| TM06 | Toxic |  | Poisons the foe with an intensifying toxin. | 
| TM10 | Hidden Power |  | The effectiveness varies with the user. | 
| TM11 | Sunny Day |  | Boosts the power of FIRE- type moves for 5 turns. | 
| TM17 | Protect |  | Evades attack, but may fail if used in succession. | 
| TM21 | Frustration |  | An attack that is stronger if the TRAINER is disliked. | 
| TM22 | Solarbeam |  | Absorbs light in one turn, then attacks next turn. | 
| TM23 | Iron Tail |  | Attacks with a rock-hard tail. May lower DEFENSE. | 
| TM27 | Return |  | An attack that increases in power with friendship. | 
| TM32 | Double Team |  | Creates illusory copies to raise evasiveness. | 
| TM35 | Flamethrower |  | A powerful fire attack that may inflict a burn. | 
| TM38 | Fire Blast |  | A fiery blast that scorches all. May cause a burn. | 
| TM42 | Facade |  | Boosts ATTACK when burned, paralyzed, or poisoned. | 
| TM43 | Secret Power |  | An attack with effects that vary by location. | 
| TM44 | Rest |  | The user sleeps for 2 turns, restoring HP and status. | 
| TM45 | Attract |  | Makes the opposite gender less likely to attack. | 
| TM50 | Overheat |  | Allows a full-power attack, but sharply lowers SP. ATK. | 
| HM04 | Strength |  | Builds enormous power, then slams the foe. | 
| DM01 | Horizontal Cut |  | Inflicts Damage in 3 Directions | 
| DM02 | Vacuum Cut |  | Inflicts 30 Damage to any Pokémon in the same room |