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 #081 Magnemite
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#081 R-056 Magnemite コイル
Coil
Ability: Magnet Pull & Sturdy
Magnet Pull: Steel type Pokémon cannot escape from battle
Sturdy: One-Hit KO Moves will not work
Classification Type 1 Type 2 Height Weight
Magnet Pokémon
1'00" 13.0 lbs
Evolution Chain
--Lv. 30-->

Mystery Dungeon 1 Info
Body Size Friend Area
Power Plant

Ranger Info
Type Group Field Ability Pkmn Assist
Electric Charge Electric

Location
Game Get Rate Obtainable Location
Trozei Normal Secret Storage 2
Secret Storage 19
Mr. Who's Den
Dungeon 12.8 % End of Thunderwave Cave
Lightning Field 1F-7F
Wish Cave 1F-3F
Ranger - Everywhere

Dungeon Level Up
LevelAttack NameTypeDescription
Metal Sound
Reduces the target's Special Defense by 3 levels.
Tackle
Inflicts damage on the target.
6Thundershock
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
11Supersonic
Afflicts the targeted enemy with a Confused status condition. A Pokémon with the Confused status has its movements and attacks go astray.
16Sonicboom
Inflicts 20 HP damage on the target, even at a distance.
21Thunder Wave
Afflicts the target with a Paralysis status. A Pokémon with the Paralysis status condition has slowed movement and is incapable of action.
26Spark
Inflicts damage on the target. It may also afflict the targeted enemy with a Paralysis status condition. A Pokémon with the Paralysis status has slowed movement and is incapable of action.
32Lock-on
Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.
38Swift
Inflicts damage on the target. It never misses.
44Screech
Greatly reduces the target's Defense.
50Zap Cannon
Inflicts damage on the target, even at a distance. It also inflicts a Paralysis status. A Pokémon with the Paralysis status has slowed movement and is incapable of action.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM06Toxic
Poisons the foe with an intensifying toxin.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM24Thunderbolt
A strong electrical attack that may paralyze the foe.
TM25Thunder
A lightning attack that may cause paralysis.
TM27Return
An attack that increases in power with friendship.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM33Reflect
Creates a wall of light that weakens physical attacks.
TM34Shock Wave
A fast and unavoidable electric attack.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
HM05Flash
Looses a powerful blast of light that cuts accuracy.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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