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 #106 Hitmonlee
General Location Attacks TMs

Pokémon Game Picture National No. Browser No. English name Japanese Name
#106 R--- Hitmonlee サワムラー
Sawamular
Ability: Limber
Hitmonlee cannot be Paralyzed
Classification Type 1 Type 2 Height Weight
Kicking Pokémon
4'11" 109.8 lbs
Evolution Chain
--Lv. 20 (Attack > Defense)-->

Mystery Dungeon 1 Info
Body Size Friend Area
Mt. Discipline

Location
Game Get Rate Obtainable Location
Trozei Rare Phobos Walker
Mr. Who's Den
Dungeon Impossible Evolve Tyrogue
Ranger - Hitmonlee is not in Pokémon Ranger

Dungeon Level Up
LevelAttack NameTypeDescription
Revenge
Gives the user a Bide status. A Pokémon that has a Bide status waits, then does double any damage it took under Bide status.
Double Kick
Inflicts damage on the target using 2 kicks in a single turn.
6Meditate
Boosts the user's Attack by 1 level.
11Rolling Kick
Inflicts damage on the target. It may also afflict the targeted enemy with a Cringe status condition, making its actions fail.
16Jump Kick
Inflicts damage on the target, but it also hurts the user if the move misses.
20Brick Break
Shatters the target's Reflect or Light Screen and inflicts damage.
21Focus Energy
Gives the Pokémon that uses this move the Focus Energy status, which raises its critical-hit rate.
26Hi Jump Kick
Inflicts damage on the target, but it also hurts the user if the move misses.
31Mind Reader
Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.
36Foresight
Resets any boosted evasiveness of the targeted enemy. It also afflicts a targeted Ghost-type Pokémon with an Exposed status condition.
41Endure
Gives the user an Enduring status. A Pokémon with the Enduring status will survive any attack or move that would normally make it faint. It will hang on with only 1 HP.
46Mega Kick
Inflicts damage on the target.
51Reversal
Inflicts damage on the target. The lower the user's HP, the greater the damage it inflicts.

TM & HM Attacks
TM/HM #Attack NameTypeDescription
TM01Focus Punch
A powerful loyalty attack. The user flinches if hit.
TM06Toxic
Poisons the foe with an intensifying toxin.
TM08Bulk Up
Bulks up the body to boost both ATTACK and DEFENSE.
TM10Hidden Power
The effectiveness varies with the user.
TM11Sunny Day
Boosts the power of FIRE- type moves for 5 turns.
TM17Protect
Evades attack, but may fail if used in succession.
TM18Rain Dance
Boosts the power of WATER- type moves for 5 turns.
TM21Frustration
An attack that is stronger if the TRAINER is disliked.
TM26Earthquake
A powerful quake, but has no effect on flying foes.
TM27Return
An attack that increases in power with friendship.
TM31Brick Break
Destroys barriers such as REFLECT and causes damage.
TM32Double Team
Creates illusory copies to raise evasiveness.
TM39Rock Tomb
Stops the foe from moving with rocks and cuts SPEED.
TM42Facade
Boosts ATTACK when burned, paralyzed, or poisoned.
TM43Secret Power
An attack with effects that vary by location.
TM44Rest
The user sleeps for 2 turns, restoring HP and status.
TM45Attract
Makes the opposite gender less likely to attack.
TM46Thief
While attacking, it may steal the foe's held item.
HM04Strength
Builds enormous power, then slams the foe.
HM06Rock Smash
A rock-crushing attack that may lower DEFENSE.
DM01Horizontal Cut
Inflicts Damage in 3 Directions
DM02Vacuum Cut
Inflicts 30 Damage to any Pokémon in the same room

 
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