| TM01 | Focus Punch |  | A powerful loyalty attack. The user flinches if hit. | 
| TM03 | Water Pulse |  | Attacks with ultrasonic waves. May confuse the foe | 
| TM06 | Toxic |  | Poisons the foe with an intensifying toxin. | 
| TM10 | Hidden Power |  | The effectiveness varies with the user. | 
| TM11 | Sunny Day |  | Boosts the power of FIRE- type moves for 5 turns. | 
| TM13 | Ice Beam |  | Blasts the foe with an icy beam that may freeze it. | 
| TM14 | Blizzard |  | Hits the foe with an icy storm that may freeze it. | 
| TM16 | Light Screen |  | Creates a wall of light that lowers SP. ATK damage. | 
| TM17 | Protect |  | Evades attack, but may fail if used in succession. | 
| TM18 | Rain Dance |  | Boosts the power of WATER- type moves for 5 turns. | 
| TM20 | Safeguard |  | A mystical force prevents all status problems. | 
| TM21 | Frustration |  | An attack that is stronger if the TRAINER is disliked. | 
| TM22 | Solarbeam |  | Absorbs light in one turn, then attacks next turn. | 
| TM24 | Thunderbolt |  | A strong electrical attack that may paralyze the foe. | 
| TM25 | Thunder |  | A lightning attack that may cause paralysis. | 
| TM27 | Return |  | An attack that increases in power with friendship. | 
| TM28 | Dig |  | Digs underground the first turn and strikes next turn. | 
| TM29 | Psychic |  | A powerful psychic attack that may lower SP. DEF. | 
| TM30 | Shadow Ball |  | Hurls a black blob that may lower the foe's SP. DEF. | 
| TM31 | Brick Break |  | Destroys barriers such as REFLECT and causes damage. | 
| TM32 | Double Team |  | Creates illusory copies to raise evasiveness. | 
| TM33 | Reflect |  | Creates a wall of light that weakens physical attacks. | 
| TM34 | Shock Wave |  | A fast and unavoidable electric attack. | 
| TM35 | Flamethrower |  | A powerful fire attack that may inflict a burn. | 
| TM38 | Fire Blast |  | A fiery blast that scorches all. May cause a burn. | 
| TM42 | Facade |  | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM43 | Secret Power |  | An attack with effects that vary by location. | 
| TM44 | Rest |  | The user sleeps for 2 turns, restoring HP and status. | 
| TM45 | Attract |  | Makes the opposite gender less likely to attack. | 
| TM49 | Snatch |  | Steals the effects of the move the foe uses next. | 
| HM04 | Strength |  | Builds enormous power, then slams the foe. | 
| HM05 | Flash |  | Looses a powerful blast of light that cuts accuracy. | 
| DM01 | Horizontal Cut |  | Inflicts Damage in 3 Directions | 
| DM02 | Vacuum Cut |  | Inflicts 30 Damage to any Pokémon in the same room |