change made by the foe.
TM80Rock Slide
590138
Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
TM82Sleep Talk
--17-
While it is asleep, the user randomly uses one of the moves it knows.
TM83Natural Gift
188178
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM87Swagger
-10018-
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM90Substitute
-1007-
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.

<--- #485
Heatran
#487
Giratina
--->

 
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